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- Joined
- 31 May 2011
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- Central Scotland
is this another pointless thread set to disappoint? I refuse to read any posts just need to know should I bother.
I would answer, but you wouldn't read it
is this another pointless thread set to disappoint? I refuse to read any posts just need to know should I bother.
That doesn't sound too good to be honest.
Scope creep is trashing it, they should just stick to remaking HL1.
The game design is already there, and the engine as well. How hard can it be?
That doesn't sound too good to be honest.
Scope creep is trashing it, they should just stick to remaking HL1.
The game design is already there, and the engine as well. How hard can it be?
But seriously, again? How many times have they said "oh it'll be out this year" and then - surprise - it isn't.
Just once actually.
It reads like they feel the original gameplay mechanics are now dated and gamers attention spans are not like they were so I am fearful of what "modern" changes to the gameplay they will implement and what level changes would be made.
Health regen? - lol
It reads like they feel the original gameplay mechanics are now dated and gamers attention spans are not like they were so I am fearful of what "modern" changes to the gameplay they will implement and what level changes would be made.
Health regen? - lol
Xen Engine Public Release
We have patched the latest version of the Xen Engine and released it to everyone. Please let us know on the Steam forums if you run into any game breaking issues. As we have mentioned before, this is important to test our new features so that the Xen release can be as flawless as possible. We will probably do one more “Engine” release just before we drop Xen, in order to make sure that everything is running smoothly on everyone's machines. We want the Xen release to be as close to a simple content release as possible! Here is what is in the latest patch:
April Patch List
Fixed screen freezes / crashes on Radeon RX 3XX 4XX 5xx cards!
Fixed most dynamic shadows flickering and improved the overall quality and performance
Fixed most dynamic lights flickering on lower quality levels Nvidia GPUs (and some AMD GPUs)
CSM quality and perf improvements
Fixed CSM not working on some AMD cards
Fixed decals flickering in some maps
Fixed full screen blur when using dynamic light godrays
Fixed zombie headshots with the crossbow. Now when you headshot a zombie using the crossbow, they will no longer spawn a live headcrab.
Fixed assault points for Houndeyes
Added texture scrolling for dynamic light cookie textures
Fixed tilemap animation bug in light cookie textures.
Fixed rim lighting not working with old light entities
Fixed Phong/skin shader specular not working on static props
Flashlight intensity and range increased
Settings optimization for new deferred lighting and shadows