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Sorry, fixed it now
Sounds kinda fishy to me, that or conjecture
Also as for the recommended requirements, i'm going to put it down to AMD marketing, good stuff on them
No, i was just wondering how you can even begin to think that 4xaa will be unplayable on a 2gb card for a game that hasnt come out yet.
Out of interest, would you say playing Battlefield 3 on a 2gb card at 5760 x 1080 would be unplayable because of vram limitations?
Depends how much they pay them
Depends with what FPS you can settle for. 5040x1050 on Ultra BF 3 take around 2,5GB vRAM.
Anyway, Tile Resources or whatever is called, couldn't that feature be involved with the 2Gb/card 3GB recommended? 2GB with DX11.2 may be ok, but for lower API version you'll need 3GB 'cause it cannot use system RAM that well? Just asking...
I'll come back to you with a link regarding that question tomorrow. Can't find it off hand but i know Tommy has it.
Asus are fantastic and that card (DCUII) is brilliant! Silent.
KFA2 are also good, wouldn't touch a blower cooler especially considering it's the same price.
Depends with what FPS you can settle for. 5040x1050 on Ultra BF 3 take around 2,5GB vRAM.
Anyway, Tile Resources or whatever is called, couldn't that feature be involved with the 2Gb/card 3GB recommended? 2GB with DX11.2 may be ok, but for lower API version you'll need 3GB 'cause it cannot use system RAM that well? Just asking...
Played the pre alpha test that was out a while back. Impossible to base final performance on that tbh. It was missing a shedload of textures, and funnily with my sli'd cards. Afterburner monitoring on my keyboard display was showing the lower card of the pair running at the highest load.Ok so who in this thread actually played BF4 Alfa you LtMatt?
Besides, we all know that only noobs run these games with high settings, the good players turn everything down. They're too busy killing people to wonder if that wall has 2xAA or 4xAA on it.
I suppose if you're not good enough at multiplayer and have to resort to the single player mode, maybe then you'd want something to look at...
/goes and sits under a bridge, like all good trolls do
Could those graphs not be the same as the ones we always see where just because a game will use 2.2GB VRAM doesn't mean it NEEDS to use 2.2GB VRAM?
If I remember correctly didn't BF3 also show VRAM usage over 2GB?
Besides, we all know that only noobs run these games with high settings, the good players turn everything down. They're too busy killing people to wonder if that wall has 2xAA or 4xAA on it.
I suppose if you're not good enough at multiplayer and have to resort to the single player mode, maybe then you'd want something to look at...
/goes and sits under a bridge, like all good trolls do
Turn Aero off if you're hitting VRAM wall, should give you a few extra settings...
As for the tripe BF3 needs 2.5GB for 5760x1080....Here's two user reviews of 2GB 680 SLI @5760x1080, neither hit a VRAM wall...funny that.
http://forums.overclockers.co.uk/showpost.php?p=22727578&postcount=44
http://forums.overclockers.co.uk/showpost.php?p=22832357&postcount=1
Can we stop talking about VRAM until someone actually releases a VRAM Inspector tool that lets you see your real usage... current readings are useless, both companies handle memory differently and probably some predictive caching etc is taking up vast swathes of spare VRAM. Funny how the usage is always JUST under the max capacity...