• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Are Nvidia Going to Support Freesync?

The only cost is the DisplayPort Chip something like $15 over other DP chips..
They is no premium a Manufacture needs to pay..

Yes, it costs the monitor makers that much extra, what is their markup on it?

Dunno if anyone has mentioned this yet but NV have to qualify each new gsync monitor and it seems like a serious drain on their resources. People have commented lately that they already have distractions with Tegra, if engineers can be freed up by adopting adaptive sync and letting the monitor mfr's do the work wouldn't they want that? Or am I misunderstanding how this works. Do AMD still have to qualify every single freesync panel?

I would imagine some work is still required by AMD, but you make a good point, more work is probably required for adaptive sync by the monitor manufacturers so in addition to the scalers increased costs there is also probably some additional r&d that will need to be paid for by someone (e.g. People who buy adaptive sync monitors)
 
Last edited:
Its no different to a monitor adding HDMI 2.0 over HDMI 1.0 is they a cost? Yes But its not a premium they must pay AMD for example.

Its a manufacturing cost!

It doesnt matter who receives the payment, a cost is a cost, it still gets marked up and passed on to the consumer, nothing is actually free

Interesting you should cite hdmi, as hdmi requires a licence fee, so it eoesnt even fit your argument at all
 
It doesnt matter who receives the payment, a cost is a cost, it still gets marked up and passed on to the consumer, nothing is actually free

Interesting you should cite hdmi, as hdmi requires a licence fee, so it eoesnt even fit your argument at all

You missing the point I was saying!

Does say AMD need to Charge BenQ to use FreeSync? No
Does say Nvidia Need to Charge BenQ to use Gsync? Yes

That is what I mean by free to use!
 
You missing the point I was saying!

Does say AMD need to Charge BenQ to use FreeSync? No
Does say Nvidia Need to Charge BenQ to use Gsync? Yes

That is what I mean by free to use!

I'm not missing the point of what you are saying, but what you are saying is irrelevant, there IS a cost to implement freesync, both in hardware as well as R&D... if freesync monitors don't sell well and quickly then monitor makers will stop doing it, just like they have with non-3dvision monitors, who gets paid on the back end is irrelevant, monitor makers will only support it if consumers are buying it
 
AMD have said that adaptive sync/freesync needs hardware in the gpu, if that is hardware not present on nvidia cards then you would need a new Gpu to support adaptive sync, or keep your gpu and use gsync - with more gsync models coming out pricing is getting lower

It isnt really free, whichever way you look at it, it is going to cost you to support either in buying new hardware

I know ive paid a premium for Gsync, but ive also had it for many months already and I also get ulmb, 3d and 1440@120+ and I get to keep my 2 year old cards which I wouldnt with AMDs equivalent, even if I still had my gcn1 cards

Indeed, hardware costs are likely the same between the 2. Nvidia may charge a license fee but licensing fees are typically small anyway (e.g. $10 a pop, with big discount for early adopters). Nvidia are always in the position where the gsync license fee can be dropped. On the flipside of the coin just because there is no license fee for free-sync doesn't mean that manufacturers wont charge a price premium .


I doubt there will really be any noticeable price differences once everything has settled. If there is a systematic price difference with no difference n features or quality then Nvidia will likely start supporting Adaptive sync if they koose market share because of it.
 
Every title with PhysX is a PhysX only title, its not like AMD have anything to full back onto is it?
With Mantle least you can fall back onto DX11 and still enjoy the game as intended by the Development..

With a gamer that supports physX the game player can simply play without PhysX. Of course AMD players wont get the benefit of Nvidia's propriety technolog, how can you expect it to be any different?:confused:
 
With a gamer that supports physX the game player can simply play without PhysX. Of course AMD players wont get the benefit of Nvidia's propriety technolog, how can you expect it to be any different?:confused:

You said they isn't a PhysX only title.. You wrong every title with PhysX in is PhysX only title.

No customer is tied in to Mantle as they can use DX with no loss of features or looks, there is not a single Mantle only title.

You reply
There also isn't a PhysX only title or a Gsync only title.

So what Finial8y is saying is true, Any game running Mantle no gamer is at loss because they can simply use DX11 and still enjoy the same experiance as the game intended..

I with AMD GPU play a PhysX enabled game I loose out on features They is no changing back to another Physics API to get the same benefit like you can with DX11..

Anyway back on topic!
 
There also isn't a PhysX only title or a Gsync only title.

Well done for stating the obvious that misses what was implied by the original question and was answered without implying anything of PhysX or Gsync.

There are plenty of other comments that are implying that of PhysX and Gsync.

But come to think of it there have been GPU PhysX only maps in games.

And that's my first and last on the subject.
 
Last edited:
They thing with Freesync is nobody has one or knows how much there costs. They is going to becoming soon, so then there will know better. $15 at manufacturer costs equates to $15 addition to the customer? Their is no way they is ever happening and there will be a markup when they first monitors are out.

Good luck deciphering that :D

And, I am thoroughly enjoying Elite Dangerous on my G-Sync monitor and there is not a single Freesync monitor that a consumer has to compare, so it is all pie in the sky talk about which is better. We can compare when it is out but if VSR is anything to go by, some of the hardened AMD folk will be saying it is better, regardless of facts :cool:

Every game that runs on G-Sync is a G-Sync only title....
Every game that uses Mantle is a Mantle only Title...
Every Title with PhysX is a PhysX only Title...
 
Last edited:
What's they to Understand? Its quite simple They is nothing an AMD user can fall back onto when it comes to a PhysX only title..

Sorry if that's hard for you to process..

It makes no difference :confused:. You don't lose anything.

Unless you're on about hardware accelerated Physics, which is a different argument to simply saying PhysX like it means something. Which other API would you use for that? And even then, the argument becomes the same as Mantle.

It's hilarious that *you* of all people get in the "Too hard to process" digs, given your inability to process anything yourself.
 
It makes no difference :confused:. You don't lose anything.

Unless you're on about hardware accelerated Physics, which is a different argument to simply saying PhysX like it means something. Which other API would you use for that?

It's hilarious that *you* of all people get in the "Too hard to process" digs, given your inability to process anything yourself.

So if I was playing Borderlands 2 on AMD without PhysX you saying I am not loosing out on anything?

You be very wrong! on AMD its just like playing the console version, while with PhysX that is the proper PC version of the game.

Can I fall back onto another API? and enjoy the same experience? NO
Can You fall back onto another API on BF4 and enjoy the same experience? YES
 
Back
Top Bottom