Ark: Survival Evolved - Dinosaur MMO/Survival PVP funz!

If you hold shift and paint one side it will not go over the the top of bottom of the rex so you can paint either side completely and basically have a rex that looks like 2 face.

There is a line in the middle of the rex you can basically paint up too and it wont go over unless you cross over it, the paint wont go passed this line until then ^_^.

Also a little practice haha.
 
Anyone else having major problems with server rollbacks? 2 nights running all our work has been for nothing when the server crashes and it's all gone when it restarts. I know this is alpha and that sort of thing happens, but wondering if it's happening to everyone or we have a dodgy server.
 
Are you on an official or unofficial server?, I've only ever had one minor rollback and it was due to my provider setting a limit of the disk for saves. Which I wasn't to happy about to say the least!

Touch wood not experienced any rollbacks that have occurred due to the result of the game. Having roll backs in my experience are normally down to an admin that doesn't quite know what he/she is doing or a bad provider.

Anyone else having major problems with server rollbacks? 2 nights running all our work has been for nothing when the server crashes and it's all gone when it restarts. I know this is alpha and that sort of thing happens, but wondering if it's happening to everyone or we have a dodgy server.
 
I've given up on breeding at the moment
Mated a pair of Sabertooths and Dire Wolves last night, about 9 o'clock.
They finally gave birth about 12:50.
I was hand feeding them till gone 1:30 and they weren't even 1% matured.
I had to throw the towel in at the end and go to bed, only thing that's kept me going today is an unhealthy amount of caffeine and sugar.
 
I've given up on breeding at the moment
Mated a pair of Sabertooths and Dire Wolves last night, about 9 o'clock.
They finally gave birth about 12:50.
I was hand feeding them till gone 1:30 and they weren't even 1% matured.
I had to throw the towel in at the end and go to bed, only thing that's kept me going today is an unhealthy amount of caffeine and sugar.

I have matured 4 rexes and 1 spino, however mammals/birds seem to have VERY unreasonable timescales...

A rex on average is 2 hours of hand feeding and 2 days of afk troph feeding.
The birds/mammals are 2x or even 5x longer than this its ubsurd lmao.
 
I'm starting to think my star citizen org will end up an Ark tribe permanently the way we're going, so many addicts in it now :)

That Quetz forge setup is awesome!
 
Damn those behemoth gate bases are ugly as sin, but I've noticed they don't really lag the game at all when you load them in, even on a bird. Base I have actually freezes the game for a second or two when you get close to it. :D
 
This is why I use behe gates, to cover the space I need to store my dinos would require 1000s of walls, which would cause a ridiculous amount of lag every time you render it.

There are other bases on the server which are built with walls and they do the same, I feel that they need to make behemoth wall tiles and improve clipping before I would use walls again.


I got an industrial grill on it now Halfmad for snow biome trips XD! Never gets cold!
(Also have railings on to make the platform retard proof)

0t1Sfge.jpg

Also meet this Majestic mofo.

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I wouldnt bet on DX12 this month, theres something dubious with that IMO, like inferior performance on nvidia current drivers, because they've said its all done on their end and is out of their hands. The fact that they're taking back-handers from 1 of the 2 GPU manufacturers, and so far its their competition thats fared better (on very early, hardly conclusive or varied tests), and it seems highly unlikely that AMD would even be a consideration, Nvidia obviously are though, so why push something that (if true) negatively highlights things further.

Its been almost 4 months since DX12 was released, Wildcard had it ready around the 2nd week of August, and external factors have prevented it from being put into a live version. I suspect its not intended to be in the November section, they've just badly edited the list, with 'November' (Fur, caves & turkeys) first, then DX12, meshes & driver crash as the 'a little further out' section.

Ive taken a break from it either way, our private server simply refused to boot up, you could see its CPU & Mem stats were active and then it'd just stop and show 0% CPU and 3.x GB RAM. Removing mods made no difference, removing the saves (keeping mods) wouldnt work, it'd only launch as a new vanilla game.

I was getting fed up around the time they added babies, and that was the final straw for me. Theres sod all QA, which is unacceptable, especially when their staff claim to have tested the babies 6-7 times, yet it was allowed to release in a state where it was utterly implausible, they'd over-eat and die within 5min if they werent fed, and it'd take about 6 days to get to adult phase where they werent acting irregularly - a newborn baby is less demanding, let alone a damn game! What made matters worse was that it took 4-5hrs for a rex egg to hatch before you'd find out its in an utterly broken state. It wasnt like it was obvious from the get-go, so you knew within 10-30min.

Bugs are understandable, not having the decency to even test the new features you're implementing, big features at that, is unacceptable.

Its a shame really, because at the core its a decent game, they just need to release things when they're implemented AND work as they expect, its of no use to anyone if its broken, it just wastes hours of thousands of players day, to identify something 1 member of staff could have identified if they'd tested it, instead of lying about it.
 
I agree with the above, some very obvious and shocking oversights, with focus from the dev side on things that I cannot understand why they are prioritising. All the Halloween nonsense for a start. Pumpkins and scarecrows?! Come on. Focus on improving the optimisation and giving us a game that actually runs at respectable frame rates!! It is a fantastic game though, but if they only focused on improving how it runs it would be EPIC! Then they can build from there. I don't actually see the problem given it runs on Unreal 4 engine, it could be so much better than it is surely. I'm well aware it's early access of course, so issues like this are perhaps to be expected, but I still fail to see how getting a game running at a comfortable FPS rate is not a number one priority!?
 
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I agree with the above, some very obvious and shocking oversights, with focus from the dev side on things that I cannot understand why they are prioritising. All the Halloween nonsense for a start. Pumpkins and scarecrows?! Come on. Focus on improving the optimisation and giving us a game that actually runs at respectable frame rates!! It is a fantastic game though, but if they only focused on improving how it runs it would be EPIC! Then they can build from there. I don't actually see the problem given it runs on Unreal 4 engine, it could be so much better than it is surely. I'm well aware it's early access of course, so issues like this are perhaps to be expected, but I still fail to see how getting a game running at a comfortable FPS rate is not a number one priority!?

One of the devs explained their reasons behind releasing the Halloween content. Seemed like a decent trade imo but then I've only been playing for a week so I'm not in any kind of "end game". The private server I'm on has high level dinos (it's rare i'll find something sub level 200 and I'm only level 40 or so) so I haven't made much progress beyond a stone base and a parasaur tame as I've declined the support of my tribemates in order to enjoy the challenge without being boosted.

http://steamcommunity.com/app/346110/discussions/0/483368526590661184/#c490124466455153780

Also, maybe I'm lucky in that I haven't had any problems with the game except a couple of GPU driver crashes when trying to do things on my second monitor.

Really enjoying this game so far and watching the survival of the fittest tournament was actually pretty fun too.
 
The update yesterday has certainly improved the game for me... although FPS hasn't really changed, everything feels much smoother, so they've definitely done some much needed optimisation.
 
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