ASUS ROG Swift PG279Q 144hz 2560x1440 IPS G-Sync.

you won lottery congratulations!!! you check properly you will find something or simple people don't care



lol, i checked properly and wouldn’t stand for dirt of dead pixels baring dirt at a level the human eye cant even perceive when one inch away. I consider myself to be a bit of a perfectionist and studied the pixels carefully as a matter of course. It just has the usual IPS glow which is the same as the other monitors so i don’t deem that a fault just the characteristic of the panel and IPS in general.

Three identical monitors in i feel it is not a case of winning the lottery getting a good one but getting very unlucky getting a bad one. Id be willing to bet unless some future flaw presents itself after so many weeks use then this monitor will not have an unusually high return or failure rate. Given how low the temperatures stay (using my laser pointer thermometer) i actually think it has been pretty well-engineered because I have not detected anything getting over 40 degrees that I can aim ait through the cooling slats.

I only feel the need to express this as I know there are a very vocal minority who like to spread fear and doubt and I wouldn’t want someone looking to buy to be put off by that. Not because I am a fanboy of this or that or because I want any company to make more money just that the last week I have had awesome fun playing with this monitor and I think its nice if other people get to have fun too :)

The only obstacle is the price.
 
I consider myself to being very sensitive to input lag, motion etc. I definitely feel like the PG279Q is laggier than the PG278Q, not in the input lag but on how smooth the motion appears on the screen. I feel that when you move your mouse, the speed is there, it tracks nicely the mouse movement, but the image is blurrier than on the PG278Q.

I tried my old favourite multiplayer game, Quake2, on this screen with Gsync on and off. Settings are 800x600 (:D) locked to 120 Hz and capped to 119 fps.

With Gsync on, the input lag is so heavy the game is almost unplayable, the mouse movement is like moving a hammer. But with Gsync off, it's very responsive, feels almost as good as CRT. I didn't notice any excessive blur with the image but I can't say if it was smoother on PG278Q.

With any singleplayer game, the input lag doesn't feel like an issue.
 
I tried my old favourite multiplayer game, Quake2, on this screen with Gsync on and off. Settings are 800x600 (:D) locked to 120 Hz and capped to 119 fps.

With Gsync on, the input lag is so heavy the game is almost unplayable, the mouse movement is like moving a hammer. But with Gsync off, it's very responsive, feels almost as good as CRT. I didn't notice any excessive blur with the image but I can't say if it was smoother on PG278Q.

With any singleplayer game, the input lag doesn't feel like an issue.

Try locking it to 165 and capping the game 120 or say 145. if you are too close to the v-sync limit some frames will clip into it and with the monitor not free at that point you will get frame buffering.

With enough spacing between when the gfx card finishes the frame and the monitors refresh rate you ensure the monitor is always sitting there ready for the gfx card to poll and update the screen. With the 144 hz speed of the previous model people ran at about 130fps limit in game to avoid the lag. This really should be something the graphics drivers auto limit on to avoid lag, of course it lowers the max framerate you will see.
 
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lol, i checked properly and wouldn’t stand for dirt of dead pixels baring dirt at a level the human eye cant even perceive when one inch away. I consider myself to be a bit of a perfectionist and studied the pixels carefully as a matter of course. It just has the usual IPS glow which is the same as the other monitors so i don’t deem that a fault just the characteristic of the panel and IPS in general.

Three identical monitors in i feel it is not a case of winning the lottery getting a good one but getting very unlucky getting a bad one. Id be willing to bet unless some future flaw presents itself after so many weeks use then this monitor will not have an unusually high return or failure rate. Given how low the temperatures stay (using my laser pointer thermometer) i actually think it has been pretty well-engineered because I have not detected anything getting over 40 degrees that I can aim ait through the cooling slats.

I only feel the need to express this as I know there are a very vocal minority who like to spread fear and doubt and I wouldn’t want someone looking to buy to be put off by that. Not because I am a fanboy of this or that or because I want any company to make more money just that the last week I have had awesome fun playing with this monitor and I think its nice if other people get to have fun too :)

The only obstacle is the price.

lol 4th defective for that price? should be perfect
 
I like this :D OcUK Exclusive Service: Warranty regarding dead pixels falls under ISO rules and as such dead pixels if very few are not an actual fault. But at OcUK we value our customers especially when spending such a large amount of money on what is a flagship gaming monitor. As such even if you only have 1 dead/stuck pixel and it has not gone after 3 days, we will class the monitor as faulty and exchange it for you at no cost to you. This service is exclusive at OcUK for Asus ROG Swift ONLY or other qualifying monitors! (Valid for 28 days from purchase)!

how they do that if out of stock?
 
DON'T TRUST THE OSD FPS COUNTER
After an hours testing on various games I have come to the conclusion that the counter built into the monitor is accurate.... until you switch G-Sync OFF

Running FRAPS in the opposite corner (at the same time) shows that when G-Sync is ON, the FPS's match the Asus on screen counter. However, when G-Sync is OFF the counter remains stuck on the refresh rate.

Proof of the pudding...
LEFT CORNER IS ASUS OSD FPS COUNTER
UPPER LEFT CORNER IS FRAPS

https://youtu.be/EcHkxYRJ8vo

... the sheen on the screen is a reflection of a window behind.
So a £700+ monitor has a FPS counter that is less accurate than a free version of FRAPS.
 
I like this :D OcUK Exclusive Service: Warranty regarding dead pixels falls under ISO rules and as such dead pixels if very few are not an actual fault. But at OcUK we value our customers especially when spending such a large amount of money on what is a flagship gaming monitor. As such even if you only have 1 dead/stuck pixel and it has not gone after 3 days, we will class the monitor as faulty and exchange it for you at no cost to you. This service is exclusive at OcUK for Asus ROG Swift ONLY or other qualifying monitors! (Valid for 28 days from purchase)!

how they do that if out of stock?


You wait until we get more stock. :)
 
DON'T TRUST THE OSD FPS COUNTER
After an hours testing on various games I have come to the conclusion that the counter built into the monitor is accurate.... until you switch G-Sync OFF

Running FRAPS in the opposite corner (at the same time) shows that when G-Sync is ON, the FPS's match the Asus on screen counter. However, when G-Sync is OFF the counter remains stuck on the refresh rate.

Proof of the pudding...
LEFT CORNER IS ASUS OSD FPS COUNTER
UPPER LEFT CORNER IS FRAPS

https://youtu.be/EcHkxYRJ8vo

... the sheen on the screen is a reflection of a window behind.
So a £700+ monitor has a FPS counter that is less accurate than a free version of FRAPS.

It is a refresh rate indicator, not an 'FPS counter'. It is only designed to be accurate (or indeed used) with G-SYNC enabled where the monitor knows the frame rate and matches the refresh rate based on this. Under normal operation the refresh rate is static and the monitor has no specific communication with the GPU which would give an indication of frame rate.
 
It is a refresh rate indicator, not an 'FPS counter'. It is only designed to be accurate (or indeed used) with G-SYNC enabled where the monitor knows the frame rate and matches the refresh rate based on this. Under normal operation the refresh rate is static and the monitor has no specific communication with the GPU which would give an indication of frame rate.
aaahhh. I assumed that it was a FPS counter because the manual said it was an "On Screen Display FPS Counter" and it matched FPS with FRAPS on this video with G-Sync ON

RIGHT Asus OSD FPS Counter
LEFT FRAPS

https://youtu.be/lsmjZk_OtkA
 
Try locking it to 165 and capping the game 120 or say 145. if you are too close to the v-sync limit some frames will clip into it and with the monitor not free at that point you will get frame buffering.

With enough spacing between when the gfx card finishes the frame and the monitors refresh rate you ensure the monitor is always sitting there ready for the gfx card to poll and update the screen. With the 144 hz speed of the previous model people ran at about 130fps limit in game to avoid the lag. This really should be something the graphics drivers auto limit on to avoid lag, of course it lowers the max framerate you will see.

Yeah I ran my TN Swift at 144Hz in G-SYNC mode for gaming with a 120fps framerate cap for lowest input latency (135 worked well too but I'm used to 120-125fps/hz).

Also meant I didn't get the screen door type artefacts that happen at 144+Hz.
 
aaahhh. I assumed that it was a FPS counter because the manual said it was an "On Screen Display FPS Counter" and it matched FPS with FRAPS on this video with G-Sync ON

RIGHT Asus OSD FPS Counter
LEFT FRAPS

https://youtu.be/lsmjZk_OtkA

Well it is an FPS counter when G-SYNC is on, but it only 'knows' the FPS based on its refresh rate. So a refresh rate indicator is all it actually is.
 
lol and then you refuse exchange because time limit :)

Not if you communicate your intention early enough. The 'time limit' that applies is related to informing the retailer of your intention to return the product rather than the physical return of the product.
 
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