I sometimes think people get so carried away with SweetFX, Reshade and other post-processing mods just because they can, that they often forget that the base graphics of a game were already quite good and were settled on for a reason.
I once posted a completely bone-stock screenshot on the AC forums just to point something out and somebody who had done all kinds of modifications with lighting and SweetFX to their game thought it looked fantastic and asked what modifications I was using. lol
Cheers above poster.
How does AC compare to say Project Cars?
Or have I just opened up a can of worms?
No can of worms, but it has been discussed a whole lot before.
AC has better physics/driving model and FFB. Also very mod-friendly with tons of user created content, apps and other enhancements.
I'd also say that this point, AC has better AI. It's always been more competitive, but it's now better behaved, too.
Project Cars is clearly more of a looker, along with dynamic night and day, weather, better sound and it also comes with more base content. I also think it does 'motorsport' better in terms of simulating a career, series and race weekends.
I think it's also worth pointing out that AC is going to get more support going forward. Project Cars was well supported and still gets occasional patches, but I think new content releases have stopped as the studio is ramping up for Project Cars 2, whereas AC kind of plans on being a long-supported 'platform' style game.
Honestly, I like both of them. Each have pros/cons and do different things well. Many sim racers find this need to pick one and then try and argue any other 'competing' sim is rubbish, but I hate that attitude. For myself, I do find that I play Assetto Corsa far more than Project Cars, largely because I am constantly impressed by how great it feels to drive in it and also because I've never been huge on single player career modes in racing games. But if you do like a more structured and guided game, Project Cars is a really good choice.