***ArmA 3 Thread***

One I saw loads is breaking point. I need to download that to play on those servers looks lke

SITREP #00036
reported by Joris-Jan van 't Land on Tuesday 26th November 2013
FROM: Project Lead
TO: Arma 3 Users
INFO: AAF vehicles, Licensed data
PRECEDENCE: Flash

SITUATION
Last week was packed with reports; after the usual SITREP, we followed up with a SPOTREP for the 1.06 patch release. On the same day there was the premier TECHREP, to keep track of the release and updates to the Arma 3 Tools suite. Initially we'll be updating the tools on the same cycle as the main game, but we'll see how that goes. Keep reading for some hints of useful additions to the package coming up soon!

Another thing in the pipelines for imminent staging on devbranch: three more vehicles and a sniper scope! These will be part of the next game update. Find some more details below.

INTELLIGENCE
With the 1.08 update we'll be releasing the following AAF faction reinforcements (and more sandbox content):

MBT-52 Kuma - Main Battle Tank for the AAF
FV-720 Mora - the AAF's versatile Infantry Fighting Vehicle
WY-55 Hellcat - maneuverable air transport and fire support for the AAF
The tank is entirely new and made from scratch by our artists. The IFV has seen action in BAF, but was vastly improved and given lots more detail. The copter was also passed on from the BAF, got new armament, skids and a fresh lick of paint.

A fresh rotation of the Community Focus widget takes a look at machinima, an Arma gaming community, custom soundtrack work and a whole bunch of scripting tutorials.

OPERATIONS
We'd like to give you some idea of what we're working on adding to the tools suite. There are still some secondary tools to add, such as the FSM editor and TexView. Further away, but in the works, is Steam Workshop integration. This is more complex than scenarios have been, but we consider it an important effort. Terrain creators among you are wondering why there is no Visitor release yet. This is unfortunately not quite so easy. Visitor 4 is based on licensed technology and we are not allowed simply to release it. We need to find consent of the licencor first before we can make it available to the community. We'll keep you updated.

Together with a crack team of Top Men, Ondrej Kužel (Oukej) has started some work on AI configuration. The goal is to: define how individual AI config params affect AI behavior, document and refine these settings; provide the common player more meaningful control over the difficulty of the AI; enable mission designers more useful control over AI configuration. If you'd like to keep track of this work or contribute some ideas, check out this forum thread.

LOGISTICS
Ready your broadband connections, because we stand on the verge of releasing lots of data for modders. Barring any showstoppers, we will next week be releasing data from pretty much all Arma 2 content. This will be done under new licenses, that make it possible to use the data to release within Arma games. It will no longer require case-by-case requests to use Arma 2 models and textures for Arma 3 mods for example. Things should be clear and accessible for anyone!
 
I recently purchased the following:

Intel i5 4670K 4.2GHz, 8GB Kingston HyperX Genesis 1600MHz, PowerColor R9 280X 3GB, Windows 8.1 64-bit

How well should the game fare?
 
Impressive stuff, looks good. 1 gig for the sound and the visual effects, much smaller!
My only complaint is servers wont let you join with them and/or are a general pain about it


You need an unpbo program, it will break a mission down into editable form.
I realised it has to go in the my documents also :o works thanks
 
I literally know nothing about this game having not tried any of the others but am thinking of giving it a try!

It looks a bit more tactical/slower than the likes of BF3/4 - is this about right?

Also, I've not bothered with upgrading my PC for a while (see specs in sig.) - will my existing rig suffice??
 
1gb on the gfx is a bit low. I check mine in game and its 2.5gb used sometimes.

I think the biggest limiter is cpu still, just going to try fps test on i7 2.6ghz and 4ghz

Its waaaaay slower then bf4 but it depends where you go also.
a lot of servers you can just jump in a heli and rain death from above in a few mins but others they spend an hour talking on mission briefing
 
Looking at investing in a bit better GPU and am going to try out overclocking my CPU for this game but have a couple of questions if that's OK?

1) I've read some reviews that say there wasn't a single player campaign on release?? Is this right and if so a) has it been added since release and b) does this mean they will keep releasing more content in the future?

2) Is there a co-op mode? (either campaign or skirmish)

3) Is there an OCUK "clan" that could put up with a noob?

Thanks...
 
1) I've read some reviews that say there wasn't a single player campaign on release?? Is this right and if so a) has it been added since release and b) does this mean they will keep releasing more content in the future?

That's right. The first part of the campaign is out already, with the second part to be released on 21st January. One more after that is to be expected.
 
Got myself a GTX 670 on the way and will dig out the old overclocking guide - all I need now is the game itself! :p

I've read somewhere that Steam is probably the best way to purchase Arma 3 because of the delivery system for mods and/or patches - does this sound about right?

It's got 25% off atm but I'll be annoyed if I go ahead and buy it and then it drops through the floor during the winter sales! :mad:
 
Stevie arma is easily the best co-op game I have ever played, endless possibilities for missions and so on, you can play with a single friend or a whole team working together.

The mods available for this game are brilliant, I could never go back to playing vanilla arma.
 
Stevie arma is easily the best co-op game I have ever played, endless possibilities for missions and so on, you can play with a single friend or a whole team working together.

The mods available for this game are brilliant, I could never go back to playing vanilla arma.

Can you recommend some mods for me to try? (assuming I'm best off doing that straight away rather than jumping in to the vanilla game??)

I notice from your sig. that you are running it on an i5 2500K (albeit at a far higher clock speed than I'm currently running at!) - I assume the game runs nicely or do you have to lower some of the settings?

I'm going to give it a go on my existing GTX460 before my new GTX670 lands hopefully!
 
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