Best headset for VR gaming experience - Vive PRO 2 or Valve Index?

yeah you are right on all counts. the controllers are the poor man's (probably should say persons these days ;) ) oculus touch

the batteries are steep but I think I paid £30 for 8 batteries with a charger.. and the batteries are good for other stuff too. it's a shame they could not get 1.2vnreglcharables working. some people claim they work ok you just have to ignore the low battery warning.... but given the tracking as already not quite on a par with my quest 2 personally I don't want to be wondering if it is dodgy batteries if ever my controller tracking is off a bit.
we didn't get the insane fire sale prices of the G2 in the US on black Friday. if we had of done I think it would have been a no brainer purchase for anyone even remotely interested in PCVR.

whether that is HP clearing stock either for a new G3 revision (great news) or they are pulling out of VR (terrible news) I don't know but I can't imagine they were even breaking even on those US black Friday prices
 
I find it impossible to justify spending £682 on a two year old G2. Yes the resolution is great but the lenses are rubbish with a tiny sweet spot and the cable although improved is still causing issues.

It's crazy how little VR headsets have actually improved. My Rift S is yet to be replaced and I have no idea when it will. I'm only interested in PCVR and there is nothing concrete on the horizon.
 
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I find it impossible to justify spending £682 on a two year old G2. Yes the resolution is great but the lenses are rubbish with a tiny sweet spot and the cable although improved is still causing issues.

It's crazy how little VR headsets have actually improved. My Rift S is yet to be replaced and I have no idea when it will. I'm only interested in PCVR and there is nothing concrete on the horizon.
I think it's the Vive Pro 2 for me.. I'm new to PCVR and want to enter @ the top end.
 
I find it impossible to justify spending £682 on a two year old G2. Yes the resolution is great but the lenses are rubbish with a tiny sweet spot and the cable although improved is still causing issues.

It's crazy how little VR headsets have actually improved. My Rift S is yet to be replaced and I have no idea when it will. I'm only interested in PCVR and there is nothing concrete on the horizon.
wow is that how much the G2 costs now? I got mine on launch day for £520 and then got a further £50 rebate on top of that as well for some reason (can't remember why)
I had all sorts of issues with the V1 cable on my AMD chipset motherboard but the free replacement V2 cable has been flawless.
 
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Eh ? I use panasonic 1.2v rechargeable batteries
like I said some get on ok with them but officially they are not supported and given the issues some have with the tracking it's just 1 more thing to worry about. if they work for you however then bonus .....(unless of course this is one of the improvements for the version 2 G2.... but if it is it is the 1st I have heard)
 
I think I'll go with the index controllers with the Vive Pro 2 headset as I would like to have the best visual experience. It would be nice to try them both to find out which one feels/works the best. I'm surprised that there isn't a clear contender at the moment.
That's what I run, the only real downside to this combination is the cost and the VP2 fresnel lenses, to get better visuals you're really talking about a Meta Quest Pro or a Varjo Aero right now both of which have less FoV than the VP2.

I've not warn a MQP yet its supposed to be great visuals, not sure how you would solve the 2hr battery life issue for gaming though that could be a problem. Unless you already own lighthouse base stations you should probably try to see a MQP before making a decision would be my advice, but discount the Index as visually headsets have moved on now.
 
IF you went Quest pro with index controlls you could pull back some cash selling the quest pro controllers (I question if you really need index controllers if you have them btw). but iirc the quest pro controllers are fully compatible with the quest 2 and with their improved self tracking I reckon you will have no probs selling them to quest 2 users who want stilghtly better controller tracking
 
IF you went Quest pro with index controlls you could pull back some cash selling the quest pro controllers (I question if you really need index controllers if you have them btw). but iirc the quest pro controllers are fully compatible with the quest 2 and with their improved self tracking I reckon you will have no probs selling them to quest 2 users who want stilghtly better controller tracking

From what's reported the index aren't any better at tracking, and with the lighthouses probably more expensive, a lot more hassle and not portable.
 
Index controllers aren't massively better than the Quest 2 controllers in actual use, let alone Quest Pro controllers.

The finger tracking on the Index is nice but hardly any games use it, and the grip mechanic and pressure sensor tend to be frustrating in lots of games, as you accidentally drop or grab things. Not many games get this right. The grip button on the Quest controllers works better and provides better feedback.

Also the button and stick layout isn't comfortable for me without adding 3D printed grip boosters. The hand strap is nice, but you can get third party ones for Quest controllers.

I've even seen reports that the Quest Pro controllers are better than the new PSVR 2 controllers.

Let's face it, basestation tracking is now a dead-end technology and most headsets are now going for inside out tracking. Even Valve Deckard is rumoured to use inside out tracking.
 
I haven't tried Quest Pro yet for PC gaming (got one for Christmas) but on an initial test in standalone mode to make sure it works, the clarity of the lenses and screens blow away any other VR system I've tried, and the controllers feel to me like the ultimate version of the original CV1 controllers with tracking as good as my old three sensor CV1 and Index, but with far better haptics and no tracking rings to get in the way of reloading mechanics.
 
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Index controllers aren't massively better than the Quest 2 controllers in actual use, let alone Quest Pro controllers.

The finger tracking on the Index is nice but hardly any games use it, and the grip mechanic and pressure sensor tend to be frustrating in lots of games, as you accidentally drop or grab things. Not many games get this right. The grip button on the Quest controllers works better and provides better feedback.

Also the button and stick layout isn't comfortable for me without adding 3D printed grip boosters. The hand strap is nice, but you can get third party ones for Quest controllers.

I've even seen reports that the Quest Pro controllers are better than the new PSVR 2 controllers.

Let's face it, basestation tracking is now a dead-end technology and most headsets are now going for inside out tracking. Even Valve Deckard is rumoured to use inside out tracking.
Let's face it.. at the moment the state of PCVR gaming is a mixed bag of proprietary technologies which are still, dare I say, just shy of a beta project.

I think, give it another year or so, it should be the golden age of PCVR gaming? That's just a guess, but it's the general feeling I get because no one can really agree at the moment which is the VR set is the one to get.

I'm just trying to get the best possible experience with first person shooters and FPV SIM games.

I agree, wireless headsets are the future with inside out tracking and removal of base stations..

But as it's been mentioned, battery life isn't quite there yet.
 
Battery life can be extended with an add-on battery which can be attached to the headset, clipped to your belt or stuck in a pocket with a short lead. Or when using a link cable to a decent USB C port it can charge while playing enough to extend playtime by hours.

I will say though that the one thing that would absolutely cement the Quest Pro as a 'proper' PC VR headset would be a display port connection, as that provides the sharpest image and doesn't have any encoding overhead that the Quest's USB link does. Unfortunately even the Quest Pro doesn't have that, though it does support WIFI 6E which could improve wireless PC VR.
 
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