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If you mean generally, maybe.
If you mean a-synch compute and shaders, no way. It's a UE4 game, and given that Epic are allied with NVIDIA, predictably neither are implemented in the engine, despite being the most wanted feature for the new APIs among devs. Furthermore it's a GameWorks (yet to be implemented) title, where there's no way the dev is going to implement a feature missing from the engine which their partner (NVIDIA) won't support for more than a year (and then only on their brand new cards), and which might give a large performance lead to their competitor (AMD).
Fable Legends is running on the UE4 engine and has Async Compute so the XB1 benefits so, yeah it can use it.