Black Mesa

I have high hopes for this releasing in the year of 2012.
It's their last chance, after all.


But seriously, again? How many times have they said "oh it'll be out this year" and then - surprise - it isn't.
 
I like to think that the game has been ready for ages. Its just valve thats stopped it from coming out so its given them time to put a teaser on the end of the game.


...in my dreams.
 
That doesn't sound too good to be honest.

Scope creep is trashing it, they should just stick to remaking HL1.

The game design is already there, and the engine as well. How hard can it be?
 
That doesn't sound too good to be honest.

Scope creep is trashing it, they should just stick to remaking HL1.

The game design is already there, and the engine as well. How hard can it be?

When you've only got 7-8 guys at any one time working part time, and most of them started as amateurs - extremely difficult. Building something to this quality is very very time consuming, and I feel the team deserves a huge amount of credit for their dedication.
 
https://www.facebook.com/media/set/?set=a.421333184552163.101439.391087910910024&type=1 https://www.facebook.com/media/set/?set=a.4...10910024&type=1
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...If only they could just finish the damned thing :p
 
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It reads like they feel the original gameplay mechanics are now dated and gamers attention spans are not like they were so I am fearful of what "modern" changes to the gameplay they will implement and what level changes would be made.

Health regen? - lol
 
It reads like they feel the original gameplay mechanics are now dated and gamers attention spans are not like they were so I am fearful of what "modern" changes to the gameplay they will implement and what level changes would be made.

Health regen? - lol

If they do make any changes like that i fear they will be hunted down and brutally murdered.
 
It reads like they feel the original gameplay mechanics are now dated and gamers attention spans are not like they were so I am fearful of what "modern" changes to the gameplay they will implement and what level changes would be made.

Health regen? - lol

As long as gameplay is similar to HL2, then I am very happy it. I loved the gameplay mechanics of HL2 and by comparison Crysis gameplay felt lower. :)

As for health regen, I would prefer not to have it unless they have it as a user option to enable/disable. I want the game to be challenging.
 
Xen Engine Hotfix and Public Release

Xen Engine Public Release
We have patched the latest version of the Xen Engine and released it to everyone. Please let us know on the Steam forums if you run into any game breaking issues. As we have mentioned before, this is important to test our new features so that the Xen release can be as flawless as possible. We will probably do one more “Engine” release just before we drop Xen, in order to make sure that everything is running smoothly on everyone's machines. We want the Xen release to be as close to a simple content release as possible! Here is what is in the latest patch:

April Patch List
Fixed screen freezes / crashes on Radeon RX 3XX 4XX 5xx cards!

Fixed most dynamic shadows flickering and improved the overall quality and performance

Fixed most dynamic lights flickering on lower quality levels Nvidia GPUs (and some AMD GPUs)

CSM quality and perf improvements

Fixed CSM not working on some AMD cards

Fixed decals flickering in some maps

Fixed full screen blur when using dynamic light godrays

Fixed zombie headshots with the crossbow. Now when you headshot a zombie using the crossbow, they will no longer spawn a live headcrab.

Fixed assault points for Houndeyes

Added texture scrolling for dynamic light cookie textures

Fixed tilemap animation bug in light cookie textures.

Fixed rim lighting not working with old light entities

Fixed Phong/skin shader specular not working on static props

Flashlight intensity and range increased

Settings optimization for new deferred lighting and shadows


Coming down now. :)
 
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