Really?, I get 30 - 40fps maxed on my 590, what resolution you playing at?
edit: just seen your sig
2560x1440, yes in sig. Awful performance
Really?, I get 30 - 40fps maxed on my 590, what resolution you playing at?
edit: just seen your sig
Also I had a look inside the ArmA 3 folder in Documents.
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=0;
mouseSmoothing=5;
I changed those to..
GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;
mouseSmoothing=0;
Someone else's find
How come it looks all kinda washed out when I'm playing, but when it autosaves it looks awesome for a few seconds... it's too ... there's not enough contrast ...
Just a couple of questions for you guys if you don't mind answering:
1. Any way to slow the right mouse zoom down? I much prefer the Arma 2 way, this one is just a bit fast for me
2. Since Arma 2 I've been mapping my right and left yaw to E and Q respectively. I've mapped them like this in Arma 3 also, however, when I hit E to push my right pedal, it also pushes the cycle forward? I have searched the controls to make sure I don't have two mapped to the same key but it doesn't appear that I have. Q works fine for my left pedal without interfering with the cycle position. Any ideas?
Haven't played the game my self but for the first point I think that's been changed on purpose and not sure you'll be able to change it in any settings.
// GLOBAL SETTINGS
hostname = "ADD YOUR SERVER NAME HERE"; // The name of the server that shall be displayed in the public server list
//password = "PasswordToGetOnTheServer"; // Password for joining, eg connecting to the server
passwordAdmin = "AdminLoginPassword"; // Password to become server admin.
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"whatever you want to say to guests as they log on",
"",
"and some more lines",
"",
""
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 8; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.