Soldato
- Joined
- 1 Jun 2010
- Posts
- 7,054
- Location
- London
I'd agree, from 1942 onwards DICE have made overall fun games, but have always lacked in the ultra responsive, solid feel that other FPS games provide. Which wouldn't be so bad but then they clearly put an emphasis on close quarters combat in BF3 with so many non BF-like maps, as well as the upcoming DLC, which is them putting half of their latest game's content into their entire franchises weakest aspect.
All the gripes about what the latest patch did aside, I find my biggest problem with BF3 overall is just the complete lack of visceral feedback from what's happening and what you're seeing, which is mainly down to, yet again from DICE, poor netcode. This time they've just palmed it all off on the client, which is just an utterly lazy way out. I see most of the complaints here (probably mostly neil79s) are pretty much down to this one aspect.
The most obvious way the client side hit detection manifests is the getting shout after having run around a corner issue. But there are a few others which I see constantly and just chip away at me whilst I play. That feeling of having been instantly killed by someone? that to is down to clientside, that guy will have fired most of his clip at you - but did his animation reflect this? no, did any sound effects reflect this? no.
What you're looking at, even with good 20-30ms is always 1-2 seconds behind what's actually happening, if what's actually happening ever gets sent you way to begin with. So you see that guy mid reload animation, you rush him, you die instantly? lag your side? no, BS hacks? no... on his screen he finished reloading and has fired half his clip at you, the game just neglected to show any of that your end.
All just leads to a very disconnected feeling when it comes down to the core of the game, never makes me feel enthusiastic to keep playing or come back for more. Such a shame.![]()
I do agree that coming from counterstrike source which is a solid game, I felt something was lacking in BF3. However I do wonder may be that is because Battlefield is a much bigger game than the likes of COD or CSS in terms of vehicles, larger maps and more weaponery & equipment. I do wonder if Valve developed counterstrike to the scale of battlefield incorporating air,land and sea vehicles, then how would the game have turned out. Would CS also be having much further problems in terms of solid gameplay mechanincs etc?
As for hit detection that is one thing that annoys me. That's why when I see enemy soldier passing in front of me, I tend to shoot at burst rates in front of him rather than shooting straight at him
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