Can't install the inf for XL2420T - 3rd Party inf does not contain digital signature information!?
Thanks for your reports. Most of the testimonials I've gotten are for the ASUS, since apparently turning on LightBoost on the ASUS has a bigger impact than turning on LightBoost on the BENQ does.
Some preliminary tests show true measured MPRT ("Motion Picture Response Time") measurements improving from 7.7ms to 2.0ms on the ASUS VG278H (almost a ~75% reduction in motion blur relative to non-LightBoost 120Hz), but on the BENQ, the MPRT was already 2.2ms and improves to 1.0ms on the XL2411T (only about a ~50% reduction in motion blur relative to non-LightBoost 120Hz)
Windows 8?
Pretty much inline with what I found then - the difference from almost 8ms down to 2ms would be very apparent (average person can detect a change in light levels lasting around 1/200th of a second) - but very few people would notice changes once you go below ~2ms (only top fighter pilots, etc. able to detect differences at around 1/500th).
Trying this out on my XL2420T.
Colours take a but of a hit seeing as you lose some control over the monitor at a hardware level.
Going to fire up a game now and try.
Yes, we've noticed that this is a LightBoost artifact; colors do degrade somewhat. It's more a problem at the Windows Desktop than in the videogames. Personally, I love the zero motion blur effect. All the blurring/trailing/ghosting/coronas completely disappear too on the XL2411T, while having zero motion blur!I agree, they go slightly washed out / as if a very very transparent grey film has been put on the screen. I personally don't really notice the difference, I've never noticed the blur. I'll stick to having my colours there
Very impressive.This is the result: http://i.imgur.com/9P50U.jpg
Yes, me too. We're finally getting CRT-quality motion scores today with the BENQ XL2411T in LightBoost mode, in true motion tests. This is unprecedented for LCD!I also did the readability test and was able to read rather easy upto level 24. At 25 it was going so fast I was only able to read the first 5 characters. I then tried the maximum of 30 and the text was still readable, however, because of the speed my head/eyes were unable to follow the text, it was still readable though.
Same here too, it really helps "Scout" in Team Fortress 2. THe Quake Live players on esreality forums are really buzzing about this monitor too. (Especially big wide-open spaces, like black-sky areas, where you have to shoot faraway enemies. They're motion blurred if you turne too fast, but there's no motion blur with a LightBoost monitor)in BF3 my scores definitly are improving. Especially in close combat circling around enemies. I'm able to keep on focus, where it used to blur all. GREAT! Also spotting foes from the corner of your eye when running, flying or driving improved a lot.
If you bought the 3D kit and have already been gaming with 3D stereoscopic using 3D Vision 2, you might have already had LightBoost enabled (unless your monitor said LightBoost was not enabled) -- and long had the zero motion blur effect already. So it's possible you're already used to the effect already, and see no improvement by following my instructions.I now have the BENQ 20t & a 3d vision 2.0 kit but really I am unsure if it is working - how can I tell? I see the lightboost option is now enabled in the monitor's OSD though.
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P.S. While we're talking about BF3, can you copy-and-paste your entire post into this Battlefield 3 Forum Thread that talks about LightBoost?
http://battlelog.battlefield.com/bf3/forum/threadview/2832654625402301151/