Arc Raiders

Had an amazing game yesterday which resulted in our deaths. Whilst crawling around I asked the victors to sing to me whilst I died and got a full 3 piece rendition of Bohemian Rhapsody as I slipped off this mortal coil. Managed to GG and thank them before I passed away, worth it for the lols.
 
Lots of talk around grinding the 5 mill...

.....and here I am just enjoying the game , letting events unfold themselves and going with the flow. I still have quite a few level 2 benches ;-)
My reference to the grind was tongue in cheek. I've found coins easy to collect now that I'm not spending them unnecessarily.

I can honestly see them increasing the limit in the future given how long a season lasts.
 
I was messing around upgrading my guns. am I right in saying even if I plan to sell them it is worth upgrading them to level 2 for the extra money ? or would I be better just selling the excess metal parts etc without upgrading the guns.

thanks
 
Last edited:
Was always going to happen. We'll get the deluge of 'this game needs a PVE mode' posts soon enough.
I mean, some form of limited PvE mode would be nice. Maybe with less chance of high end loot and limited XP progression. Would make for easier resource farming. Tie that in with limited Free Loadouts within a 24hr period. I think that would balance out fine.
 
I was messing around upgrading my guns. am I right in saying even if I plan to sell them it is worth upgrading them to level 2 for the extra money ? or would I be better just selling the excess metal parts etc without upgrading the guns.

thanks
I've found that any upgrade or crafting reduces the value of your items. Which seems counter intuitive I know.
 
I mean, some form of limited PvE mode would be nice. Maybe with less chance of high end loot and limited XP progression. Would make for easier resource farming. Tie that in with limited Free Loadouts within a 24hr period. I think that would balance out fine.
It would split the player base and make the Pvpve mode into an almost exclusively PvP mode imo.

I also thought nerfing PvE loot into the ground might be a solution, but it wouldn't work.

If you give those who don't want to PvP a mode catering entirely to them, then they'll take it. That leaves all the people who do want to PvP in their own mode, massively increasing PvP, forcing friendlies out, and eventually ending with two distinct modes through natural selection.

The game is great because of how it is set up right now. Every encounter is meaningful as things stand, even if that means getting shot in the back by someone you thought was trustworthy. Stuff like that is what makes the wow moments possible.
You take that away and the magic is gone and we've got another PvP extraction shooter.

I think it's a terrible idea.

But I appreciate that this is just my opinion.
 
Any group play is pretty much solely PvP anyway with a little PvE thrown in for giggles. Out of 25-30 recent rounds over the weekend we've had a couple of rounds in Duos/Trios where we've avoided full on confrontation. Thats all down to voice chat and after shots were fired. Believing its anything other than PvP now is just delusion. I still think a limited version even if its just short term limited time game events like the Lush blooms or Matriarch etc. Just an option to chill out farm away and tick off missions/feats etc

Solo I cant really speak for any more as I dont bother. It was only ever any good for resource farming as far as I'm concerned.
 
It would split the player base and make the Pvpve mode into an almost exclusively PvP mode imo.

I also thought nerfing PvE loot into the ground might be a solution, but it wouldn't work.

If you give those who don't want to PvP a mode catering entirely to them, then they'll take it. That leaves all the people who do want to PvP in their own mode, massively increasing PvP, forcing friendlies out, and eventually ending with two distinct modes through natural selection.

The game is great because of how it is set up right now. Every encounter is meaningful as things stand, even if that means getting shot in the back by someone you thought was trustworthy. Stuff like that is what makes the wow moments possible.
You take that away and the magic is gone and we've got another PvP extraction shooter.

I think it's a terrible idea.

But I appreciate that this is just my opinion.
I see what you are saying and you are probably right... however it is frustrating as someone who really wants to roleplay someone who never shoots 1st means I will for ever be at a disadvantage. the moment I start to break into something I am totally leaving myself open to attack. OTOH the player who just loves that kind of gameplay shooting players in the back .... they will be in their element .
the obvious answer is if you can't beat them join them I suppose.... at least some of the time.
 
Yeah I agree with some of the comments, you cant change the game much or it will spoil it.

Todays Tale:
I went in solo tonight, just a free loadout I forgot it was a night map.. so after looting for five minutes the extraction nearest was naturally closed (doh). I got near the next extraction but agroed some small flying arc, I killed one but there was at least two more, decided to make a run for the button. A leaper wanted part of the fracas and so I thought it was game over, then as I was dodging around like a rag doll I noticed another raider shoot me!

I crawled toward the doors but they were not opened yet, anticipating that swinging punch - I watched the raider inherit all the arc I was plagued with to my satisfaction. The doors opened and to my amazement managed to press the terminal. The joy seeing the other raider get downed running toward me as the doors met the ceiling made for a happy return to speranza.
 
the obvious answer is if you can't beat them join them I suppose.... at least some of the time.
Which leaves his argument a little moot as its pretty much defacto primarily PvP anyway.
Recent weeks have shown its become pretty much this as it stands regardless. Its incredibly rare where we dont get involved in some sort of confrontation. We go in expecting it and we leave expecting it.
I aint hating on the PvP aspect. I enjoy it in the squad setting. A raider flare pop is an incredibly satisfying thing!
Its just nice to have options. A PvE option even in a limited setting would certainly be welcome in my opinion. If only to dampen the impact of consecutive PvP encounters, it gets costly after a while.
 
Any group play is pretty much solely PvP anyway with a little PvE thrown in for giggles. Out of 25-30 recent rounds over the weekend we've had a couple of rounds in Duos/Trios where we've avoided full on confrontation. Thats all down to voice chat and after shots were fired. Believing its anything other than PvP now is just delusion. I still think a limited version even if its just short term limited time game events like the Lush blooms or Matriarch etc. Just an option to chill out farm away and tick off missions/feats etc

Solo I cant really speak for any more as I dont bother. It was only ever any good for resource farming as far as I'm concerned.
Agreed. I don't understand the logic that any changes would split the playerbase. As you say, it's mostly PvP right now and those that want PvE will just quit the game if Embark don't implement any changes. So basically, with time, the playerbase is going to condense down to a fully PvP oriented mindset anyway. My preference is for a faction system to add some structure / regulation to PvP. Until that happens I'll stay away as i don't particularly enjoy battle-royale gameplay.
 
Any group play is pretty much solely PvP anyway with a little PvE thrown in for giggles. Out of 25-30 recent rounds over the weekend we've had a couple of rounds in Duos/Trios where we've avoided full on confrontation. Thats all down to voice chat and after shots were fired. Believing its anything other than PvP now is just delusion. I still think a limited version even if its just short term limited time game events like the Lush blooms or Matriarch etc. Just an option to chill out farm away and tick off missions/feats etc

Solo I cant really speak for any more as I dont bother. It was only ever any good for resource farming as far as I'm concerned.
Stick in a pve mode sure but make it so that you cant complete quests in the pve mode and nothing that you loot in the pve mode can be used in the pvp mode, otherwise whats the point, everyone will just go to the pve mode to do quests and get loot. I mean why wouldnt they, you'd get the rewards with none of the risk so almost nobody would bother to do quests and gather loot with the risk being present. (Briefly anyway, until they get bored and leave)
 
Last edited:
Stick in a pve mode sure but make it so that you cant complete quests in the pve mode and nothing that you loot in the pve mode can be used in the pvp mode, otherwise whats the point, everyone will just go to the pve mode to do quests and get loot. I mean why wouldnt they, you'd get the rewards with none of the risk so almost nobody would bother to do quests and gather loot with the risk being present. (Briefly anyway, until they get bored and leave)
I agree, character progression would have to be separate for each mode. Would be unfair otherwise.
 
Stick in a pve mode sure but make it so that you cant complete quests in the pve mode and nothing that you loot in the pve mode can be used in the pvp mode, otherwise whats the point, everyone will just go to the pve mode to do quests and get loot. I mean why wouldnt they, you'd get the rewards with none of the risk so almost nobody would bother to do quests and gather loot with the risk being present. (Briefly anyway, until they get bored and leave)
Doing it as you suggest and limiting loot gained in PvE to PvE only would make the mode pointless and pretty much just a tutorial. As I say having it as a limited time event like the other lush blooms/night raid etc Would IMO balance it out. Yeah maybe excluding mission progress would probably be fair but everything else should be fair game, also probably should exclude any purple gear and maybe Blueprints from that game mode, keeping the risk and reward aspect to normal rounds.
I mean its an entirely moot discussion anyway as there hasnt even been a hint of a PvE only mode from Embark to my knowledge.
The ultimate goal so far seem to be PvPvE to enable PvP play. The Arc are just a back story and a function to frame it around. Any PvE only mode should just go to support that goal. It would be open to all and a fair playing field so yeah I dont see the issue with including it, with the goal to supporting the main game play loop.
 
Last edited:
Doing it as you suggest and limiting loot gained in PvE to PvE only would make the mode pointless and pretty much just a tutorial. As I say having it as a limited time event like the other lush blooms/night raid etc Would IMO balance it out. Yeah maybe excluding mission progress would probably be fair but everything else should be fair game, also probably should exclude any purple gear and maybe Blueprints from that game mode, keeping the risk and reward aspect to normal rounds.
I mean its an entirely moot discussion anyway as there hasnt even been a hint of a PvE only mode from Embark to my knowledge.
The ultimate goal so far seem to be PvPvE to enable PvP play. The Arc are just a back story and a function to frame it around. Any PvE only mode should just go to support that goal. It would be open to all and a fair playing field so yeah I dont see the issue with including it, with the goal to supporting the main game play loop.
Making high tier and blueprints unavailable to be looted in safe mode might work yeah, I think I'd be ok with that (as well of course as preventing quest/feat/trials). As you say though its moot at this time, Embark have done several interviews (with one as recent as last month) explaining why they didnt include a pve mode and why they have no plans to include one any time soon, so at the moment its off the board.
 
Last edited:
They could make the higher end loot be more obtainable in PVP land, like the DZ in Division. The downside of Division was outside of the DZ it felt like a very empty place plus I can't see how they could build a PVE only space into the game to fit in with the general lore. Game has been mega popular as it is, it's all over my social media feeds. Can't see them changing it to appease a % of players who have already purchased the game anyway.
 
They could make the higher end loot be more obtainable in PVP land, like the DZ in Division. The downside of Division was outside of the DZ it felt like a very empty place plus I can't see how they could build a PVE only space into the game to fit in with the general lore. Game has been mega popular as it is, it's all over my social media feeds. Can't see them changing it to appease a % of players who have already purchased the game anyway.
Yeah I dont see them adding a PvE only mode, at least not for a long time (if ever), they are the dominant game in the genre, with far more players than any other title in the genre. At this time theres simply no need for them to add a PvE only mode.
 
despite not being a pvper I do think the case being made for not having a PvE mode (in this game specifically ) has been well made. the game was marketed clearly and as such if I bought the wrong game that is on me.
However to counter the (imo genuine) issue of players who continually stab people in the back how about a reputation system.
given we are not killed but "knocked out" then it's not inconceivable that we would return back with a description of the untrustworthy raiders.
When we are in game once our character spots another raider they could recognise them and if that player has a sufficiently dodgy reputation they could be flagged as an enemy from the get go. (They would need to have been "spotted" by our avatar so if a slayer was deathly they still get the drop on us.
The way to reset the negative (or positive) rep would be to go in the caravan at the end of a season
it would make the don't shoot , then stab in the back players job harder.
 
Last edited:
therefore when we are in game once our character spots another player they could recognise them and then if that player has a sufficiently dodgy reputation they could be flagged as an enemy from the get go
Wouldn't this be open to false flags?

I think the game is fine as is, anyone not happy with it has as you point out purchased the wrong game.
 
I think the game is fine as is, anyone not happy with it has as you point out purchased the wrong game.
Theres certainly a percentage of people that applies to, its why throughout this thread I've repeatedly told people not to be caught up in FOMO and to thoroughly research the game before buying (which is what people actually should be doing with every game really...but they dont) , question is, if theres a rep system do I get bonuses for being such a nice Tombstone in game :D
 
Back
Top Bottom