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Batman™: Arkham Knight Performance

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Does seem that Gameworks can take away from more than it gives to games. Performance down on both Nvidia and AMD, but much much worse on AMD. Whereas when Gameworks is turned off both were roughly equivalent. Dodgy stuff?

You're not seriously going there again when it was explained at the time....actually many times it was said.
 
Having 0 issues on nvidia 770. It's buttery smooth and very pretty, although I can tell the textures are blurry and lots of effects are missing.

I know they will resolve this soon and give us a huge graphical upgrade.

If they don't, it will be the gaming / GPU / PC scandal of the year.
 
Remember this?



Does seem that Gameworks can take away from more than it gives to games. Performance down on both Nvidia and AMD, but much much worse on AMD. Whereas when Gameworks is turned off both were roughly equivalent. Dodgy stuff?

Wasn't this mainly because the AMD cards were rubbish at tessellation compared with Maxwell?
 
Having 0 issues on nvidia 770. It's buttery smooth and very pretty, although I can tell the textures are blurry and lots of effects are missing.

I know they will resolve this soon and give us a huge graphical upgrade.

If they don't, it will be the gaming / GPU / PC scandal of the year.

Buttery smooth... But at 30fps?
Textures are blurry, lots of effects are missing.... But very pretty?

:D
 
Wasn't this mainly because the AMD cards were rubbish at tessellation compared with Maxwell?

That's one way of looking at, the other way is that unnecessary amounts of tessellation were applied so that it crippled both Nvidia hardware and AMD hardware but AMD hardware would come off worse. I.e creating an performance deficit on AMD hardware.

They showed even with much less Tessellation the image quality was negligible meaning that it was unnecessary.

I guess the view on Nvidia doing things like this with Gameworks is subjective to the person doing the viewing.

Everybody will have different opinions. I do think it's all a bit dodgy.
 
That's one way of looking at, the other way is that unnecessary amounts of tessellation were applied so that it crippled both Nvidia hardware and AMD hardware but AMD hardware would come off worse. I.e creating an performance deficit on AMD hardware.

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I don't know, it is clearly an intensive effect because it looks brilliant. Some of the hair simulation on the animals and monsters looks brilliant fluid. Hairworks in Witcher 3 looks miles better than the tressfx hair in tomb raider.

With hairworks on full, riding along on your horse with the griffin's head trophy attached looks brilliant. Some of the hairworks on the big monsters also looks fantastic.
 
I dont think the batman issues is the fault of gameworks.. As its very clear that without these features enabled that the game runs horrible. Its pretty stupid to expect a team of 12 people to port the game in 6 weeks or however long it was and when you look at the studio responsible for the port it makes even more sense why this turned out so badly.

Regarding gameworks i do have one comment.. WTF is up with the smoke?!? it looks absolutely dumb and not like proper smoke at all and it tanks performance!.
 
Remember this?



Does seem that Gameworks can take away from more than it gives to games. Performance down on both Nvidia and AMD, but much much worse on AMD. Whereas when Gameworks is turned off both were roughly equivalent. Dodgy stuff?

This is the nature of tessellation, if you can show an example of where subdividing each patch till there is x number of much smaller polygons is going to give you no performance hit then you'd have a point. Increasing graphical fidelity rarely equates to more performance. The problem with line tessellation which I've mentioned before is it isn't ideal for AMD's tessellation pipeline in the first place, there is just a bigger hit for this reason. Once the factor is increased to that high a level, AMD performance goes off a cliff.


Only thing dodgy is AMD needing to up their game here, which they have done recently.


GameWorks seems to take more flack because frankly the tallest trees always take the most wind. There aren't as many AMD sponsored games to speak of that are high brow enough to warrant discussion, that and they have less input technology wise.

If you wanted a crude example, if it is such down to the vendors as some are insinuating, how is it that nobody blamed AMD when Mantle was released with Battlefield 4 and had numerous issues with performance degradation?

No single party is to blame for issues like with Batman, it's a joint venture and decision in this case to outsource PC development. This is the only thing that matters, which is we in fact are the lowest priority.
 
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I get some people dont like it but personally,Gameworks was a deciding factor in me buying Titan x/Nvidia. I love extra effects and they look cool plus add to the immersion so I cant get enough of them. Physx is the same for me even though its hardly used
 
For the record I think tressFX is a far better technology for rendering hair. But that doesn't excuse AMD's tessellation performance lol

It fraks over people with Kepler cards like me though. I wish if Nvidia gave us a tessellation override control at the driver level like AMD does.

I remember,the same issue with Crysis2 and my HD5850,and dialing down the tessellation hardly made a difference to image quality but performance went up quite a bit.

The same would even happen for slower Maxwell cards like the GTX960.

Its a great thing to sell high end cards,but the consoles won't have it and so will many people who won't use Gameworks if they don't have something like a GTX970 and above.

So basically a large number of the people playing the game won't be seeing said effects or at least only a limited subset of them.
 
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