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Are you DirectStorage ready?

Is there any word on when this technology will be adopted in games and the like? I can't currently use direct storage as I don't have an NVMe drive, but will probably look to get a 2TB one once there is an advantage to it.
 
I've got two (I think) applications that interfere with BypassIO - Malwarebytes (who say they're going to introduce a fix soon™) and MacDrive whom I've emailed but I'm not hopeful about (their last update was in 2020).
 
Forspoken is supposed to be the first DirectStorage-enabled game.

Yes, but it's not even using the big direct storage feature everyone is expecting because Microsoft haven't released it yet - that being Storage straight to VRAM data streaming like Nvidia RTX IO, DirectStorage doesn't yet support it so for now it's still using system RAM as a middle man

And when forspoken was announced as the first game, that was before it got delayed for almost a year into 2023. So it's likely to no longer be the first game, we'll see
 
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If anyone wants to see how their SSD does provisionally then check the Tomshardware article. The latest Phison E18 drives (represented by the Sabrent Rocket 4 Plus and the Kingston KC3000) and the WD SN850 do okay (I can see why the latter was the first official drive for the PS5 now), but Samsung does poorly (as does the more affordable Crucial drive). However, the Phison E18 G drive with the new firmware and hardware tweaks does significantly better than everything else and its performance is much more consistent which would probably greatly reduce stuttering under heavy load (my guess).

Of course I'm not sure whether those of us who have drives that use the Phison E18 controller will get this new firmware update or if the manufacturers will try to force us to buy new SSDs in order to get the best performance. Unfortunately I wouldn't be surprised if it's the latter.

 
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Is this going to be one of those technologies that gets drip fed into new games with developer support, or will it be backward compatible?
New games I believe, but with the new PlayStation and XBOX having fast SSDs and similar tech then I expect it to eventually become rather common.
 
Honestly I'm not so sure about that. It requires a person to have the right motherboard, SSD, and version of windows, to get it to work. I think adoption will be slow for this.
I think you're right, but I really hope we're both wrong. I remember the difference from hdd to ssd, and couldn't belive how much difference it made. If there's a method that has a similar effect for loading times, graphical changes etc., I'm hoping it has that same WOW factor.

Yes, I'm wowed by greatly increased windows load time. Yes, I've just realised what that says about me.

Yes I'm ashamed.
 
Honestly I'm not so sure about that. It requires a person to have the right motherboard, SSD, and version of windows, to get it to work. I think adoption will be slow for this.

Probably fewer people are direct storage ready than those who game on a 4k screen which according to steam is like 1 in a 100.

Game loading times on Nvme are already stupidly fast, there is little difference with direct storage - Forspoken loads 0.2 seconds, yes 0.2 faster than without DirectStorage. Game asset streaming; that's a better use of DirectStorage but we won't see it used in full glory for years because of the low user hardware adoption rates and this becomes even less likely with multiplatform games now that PC revenue is up; some traditional console developers now get 50% of their revenue from PC game sales, they can't be making multiplatform games that don't run well on most PCs anymore
 
Honestly I'm not so sure about that. It requires a person to have the right motherboard, SSD, and version of windows, to get it to work. I think adoption will be slow for this.

I am not sure what adoption rate will be. It will require Windows users to have PCI Express 4.0/5.0 motherboards, Nvidia RTX 3000 or above GPUs, AMD RDNA2 or above GPUs, Intel Xe GPUs, SSD with new firmware to take full advantage of DirectStorage and Windows 11 to get it to work.

Apple developed their own version of DirectStorage called Fast Resource Loading API that will be part of Metal 3 API. It will require Apple users to have iPhone 11 or above with iOS 16, iPad Air 3rd Gen or above with iPadOS 16, Mac models launched in 2017 or above with MacOS 13 to get it to work. No Man's Sky and Resident Evil: Village will be first 2 games later in 2022 require to use Metal 3 API and possible will use Fast Resource Loading API. Think we probably will see Resident Evil: Village with DirectStorage support in upcoming patch later in 2022.

I dont think Vulkan has an answer to DirectStorage yet and didnt heard anything about Android and Linux version.
 
Probably fewer people are direct storage ready than those who game on a 4k screen which according to steam is like 1 in a 100.

Game loading times on Nvme are already stupidly fast, there is little difference with direct storage - Forspoken loads 0.2 seconds, yes 0.2 faster than without DirectStorage. Game asset streaming; that's a better use of DirectStorage but we won't see it used in full glory for years because of the low user hardware adoption rates and this becomes even less likely with multiplatform games now that PC revenue is up; some traditional console developers now get 50% of their revenue from PC game sales, they can't be making multiplatform games that don't run well on most PCs anymore
I'm betting at least 10 years given how good current hardware is, less motivation to upgrade, add in the economic climate and I can't see many users having the hardware to make it worthwhile on PC this decade.
 
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