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Are Nvidia Going to Support Freesync?

What complete idiocy.

Every game that support PhysX is perfectly playable by every AMD owner. Of course AMD owners don't get to benefit form the proprietary technology that Nvidia supplies to its owners.

That is as retarded as saying every game that supports True Audio is a AMD TrueAudio only title. Of course Nvidia user don't get the benefits of TrueAudio, it only exists on AMD hardware.

Games like iv that support mantle offer multi-gpu modes and and AA odes not available on Nvidiad hardware, so are all mantle Games AMD only?

How the heck do you expect it to be any different? AMD don't license Physx technology, therefore AMD users don't get to experience that in games.

The point that was made is that the gameplay is different with and without physx enabled. A room filled with smoke turns into just a room on an amd card. But lets just continue to say its same . Or make some other ******** comparisons.
Happy christmas.
 
The point that was made is that the gameplay is different with and without physx enabled. A room filled with smoke turns into just a room on an amd card. But lets just continue to say its same . Or make some other ******** comparisons.
Happy christmas.

Nope the gameplay is the same it's the effects that are different, you still get smoke in a room just not as realistic/predominant on amd in nvidia sponsored games.

Happy Christmas all
 
The point that was made is that the gameplay is different with and without physx enabled. A room filled with smoke turns into just a room on an amd card. But lets just continue to say its same . Or make some other ******** comparisons.
Happy christmas.

And Nvidia users dont get the benefits of TruueAudio either.

It is the most ridiculous thing I have read in a long time.
Like Greg said, It is not fair that my car doesn't have the power and speed of a Ferrari! Completely retarded logic.
 
And Nvidia users dont get the benefits of TruueAudio either.

It is the most ridiculous thing I have read in a long time.
Like Greg said, It is not fair that my car doesn't have the power and speed of a Ferrari! Completely retarded logic.

no its like 2 people having ferraris only one of them has no tyres. Because the tyres are owned by nvidia.
Is that retarded enough for you .

i would have thought most people would want all the fetaures in games to not be hardware dependant??
 
no its like 2 people having ferraris only one of them has no tyres. Because the tyres are owned by nvidia.
Is that retarded enough for you .

i would have thought most people would want all the fetaures in games to not be hardware dependant??

We don't live in a world where that's a reality any time soon.
It's just a pipe dream.

And PhysX doesn't change a game, it's still the same game. Nothing really changes, unless you can use the environment in a specific way to gain an advantage in a game that uses hardware accelerated physics via PhysX.
 
Adaptive sync requires hardware, AMD put it in the graphics card, Nvidia have it in the monitor.

there is no free lunch:rolleyes:

tell me how does that help your point that Gsync monitors will be the same price as Adaptive sync monitors? It actually reinforces what other people have tried to tell you before. Gsync monitors require extra hardware from Nvidia.

And adding the necessary hardware to graphics card is very. very cheap, barely affects the prices of the cards because you are using the gpu core and memory itself, whereas you have to put memory and a chip into the controller Nvida use for gsync and this is where the cost is.

The hardware controller for freesync is peanuts, even the cheapest budget GCN APU has the hardware needed. Or look at the 290, it has the hardware needed but don't think anyone complained bout the price of the 290 at launch.
 
tell me how does that help your point that Gsync monitors will be the same price as Adaptive sync monitors? It actually reinforces what other people have tried to tell you before. Gsync monitors require extra hardware from Nvidia.

And adding the necessary hardware to graphics card is very. very cheap, barely affects the prices of the cards because you are using the gpu core and memory itself, whereas you have to put memory and a chip into the controller Nvida use for gsync and this is where the cost is.

The hardware controller for freesync is peanuts, even the cheapest budget GCN APU has the hardware needed. Or look at the 290, it has the hardware needed but don't think anyone complained bout the price of the 290 at launch.

The gsync module is an fpga with 768mb of ram, which is about $25 in bulk... AMD have said the adaptive sync scaler costs about $20 extra so... we are talking peanuts either way hardware wise
 
Will Nvidia support Adaptive Sync?
I wouldn't have thought so, not in the near future anyway. You'd have to think it would hurt sales of GSync, which they'll want to succeed for financial reasons and failing that, probably a little bit of pride.
If GSync dies a death due to only being available to Nvidia owners and a number of people not wanting to commit to GSync because of the associated Nvidia lock-in, then I imagine rather than having no solution they will create a solution using adaptive sync (and maybe call it GSync2 for branding reasons).

I'm not sure how much cost will come into it as I'd have thought the manufacturers will use any excuse to charge a bit more be it GSync module or Display Port 1.2a spec.
Will the extra money go to AMD like it does Nvidia? No. Do I care where the money goes? no, I just care that it's more expensive (if it is). (I don't care how much extra it costs Asus/BenQ/Samsung/etc. I care how much it costs me)

Regarding the whole PhysX thing...
Some games have PhysX that may or may not be runnable on the CPU without an Nvidia card, some games have TrueAudio, which I'm pretty sure isn't runnable on the CPU if you don't have one of the few AMD cards that has it.
So it strikes me that TrueAudio is worse from this point of view than PhysX.
I'm lead to believe that TrueAudio isn't owned by AMD and that Nvidia could license it too (unless AMD have some sort of exclusivity contract). But I believe AMD had the choice of licensing PhysX too but decided not to.
So obviously licensing tech isn't an issue for AMD, so they've made the decision not to support PhysX. I can only guess it's because they don't want it and don't feel that we, the customer, wants or needs it either.
Maybe they just don't want to use it as it's Nvidia tech. Which I'd guess is much the same reason Nvidia don't seem to be eager to support Mantle.
If AMD had supported PhysX and if Nvidia had supported Mantle, they might both have gotten closer to being the industry standard.
 
Woudn't this be sort of counter intuitive?, also, would that be a kick in the teeth for those that have invested financially in nvidia G-SYNC?.
 
I know one thing nobody should be buying into this tech until it gets sorted or it is just money down the plug hole.
G-SYNC helps to greatly reduce tearing that i know but it might depend on the game, i tested MGS: Ground zeroes maxed out at 1080p with a 120Hz monitor and 144Hz 1080p g-sync and g-sync was the the better experience, at 120Hz i could see tearing and judder was there but not distracting enough to make it a bad experience, other games do not fair well with judder or stuttering especially when the graphics settings are cranked up to the max. An interesting Nvidia G-Sync review they found the sweet spot to be between 50-60fps in fast action games. Overall, G-Sync is a hardware triumph, but the quest for a consistent, enjoyable gameplay experience is far from over.
 
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