Only
**** players with
**** aim blame "netcode" all the time
Some people must have AWFUL internet as others on here can attest to, my internet is poor at times and I never notice all these "netcode" issues and I go all the way back to quake/cs too.... Yes BF is not a patch on them in terms of "netcode", hit reg. whatever you want to call it but it certainly is nowhere as bad as what people make it out to be especially on the higher tick rate servers.
I think a lot of people confuse netcode/hit reg. with gun mechanics i.e. bullet velocity, drop, spread etc. Battlefield 3 was particularly bad as when suppressed, your bullets went everywhere except where your sight/scope was.
With the ways things are currently in bf 1 i.e. random deviation on your bullets even when tap firing and guns getting more accurate the longer the button is held down, far slower bullet velocity which increases over distance etc. etc. I can see lots of people blaming "netcode" and not fully understanding how the new gun mechanics work.
Also, another thing, which a lot of people might be confusing "bad netcode" with are invisible walls/textures, plenty of youtube videos on this.
The only time myself and the 10+ others on TS/discord ever bring up hit reg. and netcode is when we all experience lag and rubber banding and when that happens, we leave and join a new server and the netcode/hit reg. is back to being good.
There is only one thing which I always have issues with and that is tank shells + tv missiles dusting on aircraft. Yes there have been a few occasions where I shoot someone and get no reg. but see the blood, however, out of about 1300 hours (excluding the first 6 or so months where netcode was utter
****), I can count on one hand those occasions.