Soldato
You definitely can't do pcvr on apple's vr yet, you can't do anything. It's not best in class for anything since it doesn't exist for the public.
How? How much will that cost? Will Big screen cash in another £100-£200 for the bespoke gasket?
VR is in such a messy direction. We don't even know if Valve will be using base stations for the INdex 2. There is a potential someone will buy base stations, index controllers and a big screen VR headset - only to find out Valve have mastered inside out tracking. which means you're stuck with abespoke made VR headset and gen 1 pre-historic (by that point) sensors.
VR is in such a weird place. Part of me thinks buy a PSVR2, enjoy the experiences on there and hopefully by the time you've burnt through the VR library - PCVR will be a bi more standardised.
The issue with that is... I'm sure I could burn through PSVR2s exclusive library in a month (max!).
I'd go as far as to say the Big screen's price tag makes the Apple VR headset look cheap.
-Better displays
-On board processing
-Top class audio
- Top class OS/Software
- an actual laptop grade processor on the headset
- best in class pass through
- motion controls best in class
etc. etc.
Now of course, its a poor comparison as the APple headset can't be used for PCVR as of right now - but from a hardware perspective, the £1.2k vs £3.5k ... is very apparent in why its so much more, and dare I say the Apple VR headset should be more MORE expensive given BGS's price tag.
There is just so much lacking, for such a high price tag on the big screen. I think its hard to digest and argue from a value proposition how poor it is and how quickly i will become outdated potentially. I can only imagine their profit margins per headset must be very high to mitigate any risk. And the glare on it does not look promising too!
lol what?
Ok the Apple has better displays than the Bigscreen. That's about it.
-On board processing, who cares if you're a PC VR gamer. Apple has avoided talking about gaming on the Vision Pro, so that clearly shows what their priorities are.
-Top class audio, literally a $40 pair of airbuds that you plug into the USB port on the Beyond is going to be far better audio than any HMD audio.
-Top class OS/Software, ya that's worthless for the PC space and PC VR.
-Laptop grad processor, once again more heat/power/weight that isn't needed for PC.
-Pass through has very limited appeal for PC VR gamers.
-Based off hands which once again won't work with PC VR ever most likely.
Literally comparing apples to Oranges with a Beyond vs Vision Pro.
lol what?
Ok the Apple has better displays than the Bigscreen. That's about it.
-On board processing, who cares if you're a PC VR gamer. Apple has avoided talking about gaming on the Vision Pro, so that clearly shows what their priorities are.
-Top class audio, literally a $40 pair of airbuds that you plug into the USB port on the Beyond is going to be far better audio than any HMD audio.
-Top class OS/Software, ya that's worthless for the PC space and PC VR.
-Laptop grad processor, once again more heat/power/weight that isn't needed for PC.
-Pass through has very limited appeal for PC VR gamers.
-Based off hands which once again won't work with PC VR ever most likely.
Literally comparing apples to Oranges with a Beyond vs Vision Pro.
That's much lower than the Crystals afaik, read about several people running that at lower than native resolution in order to get enough fps, which negates the purpose of using a high res hmd imo.I've been asking the bigscreen team for months about the steamvr render resolution. They never answer the question, but some of the early beta testers assured everyone they'd managed to get a 1:1 mapping at 2560x2560.
Anyway, it's a load of crap. I spoke to MRTV yesterday who has the final revision, and he checked for me. It's 3292x3292, so slightly harder to run than a G2 or Pico4.
No idea why it's been such a guarded secret.
That's much lower than the Crystals afaik, read about several people running that at lower than native resolution in order to get enough fps, which negates the purpose of using a high res hmd imo.
Looks like it's going to be a really good hmd with the best form factor yet, if only it had wireless capability....
Adjustable IPD and a universal face gasket would have made this a great headset but I feel it’s just too niche the way it is.
This got me even more excited about BSB. Shame that the OpenXR implementation with this does support eye tracked foveated rendering, but at least it’s on the roadmap!