Battlefield 4 Thread ~ Server details in opening post ~

"Net code" just turned into a buzz word over the last week I'm sick of reading it "Ohmaghurd Netcodez", I bet half the people spouting it don't have the foggiest idea what it means

Net Code is not a buzzword at all.

If you are experiencing issues in relation to hit detection, IE - The communication of gun play/movement/other between client/server/client then net code is the EXACT right term to use.
 
Thought I would give Win 8.1 a try...wish I didn't bother. Stuttering and going down to 1/2fps while in a heli. Back to Win7 to for me!
 
Sorry Sinserious Chase, forgot we were discussing serious business, I know what it means and there is an issue with it as I've put plenty of hours into the game since its release and experienced it myself, what I don't understand is why people are using to complain every time they die, or every time they crash etc etc and its no where near as bad as people make it out to be
 
To be fair... even with perfect "netcode" instances of getting shot behind walls will always be likely due to the delays in processing and retrieving data to and from clients and servers?

Sure PCs and data transfer (especially) are extremely quick, but they're will always be delays and "timing" differences.
 
Thank you to everyone who added me as a friend.

Had a few games of Rush. I managed to unlock the RPG so I can do something against tanks now, that starting launcher does about the same amount of damage as a small stone. Also got the M416 unlocked I know a lot of people use it so i will have to try it out tomorrow, any tips?
 
What type of crash do you get? CTD? I have to 3 finger salute to get back to desktop normally.

In campaign, just locks up usually and needs those 3 fingers or sometimes a hard reset.
In multiplayer, well it's only crashed once tbh and that needed a hard reset.

All in all, it's running very well compared to a lot of the reports here.
 
Well that was a pretty good evening with PenusIsStronk (still makes me chuckle), Hadokan, Kaptain-Ka0s, and Sharpy (plus anyone else - sorry if I forgot). Actually felt like I was part of a team instead of the usual lone-ranging that goes on.

Also some pretty funny fails.

Plus only one crash to desktop :D
 
Sorry Sinserious Chase, forgot we were discussing serious business, I know what it means and there is an issue with it as I've put plenty of hours into the game since its release and experienced it myself, what I don't understand is why people are using to complain every time they die, or every time they crash etc etc and its no where near as bad as people make it out to be

People may get annoyed and exaggerate the issues a bit, but I do have to say that I have unfortunately experienced quite a lot of terrible gameplay that I would have to put down to the net code (hits not registering, warping etc), basically what some of the video's in this thread have shown.


On a side note, I recently received my Corsair Vengeance K70 keyboard (cherry mx browns) and Zowie EC1 eVo mouse from OcUK and I have to say they're both awesome. The keyboard's taking a while to get used to, but the EC1 is great, feels nicer and smoother than my Deathadder. Would thoroughly recommend them.
 
finally found the root cause for all the crashing. it's all down to firefox. once i click into joining server, i just need to close firefox then it will play rather nicely....
 
Sorry Sinserious Chase, forgot we were discussing serious business, I know what it means and there is an issue with it as I've put plenty of hours into the game since its release and experienced it myself, what I don't understand is why people are using to complain every time they die, or every time they crash etc etc and its no where near as bad as people make it out to be

Because the "netcode" is broken big time and is a "serious" problem especially for competitive play, why should we have to put up with netcode that is even worse than what it was for the bf 4 beta AND BF 3? DICE made big claims that BF 4 would have the best hit reg./netcode in the FPS gaming scene yet and they have gone the other way....

I have encountered a ton of deaths by people despite them not actually being visible on my screen at all until just about 1-2 seconds after I die, last night I was getting tons of shots that were spot on with the HMG on the tank and no hit markers....

And it isn't anything to do with my connection or PC.

Lvl cap done a video himself (and he is a pretty big fanboy of BF/DICE that never has anything negative to say) and said that he did a test with a RPG and explosive, he fired the RPG and the explosive went of whilst the RPG wasn't even half way there, that is why you get a lot of the "instant" deaths i.e. that time when you put 15 bullets into someone and they seem to take you down in 2 shots. Same with lock on missiles, the rockets seem to be able to hit you straight away, in the beta and BF 3, it would take a few seconds (depending on the distance obviously) until they would hit you....

Now tell me that isn't broken or damn annoying.

As for the crashes, I doubt that is anything to do with the netcode, but again, it is a damn joke considering the beta ran FAR better with regards to stability after the wonder patch.

Between the crashing and dodgy netcode/hit reg. I am being put of this game big time and hope DICE get it fixed soon otherwise I can't see myself bothering with it for much longer, main reason I haven't played it today as it is just too frustrating.

I have no doubt that they will fix/improve the game but the question is when???
 
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bf4 isnt fast enough too be a great comp game

the reg is okay its just boring to watch its not cod 4 or cs. its fun to play but wont be big for leagues or ladders and such cause it just isnt.

bf can do everything right but until they master how to do things like simple jumping fast and fluid and simple animations that are fluid everytime and reg that is great eg cod 4 type then it wont ever be a great comp game.
 
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The invisible walls are a joke too. Was shooting at somebody in the lift in Shanghai just after the doors opened and he too was shooting at me and nothing was registering at all.
 
To be fair... even with perfect "netcode" instances of getting shot behind walls will always be likely due to the delays in processing and retrieving data to and from clients and servers?

Sure PCs and data transfer (especially) are extremely quick, but they're will always be delays and "timing" differences.

I think the guy everybody was having a go at has a valid point. There's lots of talk about"netcode" as being this single entity that dice needs to "fix" which is a gross underestimate of the problem.

There is lots of talk about battlefield having "derp" client side hit detection without fully understanding what this means. If you use a pure server side method as the half life mods did in the very early days, you had to lead your targets and aim ahead of players to try and predict where they were on the server, and not on your screen.

As the game went on, they moved away from a purely server side hit detection and by CS 1.6 had a hybrid system with Client side hit detection and a lag compensation system that meant players could gain hits by aiming at an interpolated player position, one that the client had drawn saying "the other player should be about here" and letting players kill the interpolated position, rather than purely the servers view of where the player is. This is what caused the huge ex_interp storm back in the day.

The beauty of the system in 1.6 was that it featured a customisable experience, allowing the client to choose both how often it sent updates and how often it received them, meaning players with very good connections had an almost perfectly in sync view of the player positions compared with the servers.

This is why CS 1.6 "net code" was so good because most players upped their update rates to much higher values than stock values which were designed for medium or poor quality connections.

When talking about interpolated player positions, This is what the network smootingh slider adjusts, the amount of interpolation that the client does in player positions, but it stops short of allowing you to send or receive more updates which is what's needed to allow a really great experience. But it's not easy to make it work which is why few other people other than valve have done it

The invisible walls are a joke too. Was shooting at somebody in the lift in Shanghai just after the doors opened and he too was shooting at me and nothing was registering at all.

My theory here is that this isn't net code, just plain good old fashioned lag. But lag on the servers part rather than yours. If the servers are crashing every other round, it would be no surprise if we were told that the servers were struggling to keep all the clients updated trying to handle whatever software defects are causing them to crash so often
 
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