Question -- when you say this, is this a monitor artifact that shows up? Or is this a videogame bug with LightBoost?Well I tried this using a 580gtx and benq 2411t, and all i can say is NO THANKS! After 5 mins my head ached but I thought i might get used to it, I did a bit but the deal breaker was well I think it was input lag. I play a lot of cs source and with lightboost on the hit boxes/models were all wrong.
Question -- when you say this, is this a monitor artifact that shows up? Or is this a videogame bug with LightBoost?
Either way, LightBoost is not for everyone (some hate it due to flicker, people who disliked a CRT even at high refresh rates) but clearly, some people love it! (especially long-time former CRT gamers)
If you bought the 3D kit and have already been gaming with 3D stereoscopic using 3D Vision 2, you might have already had LightBoost enabled (unless your monitor said LightBoost was not enabled) -- and long had the zero motion blur effect already. So it's possible you're already used to the effect already, and see no improvement by following my instructions.
A good way to test is PixPerAn, a utility at prad.de -- see
http://www.prad.de/en/monitore/testsoftware/pixperan.html
Turning on/off LightBoost makes a major difference to the moving car.
(Warning: PixPerAn doesn't run smoothly under Windows 8)
Intentionally turn OFF LightBoost (make sure monitor OSD says LightBoost is off), test PixPerAn, then:
Intentionally turn ON LightBoost (make sure monitor OSD says LightBoost is on), test PixPerAn again.
(Another good test is the window-drag test, especially noticeable if using a gaming mouse)
Turning off LightBoost is disabling the stereoscopic checkbox in nVidia Control Panel. (Sometimes you have to enable it again, then disable again in two cycles, before it "takes").
I'm not -- I know LightBoost is not for everyone. That said, many people agree that this is an under-advertised feature.The lack of 'noticeable' trailing in-game whilst using Light Boost is absolutely great, no doubt, and yes it's better than anything the other 120Hz LCD's can provide - but i'm not sure that you should be selling it as a feature that's for everybody, because without it...
It depends on the type of gameplay. Close combat? Snipering? Fast scout in TF2? Sometimes the lack of motion blur gives you a bigger advantage (e.g. faster human reaction time by 100-200ms, because you could identify many tiny far-away snipers faster and shoot them faster, without stopping moving) than the input lag. Circle strafing a far-away enemy using super-fast run? Shooting multiple far-away snipers? Shooting without stopping turning first? Certain tasks LightBoost excels, and give you a massive reaction time advantage (hundreds of milliseconds faster reaction for certain tasks). However, for other tasks, the 2-3ms less input lag is more important. It's a give-or-take thing. Also, it is important that LightBoost often forces VSYNC ON, so you get unexpected input lag, it behooves upon you to make sure you've eliminated all other sources of input lag first, before making a final judgement whether LightBoost gives you a gaming advantage or not.The reason why it's still a hugely successful gaming monitor, potentially the best, is it's extremely low input lag. PCM reports that the BenQ XL2411T has it's lowest input lag whilst running in 144Hz, and you're forced to use 100 or 120 to utilize lightboost technology. I don't know of a single top competitive player that would sacrifice the lowest input lag to use such technology, even with a difference of just 2-3ms.
If you disliked CRT, you will dislike LightBoost. The flicker is similar, if you're not a long-time CRT gamer that likes the zero-motion-blur of CRT. In today's century, some gamers here may never used a computer CRT monitor and may not be familiar with the motion blur differences of CRT versus LCD. Either way, within a month, I'll probably have a LightBoost FAQ that covers the pros and cons -- to make sure people are educated about the pros and cons of LightBoost. The good news is LightBoost is an optional feature that can be turned on/off, and that LightBoost monitors happen to be 120Hz monitors that are better for gaming than 60Hz anyway, so the risk of buying a LightBoost monitor (untested) is lessened by the existence of the other advantages.If he does buy into it and it causes him headaches
You can turn off VSYNC while having LightBoost, assuming you've installed the registry file to keep LightBoost persistent. LightBoost still greatly eliminates motion blur with >120fps VSYNC-OFF gaming, so you still gain.or he owns a system that when locking FPS introduces fluctuations in said value on games like TF2 - bringing with it an effect similar to microstuttering - then what does he do?
Inu said:I can confirm this works on BENQ XL2420TX
EDIT: And OMG i can play scout so much better now in TF2, this is borderline cheating.
original post
in BF3 my scores definitly are improving. Especially in close combat circling around enemies. I'm able to keep on focus, where it used to blur all. GREAT! Also spotting foes from the corner of your eye when running, flying or driving improved a lot.
It depends on the type of gameplay. Close combat? Snipering? Fast scout in TF2? Sometimes the lack of motion blur gives you a bigger advantage (e.g. faster human reaction time by 100-200ms, because you could identify many tiny far-away snipers faster and shoot them faster, without stopping moving) than the input lag. Circle strafing a far-away enemy using super-fast run? Shooting multiple far-away snipers? Shooting without stopping turning first? Certain tasks LightBoost excels, and give you a massive reaction time advantage (hundreds of milliseconds faster reaction for certain tasks).
[...] (Note: I've heard it's very difficult to turn off VSYNC with LightBoost enabled, so I'll try to hunt down a new set of instructions for this; keep tuned) Bottom line:
While LightBoost does not benefit everyone, it is an excellent and very unadvertised optional feature in otherwise good videogaming LCD monitors. You can still turn the feature on or off.
Cheers, already a member there. I needed TX one though, my quest continues....
To the contrary -- we are both right for different reasons. I understand where you're coming from, but remember that the priorities depends on many variables -- as I've already said (e.g. game, game play style, person, game operation, etc.) Even you can agree that different people play video games in very different ways. Some people never circle strafe, others do. (to give one example). The advantage of certain gameplay tactics may be a "few ms" faster brain response, a different may have "a lot of ms" faster response with no blur, other gameplay may make no hoot of a difference and depend more on input lag. Remember, gameplay reaction time is the whole chain including the human brain too.but i think what you're missing is the feature that everyone wants from CRT monitors before zero motion blur, 0ms input lag, and i fail to see how the two are related. I love this effect, but in my opinion you have the priorities in the wrong order.
Thanks. It's certainly an under-advertised feature!Each to their own, keep up the good work with spreading this tweak.
Have you had problems with CRT videogaming back in the day; and have had sore eyes from gaming for long periods on CRT? I'm finding that I'm seeing no difference in eyestrain for me, but then again, I was never bothered by CRT at high refresh rates (at least 85Hz). LightBoost is not for everyone, as it does bring certain disadvantages. A possible solution is a higher-strobe-rate (higher refresh rate), such as 144Hz or even 180Hz or 240Hz (though that would require a lot of GPU!)I fear the strobe might have some longer term exposure issues also. I walked away from a BF3 game the other night and had huge green patches in my vision.
Interesting observation -- could interaction with the LCD inversion, interaction with the LCD refresh pattern, or uneveness in LED illumination during short strobes. I should test the Asus VG278H (which I have too), to see if the same thing happens on it.I have noticed the lighting levels are a bit off with lightboost actually; in particular the lighting becomes more uneven. Below are some pics from a backlight bleed test on my new screen (if anybody has any comments on the level of bleed, go ahead, I don't know what I'm doing).
Have you had problems with CRT videogaming back in the day; and have had sore eyes from gaming for long periods on CRT? I'm finding that I'm seeing no difference in eyestrain for me, but then again, I was never bothered by CRT at high refresh rates (at least 85Hz). LightBoost is not for everyone, as it does bring certain disadvantages. A possible solution is a higher-strobe-rate (higher refresh rate), such as 144Hz or even 180Hz or 240Hz (though that would require a lot of GPU!)