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Assassin's Creed: Odyssey

Discussion in 'Console Games & Hardware' started by davewhite04, Oct 3, 2018.

  1. nicktay2605

    Mobster

    Joined: Mar 22, 2007

    Posts: 3,512

    I have to say, after finishing the story at the weekend I was a little disappointed with the way it ended. I'll spoiler my feedback for people who haven't finished it:

    In my playthrough, Deimos ended up killing Myrinne at the end, which made the whole dinner table scene a bit bizarre. I can see it potentially working if you manage to avoid anyone from dying (or at least Myrinne and Deimos), but otherwise it just seems like Alexios/Kassandra are shrugging off huge personal tragedy way too quickly. Having read through the potential outcomes it turns out that only a very small deviation from the 'good' conversation choices can lead to character deaths, which I think is a bit lame, particularly considering there are some quite similar conversation choices. It turns out one of the key scenes is when Alexios/Kassandra is locked up. I thought I'd picked the right answers to convince Deimos that they were being used by the cult, but apparently not.

    I also think the story would have worked better if it had culminated in hunting the ringleader of the cultists, rather than leaving you to uncover the rest of the cultists after the story concludes. I thought Deimos was a disappointing end boss fight. He/she was quite predictable and the vast majority of attacks were easy to avoid. I had more trouble fighting the Erymanthian boar than I did Deimos, which is a bit ridiculous.

    That's not to say the game isn't fantastic, I still consider it one of the games of the year and most of the story is great, it just goes out with a bit of a whimper rather than a bang. Also, not that it's the games fault but I think AC Odyssey shows how badly the next-gen consoles need SSDs, the frequency and length of loading screens is a bit painful.
     
  2. dangel

    Gangster

    Joined: Sep 5, 2012

    Posts: 248

    Location: Cambridge, UK

    Seriously impressed not only by the game but the level of support it's getting - had a raz on it yesterday and noticed there was suddenly a new skill that makes assassinated bodies magically disappear :D
     
  3. dangel

    Gangster

    Joined: Sep 5, 2012

    Posts: 248

    Location: Cambridge, UK

    I know what you mean - death feels like a proper punishment in that sense (waiting for the reload) - but but it seamlessly streams as you move across the map. The only oddity i've noticed so far is when you have mission where you go into a building for a short cut scene which means load to go in, load to go out. I'm running (everything) on SSD only on my system. Edit: just realised you meant on console. Am having a coffee. ;)
     
  4. Bigpig

    Mobster

    Joined: Oct 12, 2006

    Posts: 4,937

    Location: Portadown

    What builds are people running? Enjoying using the armour set that boosts fire damage. Just missing the helmet and two levels for the bonus. Warrior skill set.
     
  5. ricky1981

    Mobster

    Joined: Jun 10, 2003

    Posts: 4,322

    Location: New Zealand

    I stopped using fire as I just ended up burning myself so often, ran a poison dagger build pretty effectively although fire/poison are both pretty weak for the player but rather OP for the enemy especially some of the quicker mercenaries. Heavy weapons are fun but so slow that they aren't really feasible for most of the game. A real shame there isn't a proper sword & shield option, seems a glaring hole in the game for me even though I loved it.

    I found archery quite weak aside from the one that hits a wide area which was pretty useful otherwise I only really used it to take our the bounty owners or single targets. I mostly ran a stealth build just because I enjoy being a sneaky bar steward.
     
  6. nicktay2605

    Mobster

    Joined: Mar 22, 2007

    Posts: 3,512

    I'm using a warrior/assassin setup. As ricky says, the archery skills and damage is pretty weak and just generally a bit frustrating to use because of the way most enemies rush and close the distance pretty fast. I really only found archery useful against the legendary animals you hunt. I've found that fully levelling up standard and critical assassinations, overpowered attacks, battlecry of Ares and the armour durability and weapon power skills is most useful.
     
  7. Bigpig

    Mobster

    Joined: Oct 12, 2006

    Posts: 4,937

    Location: Portadown

    Just finished off the Agamemnon Legendary set fire damage so much better :)

    At the stage now that am a little puzzled at what to do next. Main story hunt down the cult, DLC or start clearing Islands.

    Level 45 and still for more than 70% map to explore lol

    Too much content lol?

    Really want to pick up one or two of the armour sets in the store but kinda don't at the same time.
     
  8. biron_w

    Sgarrista

    Joined: Apr 10, 2009

    Posts: 7,674

    Location: Otley, France(eh?!)

    The Mercenary system is really starting to get on my nerves now. It's a good thing in theory but it's also a total PITA.
    I get told to go somewhere to kill somebody. I stealth kill people without being noticed and yet I end up with a bounty on my head and 3 Mercenaries after me :mad: If you get seen doing something then that's fine but not when you haven't been noticed. It's also inconsistent; I can done for murder for killing somebody but yet I kill somebody else in the same place and it doesn't count :confused:
     
  9. BGGLP

    Gangster

    Joined: Mar 28, 2018

    Posts: 371

    This game is huge. Still only level 29 and looks like I probably still have tons of the main quests left and been at it for months. So much content not to mention the dlc!
     
  10. Kerplunk

    Sgarrista

    Joined: Jan 10, 2006

    Posts: 8,528

    Location: Bournemouth tbh

    Just started playing this after Christmas, what an absolutely delightful game, I am still on the first island - And it is an absolute joy to play, I loved Origins and I can tell I am going to enjoy this aswell. I thought RDR2 was a great game, but compared to this I find AC:Odyssey such a joy to play, RDR2 felt really clunky, and to that I felt it was a let down (but not a total let down!) Everything feels seamless, and I cannot wait to get stuck in!!!
     
  11. Bishie

    Wise Guy

    Joined: Sep 10, 2010

    Posts: 1,338

    What's are RPG mechanics like, such as the branching dialogue options and skill trees? Do they feel tacked on, or do they compliment the game?
     
    Last edited: Dec 31, 2018
  12. beachBOYken

    Sgarrista

    Joined: Feb 18, 2007

    Posts: 9,018

    Location: London

    Same here, purchased it yesterday, I still haven't finished RDR2 either, I really hate the slow clunky controls of it, that's enough for me to ruin the game, this however is smooth and fast and most importantly fun where as RDR2 just feels like a chore as soon as I start playing it.
     
  13. Noxia

    Soldato

    Joined: Dec 30, 2010

    Posts: 6,893

    Location: Wiltshire

    Have you tried a few of the 'tweaks' to try make RDR2 more responsive? I saw something on reddit about changing deadzones and whatnot. I don't know though as it's not a game I've played or want to play.
     
  14. beachBOYken

    Sgarrista

    Joined: Feb 18, 2007

    Posts: 9,018

    Location: London

    Tried some stuff but I don't think anything can improve it drastically.
     
  15. Scort

    Mobster

    Joined: Feb 28, 2006

    Posts: 3,588

    Location: No longer riding an Italian

    Probably not the best to answer, as I only started playing on Boxing Days - and I'm only up to level 14 at the moment. But from what I have seen so far, they seem to be optional - most final dialogue options have a response that doesn't affect the branch. I have had at least one event though, where I opted to save some people, only to hear later in the game; that my choice may not have benefited the start island!
     
  16. DIABLO

    Soldato

    Joined: Oct 18, 2002

    Posts: 5,277

    Location: N.Devon

  17. McBain

    Capodecina

    Joined: Oct 17, 2002

    Posts: 20,881

    Location: Lancs/London

    Another good update by the looks of it, more content, new mercenary tiers etc.
     
  18. Father Ted

    Wise Guy

    Joined: Dec 7, 2006

    Posts: 1,584

    Started playing this on PS4 Pro a few days ago and I'm really enjoying it. Character is level 17 ATM. I am however having serious issues with random frame rate dips. Two or three times now I've had situations where the game has turned into a slideshow with the FPS dipping right down to 1 or 2 a second. On one occasion the game just froze completely - extremely irritating.
     
  19. JunglistE

    Mobster

    Joined: Jun 11, 2015

    Posts: 3,695

    Location: Bristol

    Interesting you say that. I started on PC a few days ago, just hit level 18 but I am getting the exact same issue as you - surprised it's on console too. It happens randomly and not very often but the game will tank to 1fps for a second or 2 and then go back to the regular FPS.
     
  20. Kerplunk

    Sgarrista

    Joined: Jan 10, 2006

    Posts: 8,528

    Location: Bournemouth tbh

    Mine has just started doing this, what is going on? It is so annoying! Happens alot now

    It seems to only happen when in Forts, not sure if that is just a coincidence.