Soldato
IMO Lara's hair looks way better than Geralt's hair.
+1
Garalt's hair doesn't really move! Although, I don't have game works. Lara's looks really good..
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IMO Lara's hair looks way better than Geralt's hair.
It fraks over people with Kepler cards like me though. I wish if Nvidia gave us a tessellation override control at the driver level like AMD does.
I remember,the same issue with Crysis2 and my HD5850,and dialing down the tessellation hardly made a difference to image quality but performance went up quite a bit.
The same would even happen for slower Maxwell cards like the GTX960.
Its a great thing to sell high end cards,but the consoles won't have it and so will many people who won't use Gameworks if they don't have something like a GTX970 and above.
So basically a large number of the people playing the game won't be seeing said effects or at least only a limited subset of them.
Seriously? Lara's hair is rubbish compared with the hair in Witcher 3.
With the politics you can go around in circles all day as it's all speculation and finger pointing. Take Unigine engine benchmarks like Heaven. The test is extremely tessellation heavy and this shows quite clearly in benchmark results, and has done for several years. You've got years of data of inferior tessellation performance right there. We're talking about a non game critical effect that can be turned off. We know from launch and various statements that access to source code was not permitted due to whatever licencing deal CDPR went with, so one can expect performance to not exactly be stupendous on AMD hardware. I honestly see it as more a case that line tessellation is such a inefficient method of rendering hair, that it requires a high tess factor anyway. Ones which are more prominent when you're increasing resolution.
Take the amount of AA that was applied, if you dial down the amount of anti aliasing on the tessellation at 4K the hair looks very different. There's various reasons why it's just not great, and the fact that AMD's tessellation is worse simply works in NVIDIA's favour. Don't forget Crysis 2 was before NVIDIA started using these libraries, we're talking about Crytek actively putting high tess factors into the game from source, there's no extra middleware from NVIDIA involved. Just the same non conclusive speculation we're left with now.
Seems to run ok
+1
Garalt's hair doesn't really move! Although, I don't have game works.
+1
Garalt's hair doesn't really move! Although, I don't have game works. Lara's looks really good..
So his hair,rendered by gameworks,dosnt move for you because you dont have gameworks?
Surely I dont need to explain...
Don't care much for Geralt's hair with gameworks but the effect it has on monsters really adds to the experience. TressFX was good but with it only being on Lara's hair it didn't really add much for immersion imo.
Don't care much for Geralt's hair with gameworks but the effect it has on monsters really adds to the experience. TressFX was good but with it only being on Lara's hair it didn't really add much for immersion imo.
Also a little confused by sam's comment lol, you haven't used hairworks but you've +1'd a comment about it without trying it yourself?
I think the next version of TressFX is in the next Deus Ex. Will be interesting to see how it performs.
Not sure there will be many animals to do fur on,unless the lead character has a Cyberdog of some point.LOL.
Oh yes! Apparently the new TressFX has much better detail while performing about twice as well as the last.
Should be very interesting.
Just no Cyberdog. Please.
OOOhhh,furry cyberdogs please! And Jenson with a long flowing mullet
Just no Cyberdog. Please.
OOOhhh,furry cyberdogs please! And Jenson with a long flowing mullet
"I didn't ask for this"
"I didn't ask for this"