Assassin's Creed Valhalla

Soldato
Joined
11 Jun 2015
Posts
11,196
Location
Bristol
I'm over a 100 hours and realised I haven't even visited the alternative dimension yet. Spent most the time walking around the map, hunting zealots and the order.

can't bring myself to finish it due to burn out
 
Soldato
Joined
11 Jun 2015
Posts
11,196
Location
Bristol
I completed it then a mate said "nah, Odyssey is way better" so I bought that and then the real burnout kicked in. Got about 10% into Odyssey and had to stop!

I definitely preferred Odyssey. For comparison, with the DLC my Steam game time says 183 hours and I didn't even get bored of it.

But I can see how playing one after the other would cause burn out, they're not small games!
 
Soldato
Joined
21 Jul 2005
Posts
20,038
Location
Officially least sunny location -Ronskistats
I definitely preferred Odyssey. For comparison, with the DLC my Steam game time says 183 hours and I didn't even get bored of it.

But I can see how playing one after the other would cause burn out, they're not small games!

But it turned out after he said Odyssey was better, that he only played 9% of Valhalla before making his statement, so a few of us have sledged him a bit about not giving it a chance - not fair saying one is better than another when you only play so little of one.
 
Man of Honour
Joined
17 Aug 2007
Posts
29,062
I've played and 100%'ed all 3 games now and tbh its quite difficult to say which is the best, each of them has its strengths and weaknesses and I could place them in every 1/2/3 order possible depending upon which factor I was rating them on. If you could combine all 3 games mechanics into 1 game it would be the greatest ever :)
 
Associate
Joined
25 Oct 2005
Posts
383
OMG yeah the original river raid was pathetic, but yeah the mastery things are dead boring, even the Festivals seem to be pants regurgitating boring tasks.
Yeah the festival was poor, I though it would be fun, but it was just the same old thing. I think the problem is that everything was good, I enjoyed the game but then you just had to repeat it all again and again.
 
Associate
Joined
25 Oct 2005
Posts
383
I've played and 100%'ed all 3 games now and tbh its quite difficult to say which is the best, each of them has its strengths and weaknesses and I could place them in every 1/2/3 order possible depending upon which factor I was rating them on. If you could combine all 3 games mechanics into 1 game it would be the greatest ever :)

This is the first AC game I've really got into and it was good, I'd play others if and when they come out, but hopefully they'll strip it back. Few games need, or deserve, to be 100+ hours.
 
Soldato
Joined
11 Jun 2015
Posts
11,196
Location
Bristol
But it turned out after he said Odyssey was better, that he only played 9% of Valhalla before making his statement, so a few of us have sledged him a bit about not giving it a chance - not fair saying one is better than another when you only play so little of one.

One aspect I did prefer in Valhalla over Odyssey was the stamina system. Made the fights that little bit more thought out.

Other than that, I much preferred Odyssey in all the other measurable ways.
 
Soldato
Joined
25 May 2013
Posts
10,137
Location
Kent.
Title Update 1.4.0

Title Update 1.4.0 will be deployed on all supported platforms on November 9, 2021, at 12pm UTC/GMT, 1 pm CET, 7 am EDT, 4 am PDT, and 11 pm AEDT.

Patch Sizes:
  • Xbox Series X|S: 25 GB
  • Xbox One: 20 GB
  • PlayStation 5: 6.75 GB
  • PlayStation 4: 4.55 GB
  • PC: 20.31 GB
Check out below for the most notable Title Update 1.4.0 changes.

NEW CONTENT
Tombs of the Fallen
Added four new Tombs of the Fallen to the game.

ACK_160_Season04_TotF_SwampTraps.jpg


  • Four puzzle-focused tombs are waiting to be uncovered across England. Did someone say Odin Rune?
  • Unlock two new trophies/achievements upon completing one or three Tombs of the Fallen, respectively.
  • Access requirements: This content is available upon unlocking the settlement through the main storyline.
Oskoreia Festival - Odin's Wild Hunt
Added in-game support for the Oskoreia Festival to the game.

ACV_TU14_03.jpg


  • Available from November 11 through December 2.
  • New quests and activities, including horseback riding and a tournament against spirits.
  • New spooky rewards.
  • Access requirements: Players must reach England and complete one of the first two narrative arcs (Grantebridgescire or Ledecestrescire) and have a settlement at Level 2 to participate in the Oskoreia Festival.
New Skills
  • Perfect Parry: Parry LB/L1/Q in the nick of time to deal additional damage to the attacker.
  • Master Counter Roll: Adds a Hidden Blade strike while executing a Counter Roll.
  • Improved Bow Stun Finisher: Initiating the Bow Stun Finisher will now shoot arrows at all stunned enemies in view
Game Improvements
Main Quests, World Events, and Side Activities

Addressed:

  • Unable to interact with AxeHead.
  • Unable to escort convey in quest "Old Friends," marker did not move.
  • Cavalier/Heavy Cavalry stopped fighting when the player was mounted on a Horse and was further away.
  • Basim and Sigurd didn't follow the player in Brewing Rebellion.
  • Quest NPC could be beneath the world in The Thegn of Lincoln.
  • Cordial Invitation couldn't be started due to a dead NPC.
  • Orwig Neverdeath didn't spawn in Hordafylke.
  • Couldn't interact with NPC during Edmund's Arrow world event.
  • Couldn't defeat boss in Binding Fate due to them spawning underground.
  • "New Avenge Quest" celebration repeatedly appeared on the screen when looting or interacting with objects near the avenge corpse without picking up the quest.
  • Unable to pick up Arc of Elan in the longhouse.
  • "Exploration Area" did not disappear when tracking another quest.
  • Discovery Tour: Viking Age - Quest objective didn't update in A Barter for Peace.
  • River Raids - Removed fish to balance ration availability.
  • Wrath of the Druids - Unable to interact with letter in Flann Sinna's tent during Courting the Kings quest.
Gameplay

Addressed:

  • BattleCry didn't affect alpha animals during fights.
  • Missing vibration or haptic feedback on PS5 after version 1.3.2.
  • Level 2 Axe Fury did not receive intended ability modifiers.
  • Numerous NPC behavior issues.
  • Weapon perks not activating correctly or activating outside of their intended conditions.
  • Numerous clipping issues.
  • Some 1H swords could cost more to upgrade than others.
  • Animals didn't go into the stunned stance emptying their defence bar with melee attacks.
  • Fish could be seen teleporting when fishing under certain conditions.
  • Helmets could still be displayed during some cutscenes, even when not intended.
  • Eivor was unable to perform a forward roll when jumping from a height using M&K.
  • Players can now toggle walk/run state during auto movement.
UI/HUD

Addressed:

  • Numerous Menu Narration issues.
  • Numerous UI/HUD issues.
  • Constant New Quest alert since Title Update 1.3.1.
  • Discovery Tour: Viking Age - The Playtime in Discovery Tour is displayed as 0hrs in game menu.
  • Discovery Tour: Viking Age - Discovery Sites and Behind the Scenes pop-up is present during the intro cinematic in Seaworthy.
  • Level scaling options did not show the correct values for the River Raid section in the quest log.
Graphics, Animation, and Audio

Addressed:

  • Numerous graphics, texture, animation, or lighting issues.
  • Numerous Colorblind mode issues.
  • Improvements to some raven textures.
World

Addressed:

  • Instances of misplaced or floating objects or textures.
  • Instances where Eivor, NPCs, or the longship would get stuck.
Performance and Stability

  • Improved performance and stability
 
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