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Are you DirectStorage ready?

Would be interesting to see a native Windows 10/11 comparison on the same physical hardware (not a VM). Originally MS said DirectStorage would be exclusive to Windows 11. Then they said Windows 10 would be supported but 11 would be better due to performance upgrades to the storage stack.
 
Thanks for the uplaod of the demo bench!

I just tested it with the Studio driver I have installed (522.30) with a 3080 Ti and Samsung 970 Evo Plus 1TB (gen 3). 12700KF CPU btw and 64GB DDR4 @ 3200MHz. I am using the Samsung NVMe driver. Least now I know that I am ready to go when games start to use it. I can then upgrade to a gen 4 NVMe once storage space becomes an issue and then benefit from double the bandwidth.

ab2XXJ0.png

The people that said you must have a gen 4 SSD to truly benefit from GPU decompression sit on a throne of LIES :cry:
 
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Direct storage performs best on Intel GPUs


I find it really odd that a technology limited by a CPU to RAM interface would show, as it should, identical performance on AMD and Nvidia, because the GPU is not the bottleneck..... but be significantly faster when you use one of those Intel GPU's that no one wants.
 
Thanks for the uplaod of the demo bench!

I just tested it with the Studio driver I have installed (522.30) with a 3080 Ti and Samsung 970 Evo Plus 1TB (gen 3). 12700KF CPU btw and 64GB DDR4 @ 3200MHz. I am using the Samsung NVMe driver. Least now I know that I am ready to go when games start to use it. I can then upgrade to a gen 4 NVMe once storage space becomes an issue and then benefit from double the bandwidth.

ab2XXJ0.png

The people that said you must have a gen 4 SSD to truly benefit from GPU decompression sit on a throne of LIES :cry:

Do i need an account with GitHub to download BulkLoad Demo the source files?
 
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I find it really odd that a technology limited by a CPU to RAM interface would show, as it should, identical performance on AMD and Nvidia, because the GPU is not the bottleneck..... but be significantly faster when you use one of those Intel GPU's that no one wants.
I think it just means that the Intel GPU architecture (or associated API) is more efficient when it comes to this specific decompression task.
 
Do i need an account with GitHub to download BulkLoad Demo the source files?
The github downloads you have to compile it yourself, someone posted a mediafire link to a recompiled exe of bulkloader but seems it has expired. I wanted to try it on my 990 Pro but alas, sadness :(

Plague Tale Requiem was meant to include it. Haven’t seen any benchmarks testing it though.
Not really much point since that game has basically no load time anyway so what would having it achieve?
 
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