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Batman™: Arkham Knight Performance

It fraks over people with Kepler cards like me though. I wish if Nvidia gave us a tessellation override control at the driver level like AMD does.

I remember,the same issue with Crysis2 and my HD5850,and dialing down the tessellation hardly made a difference to image quality but performance went up quite a bit.

The same would even happen for slower Maxwell cards like the GTX960.

Its a great thing to sell high end cards,but the consoles won't have it and so will many people who won't use Gameworks if they don't have something like a GTX970 and above.

So basically a large number of the people playing the game won't be seeing said effects or at least only a limited subset of them.

With the politics you can go around in circles all day as it's all speculation and finger pointing. Take Unigine engine benchmarks like Heaven. The test is extremely tessellation heavy and this shows quite clearly in benchmark results, and has done for several years. You've got years of data of inferior tessellation performance right there. We're talking about a non game critical effect that can be turned off. We know from launch and various statements that access to source code was not permitted due to whatever licencing deal CDPR went with, so one can expect performance to not exactly be stupendous on AMD hardware. I honestly see it as more a case that line tessellation is such a inefficient method of rendering hair, that it requires a high tess factor anyway. Ones which are more prominent when you're increasing resolution.

Take the amount of AA that was applied, if you dial down the amount of anti aliasing on the tessellation at 4K the hair looks very different. There's various reasons why it's just not great, and the fact that AMD's tessellation is worse simply works in NVIDIA's favour. Don't forget Crysis 2 was before NVIDIA started using these libraries, we're talking about Crytek actively putting high tess factors into the game from source, there's no extra middleware from NVIDIA involved. Just the same non conclusive speculation we're left with now.

Seriously? Lara's hair is rubbish compared with the hair in Witcher 3.

Yep. If they can dial back on the shine lol.

cWs4j1m.jpg
 
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With the politics you can go around in circles all day as it's all speculation and finger pointing. Take Unigine engine benchmarks like Heaven. The test is extremely tessellation heavy and this shows quite clearly in benchmark results, and has done for several years. You've got years of data of inferior tessellation performance right there. We're talking about a non game critical effect that can be turned off. We know from launch and various statements that access to source code was not permitted due to whatever licencing deal CDPR went with, so one can expect performance to not exactly be stupendous on AMD hardware. I honestly see it as more a case that line tessellation is such a inefficient method of rendering hair, that it requires a high tess factor anyway. Ones which are more prominent when you're increasing resolution.

Take the amount of AA that was applied, if you dial down the amount of anti aliasing on the tessellation at 4K the hair looks very different. There's various reasons why it's just not great, and the fact that AMD's tessellation is worse simply works in NVIDIA's favour. Don't forget Crysis 2 was before NVIDIA started using these libraries, we're talking about Crytek actively putting high tess factors into the game from source, there's no extra middleware from NVIDIA involved. Just the same non conclusive speculation we're left with now.

Crysis 2 was a sponsered title. I get that Nvidia wants to show off its latest cards in the best light,just like both the companies have done with tech demo titles.

But the problem it also affects all the Nvidia owners who are not on the latest gen or not something like a GTX980 or GTX980TI,ie, the GTX960 and GTX760 owners of the world and so on.
Remember Kepler based cards were only be sold as current until the end of last year and at the midrange its been only a few months since the GTX960 replaced the GTX760. Most gamers are not hardware enthusiasts who upgrade every six months. It wouldn't surprise me if there are more Kepler owners than Maxwell owners ATM,especially of cards above the GTX960.

Nvidia needs to improve performance on its own cards first.AMD needs to find a way to deal with it too.

In the end,the console versions will have less of the problems and will be played by more people,meaning they will be increasingly the lead platforms for games. If people see all these problems with the PC versions,you will get more and more people just playing them on consoles,meaning even less attention to the PC.

Then the people who don't have the latest higher end cards will just disable the effects.

In the end it only means a vocal minority of people will be actually running the full effects,ie,hardware enthusiasts who are more likely to talk about them and not everyone else.

So bascially all a bit pointless,especially as they need an excessive amount of new hardware for what seems like bolted on additions,while at the very same time other parts of the game which will make it look better are forgotten about.

Cutting off the nose to spite the face.

Look at the most popular PC exclusives now??

LOL,DOTA2,WoW and Minecraft.

Minecraft is already coming to consoles. No doubt so will the others or their sucessors at some point. Blizzard already has D3 on consoles. Even Planetside 2 is now on the PS4.

Planetside of ALL games,which has been a PC only franchise.

We will end up with PC games which are slightly higher res versions of the console ones.

This is why Star Citizen is such an important title.

Its one of the few true tech demo exclusive PC games which will show what the platform does,and will support as much AMD and Nvidia tech as possible.

The only games left that will be PC exclusives will be MMORPG and even then as seen with Planetside2,thats not a given.
 
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Glad to see they've suspended further sales of the game until the issues are resolved, let's be honest they could have done a Ubisoft and completely ignored the blatant issues - so credit to them for that.

A little faith is always restored when you see a developer being proactive like this, even if it shoudn't have happened in the first place.

I got it somewhat playable last night, sli disabled, one card dedicated to physx, nice and smooth when on foot, first 5 seconds in the bat mobile still sinks it to like 10fps but restores after, game exit still results in an application crash though.
 
Don't care much for Geralt's hair with gameworks but the effect it has on monsters really adds to the experience. TressFX was good but with it only being on Lara's hair it didn't really add much for immersion imo.

Also a little confused by sam's comment lol, you haven't used hairworks but you've +1'd a comment about it without trying it yourself? :D
 
So his hair,rendered by gameworks,dosnt move for you because you dont have gameworks?

Surely I dont need to explain...:confused:

Silly billy! Hair doesn't move because it's a screenshot we're looking at. :D
Don't care much for Geralt's hair with gameworks but the effect it has on monsters really adds to the experience. TressFX was good but with it only being on Lara's hair it didn't really add much for immersion imo.

I have to agree here. It looks amazing on animals and monsters. I think it adds a lot, especially when fighting a bear of wolf pack.
 
Don't care much for Geralt's hair with gameworks but the effect it has on monsters really adds to the experience. TressFX was good but with it only being on Lara's hair it didn't really add much for immersion imo.

Also a little confused by sam's comment lol, you haven't used hairworks but you've +1'd a comment about it without trying it yourself? :D

I think the next version of TressFX is in the next Deus Ex. Will be interesting to see how it performs.

Not sure there will be many animals to do fur on,unless the lead character has a Cyberdog at some point.LOL.

Edit!!

It might be in Rise of Tomb Raider.
 
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I think the next version of TressFX is in the next Deus Ex. Will be interesting to see how it performs.

Not sure there will be many animals to do fur on,unless the lead character has a Cyberdog of some point.LOL.

Oh yes! Apparently the new TressFX has much better detail while performing about twice as well as the last.

Should be very interesting.
 
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