***ArmA 3 Thread***

I think you've said it lots of times melbo but they won't listen :p

Tell me about it. Bet half of em are just jumping in the first full server they come across, equipping a ghillie suit, Zafir and a Titan then crying about how bad the fps is while the mission is running scripts out of its arse and then complain with the classic "omg the weapon sway is bs :mad:"
 
There is no problem running the game on private or well maintained servers. The problem is the game isn't a continuation of the series and isn't a patch on Arma 2CO.

It may be in a year or two, but I doubt it.
 
There is no problem running the game on private or well maintained servers. The problem is the game isn't a continuation of the series and isn't a patch on Arma 2CO.

It may be in a year or two, but I doubt it.

Not sure I agree with you. Sick to death of all the old humvees, M4 variants and AKs. I'm glad they took a change in direction and went for something fresh. Although there is currently no where near enough unique content for an Arma game.
 
Not sure I agree with you. Sick to death of all the old humvees, M4 variants and AKs. I'm glad they took a change in direction and went for something fresh. Although there is currently no where near enough unique content for an Arma game.

I understand some like the way its gone, that’s great.

But we never had the boredom thing that many talk about with Arma 2, Arrowhead, CO etc. You know, same weapons, setting and factions.
Our group uses multiple factions, around 20 I guess at last count, probably a few more thinking about it. There are 45-50 supported terrains (for the AI conversion mod we use), plus assets/equipment/weapons etc, they must run into hundreds (many hundreds probably). So the way the game is setup has a world feel, i.e. different terrain types, from snow to desert and most things in-between. Huge selection of weapons, vehicles, equipment and so on.
So that kind of thinking, we didn’t have anyway. It was the opposite we had.

However, we looked at Arma 3 and was quite excited about it until it arrived in early Alpha and we’d played it a while. But as said, with all we had going on in Arma 2CO, we more or less went straight back to it.
We knew we couldn't loose all the things we'd have to leave behind.

The biggest factor for us anyway, was that KAI is only for Arma 2CO, they withdrew the Arma 3 version because of the problems BIS were having with the standard AI. Guess it was hard to work on AI that was also being worked on by the devs. Whereas in Arma 2CO its finished, so the mod stands well without much support, although there is always ongoing updates of features within the mod.
KAI is a full conversion mod, it changes the game completely really, so it would be hard to go over to Arma 3 anyway.

Still, with all that said, its a case of, you have to mod the series and mod it really well, to get a really great military war gaming world. Its all personal preference at the end of the day, isn't it.;)
 
Does anyone know why I cannot find any physical copies of this game? It seems like it keeps it's price, a solid £30 on cd key websites. Im trying to track down a copy for my brother, but it just seems impossible!
 
Does anyone know why I cannot find any physical copies of this game? It seems like it keeps it's price, a solid £30 on cd key websites. Im trying to track down a copy for my brother, but it just seems impossible!

Why do you want a physical copy?

It activates on Steam anyway.

If you aren't in a rush then wait a couple weeks for the next DLC as it's very likely the price of ARMA 3 will be on offer for around £20.
 
Why do you want a physical copy?

It activates on Steam anyway.

If you aren't in a rush then wait a couple weeks for the next DLC as it's very likely the price of ARMA 3 will be on offer for around £20.

I only was asking just to check prices, as I had exhausted all retailers who sell physical pc games.

Okay great, thats a good idea, cheers.
 
Twitch steam thing on now about the new Marksmen DLC

http://www.twitch.tv/arma3official

Confirmed weapon resting on friendlies heads!

I see your head and raise you a goat:

QkxFXaC.jpg

If anyone is interested I setup a quick server on dev branch for the new End Game mission that BIS are developing, as no one else was hosting it when I wanted to try it out. Its pretty basic at the moment but I think it has potential. Watch this space I guess.

ip: 195.154.215.223
port: 2314
dev branch required

Just an FYI: at the end you have to '#vote restart' because the mission wont end itself (I did say it was basic...)
 
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Sa-Matra Wasteland Chernarus ....... so damn good!

OUT!

If anyone is interested I setup a quick server on dev branch for the new End Game mission that BIS are developing, as no one else was hosting it when I wanted to try it out. Its pretty basic at the moment but I think it has potential. Watch this space I guess.

ip: 195.154.215.223
port: 2314
dev branch required

Just an FYI: at the end you have to '#vote restart' because the mission wont end itself (I did say it was basic...)

Will have another look when it's more developed. Current state is pretty poor :(
 
Having a right nightmare in the campaign, After the guy steps on a mine in front of me I have to rendezvous with another squad. Getting to this squad without being shot to bits or stepping on a mine is proving a difficult, anyone approach this in a certain way?

The AI in the campaign don't miss! Is there a way to turn difficulty down?
 
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Having a right nightmare in the campaign, After the guy steps on a mine in front of me I have to rendezvous with another squad. Getting to this squad without being shot to bits or stepping on a mine is proving a difficult, anyone approach this in a certain way?

The AI in the campaign don't miss! Is there a way to turn difficulty down?

I don't play Arma3 much. But you should be able to alter the friendly & enemy skills in your game config (probably in your docs 'Arma 3'). It will have your user name on it. Make a copy first of the one there and put it in another folder (backup). Then alter the new copy renaming it to the original user name, then in properties mark it as 'Read Only' so the game doesn't overwrite it each time you exit. That way the settings should stick with your game.
Might have to keep going back to tweak, but its worth a try.
Better to try use an ai mod, many change the skill setting and you can tweak these via the userconfig in your game folder.

Just learned today something that will make many players happy that have wanted it for so long. There will be a KAI/lite version for arma 3 for sp/mp use. That is a real game changer, well the full version is, so I expect the lite version will change it considerably too. Not sure if it will be campaign friendly though.
 
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