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Are you DirectStorage ready?


Samsung M.2 SSD PM9A1 2TB, PCIe 4.0, Read 7000 MB/s, Write 5200 MB/s vs Samsung SATA SSD 870 QVO 4TB, Read 560 MB/s, Write 530 MB/s


7200RPM SATA3 HDD vs SATA3 SSD

OUCH 2 mins load time on HDD!!! :eek:

Yeah, SATA will be a huge bottleneck. The test that would be more interesting to see is what’s the difference between pci-3 and 4 nvme’s. Or say a Samsung 990 and WD SN850x.
 
You're right. The real benefit of DirectStorage is being able to stream large amounts of data in real time. This game doesn't do that and you can see thatsbthe case by looking at the disk usage while he's playing the game the SSD is mostly idling after that initial map load.
I would say disk read is more important than disk usage in this instance

From the videos I have seen the game seems to be lacking in the tessellation and normal maps department for the environment. Though I'm not sure if that is just the lack of polish in the one particular area that I have seen. Character models are a bit stiff side, in terms of animation, at times. They have good hair and cloth physics.
The effects are pretty good and very plentiful in the game. Hmm I wonder how much VRAM they take up ;) .

One thing I find interesting is the speed of traversal in this game. It has been a while since I've seen a character move so fast as standard in game.
 
The game's implementation does not use more than 1.25GB/sec M.2 bandwidth though, this may be down to it only using DS1.0 though. Streaming textures on the fly etc thanks to GPU decompression I can see that being a plus point, especially on systems with less than 12GB VRAM @TNA @Nexus18 :p

But this game does not have good enough quality textures to be worthy of streaming them anyway, especially not in DS1.0 :D
 
You need to be more specific. During gameplay? During the initial loading? Most importantly, who said it needs to use more?
When starting the game and you're at the main menu, clicking "continue" or "load game". That's the maximum bandwidth I registered whilst resetting and then looking at HWINFO64's drive activity window.
 
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7900 XTX 4K Max Settings (The ultra preset - including all RT, Blur DOF etc) 62 Average FPS. 65 FPS without recording.
I'd turn blur and DOF off personally but kept it enabled for the test for simplicity.
Really very impressed with Forspoken directstorage ran maxed at Ultra High with VRAM at 7.6GB on my Samsung 980 Pro 2TB.

Cant find benchmark button or exe anywhere so HOW the hell can I run benchmark??? :confused:
You can launch the benchmark from the main menu screen. Not sure if it's included in the demo as I've not tried it.
 
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Crap game that looks like crap and even runs like crap ( especially for how crap it looks ). But hey stubborn japdev with their ****** luminous engine. At least they got to use it in two !!! 2 !!!! games.

ZzzzZZz

Ps: for those who say ‘peRfoRmaNce is gut ja ja’ the benchmark tool isnt relevant. The open world can have places that drop it to half of the benchmark values.

Also apparently frame times are better while running on HDD even if the load times are better on SSD. Botched directstorage implementation wooo
 
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Not my type of game but thought I'd check for benchmark

Thought my 3080 Under Volt was stable guess not lol had to slightly increase mV

Anyway using 5800x3d 3080fe game installed on wd black SN770 which is gen 3 loads instantly from save game pretty impressive

1440p Maxed out with RT with DLSS quality 60-80fps mostly doesn't look anything special for eating up so much FPS , uncharted to me looks more impressive and runs 100fps+ and red dead 2
 
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7900 XTX 4K Max Settings (The ultra preset - including all RT, Blur DOF etc) 62 Average FPS. 65 FPS without recording.
I'd turn blur and DOF off personally but kept it enabled for the test for simplicity.

You can launch the benchmark from the main menu screen. Not sure if it's included in the demo as I've not tried it.

Unfortunately the demo doesn't have the benchmark option in the main menu annoyingly. Directstorage works great though, 1 second load times on my WD SN850 2TB. About time games started making use of it, really should be a basic feature now.
 
Was attempting to try the Demo, running on a P5+ (4GBs Sequential) and then on the Ramdisk (20GBs Sequential) just for fun, but then I found out my existing GPU is not supported for minimum play (RX580 vs RX5500 minimum, d'oh! :o) Guess I'll need to wait on the 7900 XTX or 4080 to turn up first then. :)
 
Toms hardware noticed something very weird with Forspoken

The faster your SSD is the lower the game's average framerate will be. An old sata SSD gives the best performance
https://www.tomshardware.com/news/directstorage-causes-10-performance-hit-on-rtx-4090-in-forspoken

Well, since the GPU has to unpack the data, of course there will be a performance hit. The same if you'd use the GPU for AI or physics acceleration. In order to NOT get a performance hit you'd need a dedicated piece of silicon for that, other than the CPU or GPU.

Anyway, it will be interesting to see some practical use of this. So far... none.
 
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