Battlefield 3 thread - Server details in opening post -

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No vehicles = no battlefield, cod that way >> lol.
Vehicles suited bf2 better, things were more balanced in it. I enjoy bf3, (when it isnt being buggy). But tbh, it's no successor to bf2. In many ways, i still find bfbc2 to be a superior game to bf3.
 
More indoor spam? Me likey...

its not that i like spamfests, but i like action. i dont particularly enjoy spawning ona map running around for 2 mins only to get snipered from nowehere.

Maps like Metro give you a lot of experience of different fire situations as you are constantly fighting. And you dont have LAvs or helicopters mauling you when you just want tio shoot someone.

I get your point but Metro does not give a vast range of firefight experiences.

It's explosion spam for the best part and choke point management.
 
Vehicles suited bf2 better, things were more balanced in it. I enjoy bf3, (when it isnt being buggy). But tbh, it's no successor to bf2. In many ways, i still find bfbc2 to be a superior game to bf3.

Agree. I think it's the emphasis on vehicle perks which has ruined vehicle combat. A tank with a high rank crew dominates, rather than compliments, the gameplay.

There's less emphasis on being a good shot with the tank - most maps are too small for proper long range tank battles. And besides, perks like guided shell make taking out other tanks and air vehicles too easy (ridiculous name as well - it's not a just 'guided', it's an out and out missile).

It's a real shame that there's often no getting away from tanks either. Gone are the times when you could take cover behind a burnt out car as a tank rumbled past. Instead, even though the driver hasn't seen you, his proximity sensor will light you up on the map. Then all he has to do it put a shell somewhere in the general vicinity and you're toast. It's why great maps like Seine Crossing, which make for genuinely good fire fights, are ruined when a tank rolls up - there's no getting away from it.

Don't get me wrong, I'm all for vehicles in BF, but they just don't seem to compliment the gameplay in BF3. I'd like to see tanks which are hard to take out without anti tank weapons, but which are also possible to get past with stealth. Perhaps make the main gun less effective against infantry (SABOT rather than HE rounds) which would make the co-axial MG and top mounted HMG more valuable. It would be nice to see a better damage model too, which would make tank battles more interesting.
 
Agree. I think it's the emphasis on vehicle perks which has ruined vehicle combat. A tank with a high rank crew dominates, rather than compliments, the gameplay.

There's less emphasis on being a good shot with the tank - most maps are too small for proper long range tank battles. And besides, perks like guided shell make taking out other tanks and air vehicles too easy (ridiculous name as well - it's not a just 'guided', it's an out and out missile).

It's a real shame that there's often no getting away from tanks either. Gone are the times when you could take cover behind a burnt out car as a tank rumbled past. Instead, even though the driver hasn't seen you, his proximity sensor will light you up on the map. Then all he has to do it put a shell somewhere in the general vicinity and you're toast. It's why great maps like Seine Crossing, which make for genuinely good fire fights, are ruined when a tank rolls up - there's no getting away from it.

Don't get me wrong, I'm all for vehicles in BF, but they just don't seem to compliment the gameplay in BF3. I'd like to see tanks which are hard to take out without anti tank weapons, but which are also possible to get past with stealth. Perhaps make the main gun less effective against infantry (SABOT rather than HE rounds) which would make the co-axial MG and top mounted HMG more valuable. It would be nice to see a better damage model too, which would make tank battles more interesting.

I agree, but I don't think DICE and EA really give a **** about their player base's ideas or concerns.
 
Agree. I think it's the emphasis on vehicle perks which has ruined vehicle combat. A tank with a high rank crew dominates, rather than compliments, the gameplay.

There's less emphasis on being a good shot with the tank - most maps are too small for proper long range tank battles. And besides, perks like guided shell make taking out other tanks and air vehicles too easy (ridiculous name as well - it's not a just 'guided', it's an out and out missile).

It's a real shame that there's often no getting away from tanks either. Gone are the times when you could take cover behind a burnt out car as a tank rumbled past. Instead, even though the driver hasn't seen you, his proximity sensor will light you up on the map. Then all he has to do it put a shell somewhere in the general vicinity and you're toast. It's why great maps like Seine Crossing, which make for genuinely good fire fights, are ruined when a tank rolls up - there's no getting away from it.

Don't get me wrong, I'm all for vehicles in BF, but they just don't seem to compliment the gameplay in BF3. I'd like to see tanks which are hard to take out without anti tank weapons, but which are also possible to get past with stealth. Perhaps make the main gun less effective against infantry (SABOT rather than HE rounds) which would make the co-axial MG and top mounted HMG more valuable. It would be nice to see a better damage model too, which would make tank battles more interesting.

So they should just remake the game you want then? :rolleyes:























:D
 
Ive been running it today on the highest settings possible, (well except for motion blur as it's a bit sickening). Looks pretty much the same as high preset. Gtx 670 windforce with 1320mhz boost, memory at +750mhz. Card blitzes through it with relative ease.
 
Just would have liked them to cater for all of us that's all. I wouldn't have hurt them to throw in a couple of vehicle based maps.

I will no doubt get the next map pack so as to see what it's like but was mildly dissapointed that's all.

thats exactly what they are doing.

Different DLCs for different groups of people. They are putting all the new vehicle maps in Armoured kill.

It makes sense not to mix them. If you only want to play conquest on large maps with jets and tanks etc.. would you want to purchase 1 map pack with 5 maps you want to play, or 2 map packs that have maybe or 1 or 2 maps each you would play ??
 
http://postimage.org/image/y2uz9bh9j/full/

Thing of beauty when tweaked right via the AA injector ;)

That looks terrible :confused:

Over-saturated colours, poor aliasing and the lighting seems to of taken a whack with the naff-stick? (Half Life engine lambert -1 anyone ? :D)Are the FXAA effects even showing on that screenshot? (They are post shader techniques and don't come out on traditional screenshot/video captures)
 
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Agree. I think it's the emphasis on vehicle perks which has ruined vehicle combat. A tank with a high rank crew dominates, rather than compliments, the gameplay.

There's less emphasis on being a good shot with the tank - most maps are too small for proper long range tank battles. And besides, perks like guided shell make taking out other tanks and air vehicles too easy (ridiculous name as well - it's not a just 'guided', it's an out and out missile).

It's a real shame that there's often no getting away from tanks either. Gone are the times when you could take cover behind a burnt out car as a tank rumbled past. Instead, even though the driver hasn't seen you, his proximity sensor will light you up on the map. Then all he has to do it put a shell somewhere in the general vicinity and you're toast. It's why great maps like Seine Crossing, which make for genuinely good fire fights, are ruined when a tank rolls up - there's no getting away from it.

Don't get me wrong, I'm all for vehicles in BF, but they just don't seem to compliment the gameplay in BF3. I'd like to see tanks which are hard to take out without anti tank weapons, but which are also possible to get past with stealth. Perhaps make the main gun less effective against infantry (SABOT rather than HE rounds) which would make the co-axial MG and top mounted HMG more valuable. It would be nice to see a better damage model too, which would make tank battles more interesting.

I think everything in battlefield should have a counter, and currently there really isn't anything to counter a tank on close infantry maps like senie crossing.

Its too tight to use javelins, and with reactive armour can take several RPGs to take one out as the first just blows up the reactive armour. And then of course if the thing is zooming up and down the streets you've got to actually hit it, and that usually involves sticking your head out of a window etc.. which makes you an easy target.

There should be a stealth device or outfit that counters the proximity sensor allowing you to remain hidden as a tank drives by, then jump out and surprise it with C4 or the repair tool.
 
I wish theyd just take vehicles out of the game, infantry only is a lot more fun. Regarding the challenges, i still have one to do, btr ifv and dpv jeep. But it's not often i use vehicles, more of a ground pounder me.

No vehicles = no battlefield, cod that way >> lol.

This is why i like the way EA are doing the DLCs.

There are people (like me) that will play both the infantry only games (call it deathmatch call it conquest domination or whatever the hell DICE like) and will play the classic conquest game as well.

There will be those that will probably only play TDM, or the INF only maps. But they can do so on their own servers, that are clearly labeled, so we know to avoid them when we just want to play classic battlefield ;)

I see no reason why BF can't be all things to all people, especially since the different DLCs have different development teams working on them from the core game.
 
I think everything in battlefield should have a counter, and currently there really isn't anything to counter a tank on close infantry maps like senie crossing.

Its too tight to use javelins, and with reactive armour can take several RPGs to take one out as the first just blows up the reactive armour. And then of course if the thing is zooming up and down the streets you've got to actually hit it, and that usually involves sticking your head out of a window etc.. which makes you an easy target.

There should be a stealth device or outfit that counters the proximity sensor allowing you to remain hidden as a tank drives by, then jump out and surprise it with C4 or the repair tool.

I agree...the counter to a main battle tank should be the ability to hide from it as an infantryman. But perks like proximity and thermals make them overwhelming sometimes.
 
would anyone be interested in having a ocuk 16 man server for the close quarters dlc ?

thinking of putting one up for just the new dlc and maps. no profit just cost of server which would be transparant and show whats been donated.

think it will be very popular and would be nice to do a server just for us :cool:

cost of server would be 11 quid a month ill pay half if needed just wants a 6 quid a month if anyone interested.
 
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What i think would be useful is to give the Assault class some counter to a tank so it's not just Engineers and Support with the right kit that can do something about the tank.

Perhaps a well placed grenade would rip a track off so the tank can't move until repaired, or give the assault class an option for a LAW missile instead of a defib. Make it do less damage that the SMAW and RPG, but at least it's something. Again, a hit on a track disables the tank for example, but a hit on armour does very little damage and to do any decent damage requires a rear, direct hit, but would require two hits to disable. It would at least give an assault squad facing a tank something to make the tank driver think about bugging out.
 
haha i found a nice strafe jump place earlier been trying to record it but when recording i could make the jump again :p


its on bizarr near spawn and if you do it right you cann ruin and hardly anyone sees you :D lucky ak spawned on me thinked stoned did aswell . just shame cant record it :(
 
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