Arc Raiders

PvPvE games dont last, as those that are PVE will leave the game (a large Portion). And it will be left with PVPer only. Look at Dune, slightly diiferent, but when at end game and it was gank central on PVEers. The population vanished.

PVE players out weigh PVP players in these types of games.
 
We'll i'm no expert, I've looked at extraction games before and decided against them, so it could just be clever marketing...but it's made me think this is a bit different.
it's certainly a bit more casual than the other main extraction shooters - couple of reasons for that imo - the arc are novel, and add a somewhat different dimension to what the other extraction shooters do that use human characters for the AI. Then there's the tpp, helps a lot to entice more casual players but it's utterly gash for those that are used to fpp extraction shooters.
 
PvPvE games dont last, as those that are PVE will leave the game (a large Portion). And it will be left with PVPer only. Look at Dune, slightly diiferent, but when at end game and it was gank central on PVEers. The population vanished.

PVE players out weigh PVP players in these types of games.
Thats why I dont think Embark will be too distraught about the way the game goes. Currently they are the top game in the genre and I dont foresee any other title dislodging them from being the top game in their genre. I think most companies will be very happy to be the no.1 title in their field, its probably the first desire of a title.
 
Players who are clamouring for a PvE mode will remove themselves from the game in due course anyway. The existing pool of players is not going to stay as it is ; it's already shrinking.

Yup, it's more than 100k down on its Sunday night peaks in the last month. There's still a lot of active PvE players who are posting on reddit though, I think once they kinda run out of quests and objectives, and they realise there's no point to the loot other than to enjoy raiding with, they'll drop off. It's maintained its playerbase a lot more than I thought it would though. I'll give it that.
 
Yup, it's more than 100k down on its Sunday night peaks in the last month. There's still a lot of active PvE players who are posting on reddit though, I think once they kinda run out of quests and objectives, and they realise there's no point to the loot other than to enjoy raiding with, they'll drop off. It's maintained its playerbase a lot more than I thought it would though. I'll give it that.
expedition and next update are critical to the survival of the game imo - the winter pack needs to deliver, the expedition needs to be a success and they HAVE to fix some of these basic issues like the server performance and clipping through environment.
 
What is the criteria by which you would say the game has no longer survived?
to me the game has died when it gets to the point where so few are playing it takes an annoying about of time to get in a game.

that said hopefully if things get that bad then Devs can inject some human npcs and kick the games off without a full lobby. no need for that at moment however

personally I am not interested in steam player numbers. that is something for the Devs to worry about but not me
 
Last edited:
expedition and next update are critical to the survival of the game imo - the winter pack needs to deliver, the expedition needs to be a success and they HAVE to fix some of these basic issues like the server performance and clipping through environment.
Yup the cracks are showing, there's a pretty big list of issues now, they are slow on fixes and there have been a number of issues where the fixes have just further broken the game which means overall their testing is...well I honestly don't think it exists.

It also has a very "make it up as we go along", I found the lack of solid information about any of the systems hinted at this, lack of future plans. They refused to give more than 2 months roadmap on a 10 year plan?! The Stella Montis release event was changed mid-event because progress was too fast. The coins for the skills conversion of 1 million per skill was clearly made last minute, I don't know why you'd announce that right at the end of the season. I don't know why you wouldn't give people a total stash value HUD element, that would literally take 2 minutes to add.

Balance is awful, commons being as good as epics is just stupid. The stitcher can basically compete with the bobcat especially when compared with an extended mag, I think I looted 5 bobcats total for an entire season. A stitcher is free or just a few metal to make. Rattlers are basically useless unless you have a BDSM fetish and want to tickle your opponents to death.

Desync means there's not possible way the game will ever enter the competitive scene, all pro players have spoken openly about how it's too unreliable. I think the game could be competitive in a well balanced and bug free state, but I don't trust the current developers to deliver that. Maybe they've saved up all these issues for one mega patch that basically fixes everything at once which will come with the update or something. But my gut says no way. My fear is a lot of these issues persist for too long while they fix them, players get fed up from being shot outside of the map etc, and they lose the players. Lost players almost never come back once they've ragequit, so I agree that the winter pack has to really deliver to keep the game a success.
 
to me the game has died when it gets to the point where so few are playing it takes an annoying about of time to get in a game.

that said hopefully if things get that bad then Devs can inject some human npcs and kick the games off without a full lobby. no need for that at moment however

personally I am not interested in steam player numbers. that is something for the Devs to worry about but not me
Thanks, these things are handy to know, people often bandy around words like dead game, wont survive, etc, but never actually quantify what they mean by that. Arc still is achieving 8 to 10 times the number of players of any other PvPvE extraction game currently and titles like No Mans Sky and CoD Warzone have lost 90%+ of their player base since release but I personally dont consider either of them to have died. So I'm always interested in what criteria people use.
 
excuse me?
Maybe I wasnt clear enough, hang on, let me clarify....you suggest that the winter patch is critical to the games survival, thereby suggesting that if that update isnt good enough, the game wont survive. So I'm just asking what criteria do you use to decide that the game has failed to survive.
 
Maybe I wasnt clear enough, hang on, let me clarify....you suggest that the winter patch is critical to the games survival, thereby suggesting that if that update isnt good enough, the game wont survive. So I'm just asking what criteria do you use to decide that the game has failed to survive.
maybe you are unable to read my post correctly - what is so hard to understand?

oh edit, sorry didn't realise I would have to explain that a game dies when nobody plays it any longer - better now?
 
Last edited:
Thanks, these things are handy to know, people often bandy around words like dead game, wont survive, etc, but never actually quantify what they mean by that. Arc still is achieving 8 to 10 times the number of players of any other PvPvE extraction game currently and titles like No Mans Sky and CoD Warzone have lost 90%+ of their player base since release but I personally dont consider either of them to have died. So I'm always interested in what criteria people use.
indeed. note this is just my view and I am no arbiter of what is dead or not :)
 
Thats possible, what did you mean by "critical to its survival" , I had assumed that by that you meant it wouldnt survive if the update wasnt good enough?
correct, sorry but i fail to see what you don't understand or want to pick an argument over?
 
correct, sorry but i fail to see what you don't understand or want to pick an argument over?
Thanks, just saw your edit above , so your criteria is once the game has no-one at all playing it. Fair enough, thanks. As I said earlier, its handy to know what the boundaries are that people use for defining if a game is dead or not, as like in the examples I gave earlier there are games who have lost 90% of their playerbase that I wouldnt say are dead. Good to know what definitions people are using, thanks :)

Its not me picking an argument, I just like to be sure what people mean when they use specific language or whether they are just being hyperbolic. Your definition is actually the same as mine, I dont think a game is dead until its lost 99% of its playerbase, so we're actually on the same page in definitions
 
Last edited:
Thanks, just saw your edit above , so your criteria is once the game has no-one at all playing it. Fair enough, thanks. As I said earlier, its handy to know what the boundaries are that people use for defining it a game is dead or not, as like in the examples I gave earlier there are games who have lost 90% of their playerbase that I wouldnt say are dead. Good to know what definitions people are using, thanks :)

Its not me picking an argument, I just like to be sure what people mean when they use specific language or whether they are just being hyperbolic. Your definition is actually the same as mine, I dont think a game is dead until its lost 99% of its playerbase, so we're actually on the same page in definitions
yeah ok if you say so fella, what a strange interaction.
 
yeah ok if you say so fella, what a strange interaction.
Lol, dont fret too much on it, I'm just someone who places a lot of importance on communication and clarity of whats being said, for me in life, clear communication and understanding of the meanings of whats being said is an important thing. I do know though that a lot of people dont put as much emphasis on their use of language so probably does seem odd to many folk. Thats fine :)
 
Back
Top Bottom