That is the same for me. I can't tell if a driving game is 30 or 60 FPS but I can sure as hell spot when its not stable.
Play Grid on a good PC, then play it on a console.. Then come back and say the same thing. Thanks
That is the same for me. I can't tell if a driving game is 30 or 60 FPS but I can sure as hell spot when its not stable.
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MGS4 / Gears both do an excellent job with cinematics and camera shake... But still are only 30fps... Imagine how much better they'd of looked at 60fps.. And believe you me, had the developers had the extra horse power they'd of done it.....
Play Grid on a good PC, then play it on a console.. Then come back and say the same thing. Thanks
Poor example Kreee, since the FPS limit has a direct change to the way the physics of the world is represented. Thats why people play particular FPS limits (either 125 or 333) since it alters the physics to allow them to do higher jumps and the like...
Mine has to be Wii Sports - its like photo-realistic...
ps3ud0![]()
MGS4 / Gears both do an excellent job with cinematics and camera shake... But still are only 30fps... Imagine how much better they'd of looked at 60fps.. And believe you me, had the developers had the extra horse power they'd of done it.....
No they wouldn't, they'd have made it more detailed but still 30fps I bet.
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Who cares. They both run great and look stunning at what ever frame rate they're running on. This 30fps vs 60fps argument is stupid. Stop being such a frame rate *****.![]()
Really why is it then that the demo for MGS4 (and Motorstorm, comes to think of it) that Sony were producing way before the game came out where shown at 60fps... Everyone including myself were picking up their mouth off the floor... Unfortunately when push came to shove, it was all a little too much for the PS3 so they locked it in at 30fps.
30FPS games are fine, as long as the framerate is constant. Even at higher FPS, when it starts jumping about is when you get problems.
PGR4 is a solid 30FPS, and is as smooth as anything.
The eye doesn't see in terms of frames.
How many FPS you can perceive is variable and depends on:
What type of motion you're viewing.
What kind of device you're viewing it on.
And many other factors.
Your second comment is the perfect response to your first. I can't believe you could be so naive about this =/
I can very easily tell the difference between 100 and 200 FPS, and so could anyone else.
I can't - it was a state-issued PSA to combat dumb absolute statements being made about FPSCan you edit that to a normal size please.
Going by memory, I think they were both 60. A lot of the Mega Drive/SNES games were 60.