I'm 6 foot irl. Why does Bruce feel like like he's short. He can barely reach the bottom of mirrors.
I've done the calibrations.
Are you crouching? You should be able to see your upper body in the mirrors.
No, terrible idea. Don't use wrist weights in VR.Get some wrist weights and have a proper workout!
I'm 6 foot irl. Why does Bruce feel like like he's short. He can barely reach the bottom of mirrors.
I've done the calibrations.
Are you crouching? You should be able to see your upper body in the mirrors.
If Unseul can see his reflection in the mirror any normal height person should be able to as well.
If Unseul can see his reflection in the mirror any normal height person should be able to as well.
I started this last night and very quickly noticed it not really a sit down and relax game as I had to climb a ladder near the start
I got as far the part where you need to destroy the Batman light so far
This has been getting some semi-large gaming channels reviewing it that I can see. Few comments here and there saying they've bought a q3s or q3 on the back of it. It's doing what Meta wanted!
And I'll be honest, even without having finished it, I'm desperately hoping they produce a sequel. Anything, more!
is there a way to reset the skill upgrades?
It would be nice to be able to adjust them on the fly or have the ability to reset them at some point.I wouldn't think so? Otherwise you could just update them to suit the situation, like predator for the predator sections, combat for combat etc.
How early are you? I don't think it would make a huge difference by selecting less than optimally. Anything actually required to beat a section/enemy seems to be unlocked when you need it.
It would be nice to be able to adjust them on the fly or have the ability to reset them at some point.
I'm just past the bit where batman is angry af. I've invested points in the critical damage and the double baterang but yeah I don't find them to have any impact at the moment.
Patch 1.0.1 is now out, and here's the full changelog:
Stability:
• Fixed a crash that occurred after interacting with a key cinematic prop.
• Fixed a crash that sometimes occurred during a boss fight.
• Resolved various codec crashes throughout the title.
• Addressed an edge case where players could find themselves stuck on a black screen after a fade-out.
• Fixed a rare crash related to the game's UI.
Gameplay:
• Resolved an issue where gadgets wouldn't work correctly due to certain system settings.
• Fixed an issue with the Decoder where it couldn't hack some panels in later chapters.
• Addressed an issue where performing certain actions could cause the player's arms to freeze in place.
• Fixed vents that weren't allowing players to grapple to them.
• Ensured that explodable floors enable grapple ledges upon reloading the game.
• Implemented various failsafes to key interactables to prevent players from inadvertently putting them into a bad state.
• Fixed an issue where the Sonic Batarang becomes unusable if the player unloads a scene while the device is deployed.
• Made fixes to Predator Challenge scoring.
Cinematics:
• Addressed an edge case where the player could get a cinematic to occur twice.
• Fixed an issue where the player could clip through doors in cinematics.
• Resolved an issue where the player could get stuck on the loading screen if they reloaded the game during an early investigation sequence.
• Fixed an issue where a cinematic in the prologue wouldn't fire correctly if the player moved quickly.
• Addressed an early fade-out at the end of a cinematic late in the campaign.
• Resolved an issue where the characters in a cinematic wouldn’t spawn if certain conditions were met.
Campaign:
• Fixed an edge case in a later chapter where certain conditions would prevent a door from unlocking correctly.
• Addressed a race condition in a later chapter where a player moving quickly could bypass objective logic.
• Resolved an issue where guards would act erratically during an open combat.
• Fixed an issue where a rooftop combat encounter in the prologue was not spawning.
• Addressed an issue where some players could get locked out of a building in the prologue if they quit before an objective fired.
• Ensured that players cannot skip a specific encounter in a later chapter and break objective flow.
• Fixed enemies incorrectly respawning when backtracking during certain objectives.
• Addressed an issue where performing certain actions would cause a title card to appear again.
Localization:
• Ensured that Patch Notes respect the user's selected Language locale.
• Fixed an issue where LATAM Spanish wasn't being used when the headset was set to LATAM.
• Made various fixes to localized strings.
UI:
• Added missing collectibles on the map.
• Updated UI title cards.
• Added direction indicators pre-rendered cinematic moments.
• Made various updates to the credits.
• Fixed an issue where database notifications wouldn’t clear.
Audio:
• Increased the volume of Voice Mails.
• Added rubble SFX.
• Fixed an issue where VO was cut off early.