ArcheAge, Ultima Online's rebirth?

As in games like the old UO and current DarkFall where you level skills etc? I like them as in theory you're always progressing. I think it's cheap of MMOs these days to trick people with grinding for gear rather than levels, it's really the same thing but people hate grinding levels but think nothing about grinding gear.

If there is stuff to do afterwards then I'm all for it don't get me wrong, I play literally every new MMO that comes out but don't feel any have got it right in a long time.

+1

Personally when grinding gear I don't feel like I'm improving my character, only the superficial garbage he/she wears. I'd much rather be grinding skills and seeing the character develop, then grind for purely cosmetic gear, but as in UO I didn't ever wear the "top gear" as there really wasn't any when I played, you wore what fitted your RP style and even people who decried roleplay found themselves trying to look cool, by oddly enough wearing the armour that suited their characters best, so you saw evil guys wearing skull masks, or dyeing their hair to look like nut jobs etc.

I loved the balancing aspect the UOs skill set, having to work out what skill you wanted to max, then if you wanted to change having to re-grind another skill up to suit it. It seems basic, but strangely no game since has implemented anything near as good.
 
This video from E3 has got me pretty hyped about this game again (once I got over her annoying voice). Let's hope it's not too long before it's over here.

Beta sign-up: http://www.archeagegame.com/en/


There's some amazing ideas for game mechanics I'm hearing about in this game that I've not seen for a long time. For instance the pirate mechanic; pvp/stealing getting you in trouble (jail etc) then eventually the only place you can live without risk of npc coming after you is on a "pirate" island, and the only way to get rescources is to kill and pillage other players and take the loot back, encouraging pirate career/guilds as a legit ethic to playing the game.
 
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UO, my first MMO

There hasn't been another to beat it. Perhaps WURM is the closest, I never got to play Star Wars Galaxies before it was ruined in the reboot.

I'm going to keep an eye on this.
 
There's some amazing ideas for game mechanics I'm hearing about in this game that I've not seen for a long time. For instance the pirate mechanic; pvp/stealing getting you in trouble (jail etc) then eventually the only place you can live without risk of npc coming after you is on a "pirate" island, and the only way to get rescources is to kill and pillage other players and take the loot back, encouraging pirate career/guilds as a legit ethic to playing the game.
yea pirate island sounds fun and the dailies being resource pack quests you have to do for the coins you need to buy houses/castle blueprints ,farm animals etc is really awesome.
especially how the further you travel for the quest giver the more coins you get from the trade NPC.
people being able to stand at one of the trade npc's and rob your stuff then turn in your resources and get your reward is bloody brilliant!
I'm sure there are some safe places to trade for the carebears but risk = reward is something mmos lack and it really adds a lot of fun possibilities to the game.

If OCUK have any guilds considering playing this I guess it would be a good idea if we all joined the same guild or form an alliance even if we wouldn't normally get along we should put our differences behind us with the type of game this is I think we should really make the effort to be friends

organisation and numbers will be king of the full on pvp island and we will need numbers to do the worthwhile trade npcs
 
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It all depends on the mechanics tbh. Players by their nature will always find ways to exploit/avoid/twist punishment mechanics and generally muck around with the game. Th more complicated it is, the easier it will be to break - just look at Eve's history of exploits and metagaming.
 
It all depends on the mechanics tbh. Players by their nature will always find ways to exploit/avoid/twist punishment mechanics and generally muck around with the game. Th more complicated it is, the easier it will be to break - just look at Eve's history of exploits and metagaming.
http://massively.joystiq.com/2012/1...-system-features-jail-time-player-juries-and/

Bad behavior in free-form sandbox games is inevitable, but ArcheAge is adding an interesting wrinkle in the form of a criminal system which includes trials, prison time, and pirate status for repeat offenders.

When you steal from protected property or kill a faction member, you leave behind clues in the form of blood or footprints. When a certain amount of said clues are turned in as evidence against you, you'll be faced with a choice of either a trial or immediate jail time upon your next death or login.

Trials may increase or decrease your jail time depending on what the jurors (level 30 players who accept an invite) decide
. If you end up doing time, you can kill rats, play soccer, or try to escape. While incarcerated, you lose access to your hotbars, and the penalty remains in effect for an unspecified time should you make a successful escape. While there are still several aspects of the criminal system that remain unclear, you can get a glimpse of it via the German-language video after the cut.

obviously on the pvp island this won't count.
 
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Criminal system sounds epic or it could be complete fail.... Last 3 days alone in TERA I've PKed about 150 players, I'd be screwed!
 
Criminal system sounds epic or it could be complete fail.... Last 3 days alone in TERA I've PKed about 150 players, I'd be screwed!

well I guess it only matters if you steal/pk on the 2 normal islands , I'd imagine the sea is free for all and no npc protection at all on the pvp island or pirate island either most likely.

the videos of people pirating for 30+mins are proof of that I'd assume
 
Yeah, I've read about it, just still think it could be gamed. Don't get me wrong, it sounds like a brilliant idea, but you know what gamers are like - I've been playing mmos since Ultima and I've never, ever seen one where punishment for in game 'murder' was in any way effective.
 
well I guess it only matters if you steal/pk on the 2 normal islands , I'd imagine the sea is free for all and no npc protection at all on the pvp island or pirate island either most likely.

the videos of people pirating for 30+mins are proof of that I'd assume

Not going to lie, didn't watch the videos as I'm at work :D Will check them out when I get home :D
 
Criminal system sounds epic or it could be complete fail.... Last 3 days alone in TERA I've PKed about 150 players, I'd be screwed!

I'd imagine there will still be plenty of pvp between the factions without penalty, the criminal system only applies to killing your own faction I believe.
 
more articles on the prison/crime stuff
http://2p.com/510734b161fc11f3815d2fda_1/ArcheAge-Prison-System-Dig-Out-With-a-Spoon.htm

this second one is really detailed
http://archeagesource.com/topic/1123-archeage-the-criminal-system-crime-court-prison-pirate-cbt5/
Murder:
By killing other players from the same NPC faction.
After the incident Blood splatter traces will be left behind on the ground and other players (eyewitnesses) can collect it.
After collecting, it appears in the inventory as an item and by right clicking, it gets "reported" as a crime
and the player who committed the crime will recieve a Crime Point.
that's most awesome, It must be possible to get away with murder if your lucky :D or just kill anyone trying to collect the blood LOL

it seems you get 1 crime point per crime no matter whatb the crime is if someone collects the evidence and reports you.

you need 50 crime points before you get taken to a tribunal/prison


There is a pile of rocks on the ground at the court, from where the jurors can take "Paving Stone" and throw at the criminal (stoning style, like in the dark ages).
lol omgad :D
 
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If OCUK have any guilds considering playing this I guess it would be a good idea if we all joined the same guild or form an alliance even if we wouldn't normally get along we should put our differences behind us with the type of game this is I think we should really make the effort to be friends

+1 won't even look at the game unless fellow OCUK players are going to be starting up a guild together, Guild Wars 2 would have been pants if it wasn't for a nice GW2 guild, at least at the start to get you into the game. Although I find OCUK guilds/clans are usually the most fun anyway!
 
+1 won't even look at the game unless fellow OCUK players are going to be starting up a guild together, Guild Wars 2 would have been pants if it wasn't for a nice GW2 guild, at least at the start to get you into the game. Although I find OCUK guilds/clans are usually the most fun anyway!

I thought you joined us for swtor, we will definitely be in this game, and we have ...or had a shed load of ocukers in our guild.
 
Been playing the Korean version of this game. To start with I didn't really like the feel of the animation, it felt more like a Western game but I persevered with it and it grew on me. I love the ability to mix and match 3 classes(skill trees.) At the moment running around with Sorc/Nercro and another tree which is pretty cool. Got two toons to 19, looking forward to getting 30 so I can start PKing. A few friends of mine went to prision yesterday but didn't know how to get out so had to wait it out.

Not sure how as we're in the starting zone but me and my friend saw a player house which we could attack, so we attacked it until it burnt in to the ground!
 
I'll be live streaming it some over the next few days again.

There are some really nifty cool features on this game. I read somewhere that it wasn't overly successful in Korea so I'm hoping it is successful here, I just hope it doesn't end up like another TERA.
 
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