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Are Nvidia Going to Support Freesync?

Sure it does, capped at 60 doesn't mean it's synchronised so tearing could still occur.

On a 144hz display where the range on what Gsync would be at its max benefit 40fps to 144fps.. Having a game locked to 60fps is taking away from you getting full use from the display..

They is no excuse to lock a PC game to 60fps and even more so when the Engine used was built with PC in mind like the MSG one.
 
On a 144hz display where the range on what Gsync would be at its max benefit 40fps to 144fps.. Having a game locked to 60fps is taking away from you getting full use from the display..

They is no excuse to lock a PC game to 60fps and even more so when the Engine used was built with PC in mind like the MSG one.

Agreed the benefit is reduced, but it still has some. Locking framerates does suck, but at least it's 60 and not 30, I can play fine at 60 with a 3rd person game - 1st person would be a different story.
 
It doesn't help when a game like metal gear solid is locked at 60fps.
It does not hinder my experience, for the most part MGS:Ground Zeroes is a constant 60 fps, other games might have inconsistent frame rates. Half the problem is with game developing imho, it's having a consistent pixel count or consistent use of assets in any one level or mission. It's like the g-sync review said 'G-Sync is a display technology only and bottlenecks elsewhere in your system can still limit performance'. Conventional monitor technology operates at 60Hz, so a 30fps lock makes sense in providing that consistency. G-Sync should, in theory, allow for a lock at virtually any frame-rate you want. If the GPU power's not there for a sustained 60fps experience or something close to it, why not target 40, 45 or 50fps instead? Based on what we've seen in our G-Sync testing across all of these titles, plus the various gaming benchmarks we usually deploy in GPU testing (Sleeping Dogs looked especially good at 45fps), it could work out very, very nicely.


Their words ..if G-Sync testing has taught us anything, it's that - within reason - consistent frame-rates are more important than the fastest possible rendering in any given situation. the developer should aim for a consistent performance level across the game. It's no use tweaking your settings for optimal gameplay, only to find that the next level of the title incurs a much heavier GPU load. And if our G-Sync testing has taught us anything, it's that - within reason - consistent frame-rates are more important than the fastest possible rendering in any given situation.
 
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