I agree about the IFV on Seine instead of a tank. It's possible to dominate the map with the tank in a way that's impossible on any other map.
That looks terrible
Over-saturated colours, poor aliasing and the lighting seems to of taken a whack with the naff-stick? (Half Life engine lambert -1 anyone ?)Are the FXAA effects even showing on that screenshot? (They are post shader techniques and don't come out on traditional screenshot/video captures)
Have just seen a couple of level 100's in a game and they were saying they were so pro. I think they need to go outside for a bit.
Have just seen a couple of level 100's in a game and they were saying they were so pro. I think they need to go outside for a bit.
What i think would be useful is to give the Assault class some counter to a tank so it's not just Engineers and Support with the right kit that can do something about the tank.
Perhaps a well placed grenade would rip a track off so the tank can't move until repaired, or give the assault class an option for a LAW missile instead of a defib. Make it do less damage that the SMAW and RPG, but at least it's something. Again, a hit on a track disables the tank for example, but a hit on armour does very little damage and to do any decent damage requires a rear, direct hit, but would require two hits to disable. It would at least give an assault squad facing a tank something to make the tank driver think about bugging out.
Agree. I think it's the emphasis on vehicle perks which has ruined vehicle combat. A tank with a high rank crew dominates, rather than compliments, the gameplay.
There's less emphasis on being a good shot with the tank - most maps are too small for proper long range tank battles. And besides, perks like guided shell make taking out other tanks and air vehicles too easy (ridiculous name as well - it's not a just 'guided', it's an out and out missile).
It's a real shame that there's often no getting away from tanks either. Gone are the times when you could take cover behind a burnt out car as a tank rumbled past. Instead, even though the driver hasn't seen you, his proximity sensor will light you up on the map. Then all he has to do it put a shell somewhere in the general vicinity and you're toast. It's why great maps like Seine Crossing, which make for genuinely good fire fights, are ruined when a tank rolls up - there's no getting away from it.
Don't get me wrong, I'm all for vehicles in BF, but they just don't seem to compliment the gameplay in BF3. I'd like to see tanks which are hard to take out without anti tank weapons, but which are also possible to get past with stealth. Perhaps make the main gun less effective against infantry (SABOT rather than HE rounds) which would make the co-axial MG and top mounted HMG more valuable. It would be nice to see a better damage model too, which would make tank battles more interesting.
Anyone have an i5-2500K & GTX 460 with this game, if so what settings are you running with what FPS are you getting?
Anyone have an i5-2500K & GTX 460 with this game, if so what settings are you running with what FPS are you getting?
run 1920x1080 and all low youll get about 50-60 fps
Agree they need to remove the tank from seine. Its far too easy to rack up ridiculous scores using vehicles on those maps. The only people that will argue against it are the people that use them on those maps to good effect. I know, i was one. My opinion has changed though back from when i was only known as a tank whore. Nothing will be changed in this regard though sadly.