***ArmA 3 Thread***

Also I had a look inside the ArmA 3 folder in Documents.

GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=0;

mouseSmoothing=5;

I changed those to..

GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;

mouseSmoothing=0;

Someone else's find
 
arma3_2013_03_05_21_26_32_874.png


Lol!!
 
Those commands were the exact same ones from ARMA 2. I used them in ARMA/Dayz to boost my frame rate issues in the towns. Seemed to ruin textures at further distances but did see a improvement in framerate
 
Also I had a look inside the ArmA 3 folder in Documents.

GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=0;

mouseSmoothing=5;

I changed those to..

GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;

mouseSmoothing=0;

Someone else's find

Now thats scary. I saw these settings for aliens colonial marines. :eek:

//

Btw any idea how i switch to shooting nade mode from the gun you get when doing that infantry mission sp? Saw a guy on utube do it but duno how myself.

Also how do you nick clothes of the dead and wear em to infiltrate an enemy base. I wanted to do this on the scuba mission but couldnt seem to do it.
 
anyone here using a asus xonar DG and have the game running?

edit: Seems a conflict with my soundcards and the Nvidia drivers, updating to the beta 314.14 fixed my issue!
 
Last edited:
Just a couple of questions for you guys if you don't mind answering:

1. Any way to slow the right mouse zoom down? I much prefer the Arma 2 way, this one is just a bit fast for me

2. Since Arma 2 I've been mapping my right and left yaw to E and Q respectively. I've mapped them like this in Arma 3 also, however, when I hit E to push my right pedal, it also pushes the cycle forward? I have searched the controls to make sure I don't have two mapped to the same key but it doesn't appear that I have. Q works fine for my left pedal without interfering with the cycle position. Any ideas?
 
Just a couple of questions for you guys if you don't mind answering:

1. Any way to slow the right mouse zoom down? I much prefer the Arma 2 way, this one is just a bit fast for me

2. Since Arma 2 I've been mapping my right and left yaw to E and Q respectively. I've mapped them like this in Arma 3 also, however, when I hit E to push my right pedal, it also pushes the cycle forward? I have searched the controls to make sure I don't have two mapped to the same key but it doesn't appear that I have. Q works fine for my left pedal without interfering with the cycle position. Any ideas?

Haven't played the game my self but for the first point I think that's been changed on purpose and not sure you'll be able to change it in any settings.
 
Haven't played the game my self but for the first point I think that's been changed on purpose and not sure you'll be able to change it in any settings.

Yeah unfortunately that looks like the case. I was hoping there was a quick way to change it from perhaps editing a .cfg or something.
 
Dave,

Use the code below as your server.cfg just now..

Usual -config=server.cfg or whatever you call it / place it..

Code:
// GLOBAL SETTINGS
hostname 		= "ADD YOUR SERVER NAME HERE";		// The name of the server that shall be displayed in the public server list
//password 		= "PasswordToGetOnTheServer";				// Password for joining, eg connecting to the server
passwordAdmin 		= "AdminLoginPassword";				// Password to become server admin. 


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {

	"whatever you want to say to guests as they log on",
	"",
	"and some more lines",
	"",
	""
};
motdInterval = 5;					// Time interval (in seconds) between each message

// JOINING RULES

maxPlayers 	 	= 30;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// VOTING
voteMissionPlayers 	= 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold 		= 0.33;				// 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS
disableVoN 		= 0;					// If set to 1, Voice over Net will not be available
vonCodecQuality 	= 8;					// Quality from 1 to 10
persistent 		= 1;					// If 1, missions still run on even after the last player disconnected.
 
Didn't see it in their site.

Will go have another gander..

Melbo will probably grab it from your server before I get a chance..

iPad doesn't play arma iii :(
 
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