BRINK

jack **** marketing of any kind, be it physical, digital or viral, it could just as easily end up as a decent game that fails purely because of a lack of people playing it.

The marketing will be in stores this week onwards. The problem with physical marketing is that you only get a small window of opportunity to display the POS before another game takes the space or you rack up extensive costs from the retailers. The window for most standard titles is the week of launch. It's also pretty costly in comparison to digital media, but actually quite effective - despite it being quite old fashioned these days.

Some titles push pre-order/pre-launch to generate hype, but essentially spend heavy on pre-awareness materials/advertising which counters some of the gains.

The lack of digital is mostly due to a drip feed to the public, which can work for and against a title. If you have big money to spend and come against large competition, it makes sense to span your campaign online well in advance with lots of noise - check BF3...not out till November, but it's going to have huge competition that time of year and has to market against a huge title (COD). Brink doesn't really have to compete with anything in this genre, with only LA Noire close to it.

I've not been out of my way and I've seen adverts for Brink up on Eurogamer, MCV, Game... it just hasn't had so much PR or pointless interviews, which has left people a bit sceptical.

I'm pretty excited about this game, looks like it will be good fun and offer quite a few hours online. :)
 
I've never fired a gun, so I'm not 100% sure, but I thought just firing from the hip would be less accurate due to 2 reasons:
#1 your aiming itself is without the assistance of sights which would effect long range shooting accuracy
#2 the recoil of firing from the hip wouldn't be absorbed by your body compared to if it was resting against your shoulder


Correct me if I'm wrong, it's just a total guess.
 
^

I get really annoyed when I watch people play games and no matter how close the enemy is, they feel the need to ironsight, almost as if they don't realise they can hip fire - and often to their own detriment as they cant lead the enemy quick enough whilst aiming down the sights so the enemy runs past their fov and kills them. Hip fire works, use it!
 
Every game has Iron Sights now...

I know, and it sucks. Cue slow movement, spammy gunfire and luck based gameplay. Playing something like Bad Company or CoD after years of RTCW and ET is like bowling with the inflatable bumpers up.

However, I like the look of everything else in Brink and am really looking forward to giving the new movement system a go.
 
hmm kinda looks fun not too serious but not seen much advertising and cant say ive heard people raging about it or waiting for it.

player base will be a killer for this . most will stick to cod.

hopefully a demo out before release if its decent then may give it a go
 
I've never fired a gun, so I'm not 100% sure, but I thought just firing from the hip would be less accurate due to 2 reasons:
#1 your aiming itself is without the assistance of sights which would effect long range shooting accuracy
#2 the recoil of firing from the hip wouldn't be absorbed by your body compared to if it was resting against your shoulder


Correct me if I'm wrong, it's just a total guess.

Nah that's right.

Really annoys me when people shoot shotguns from the hip in games & movies!

Actually i remember watching the two fat ladies (TV cooks) and they where out pheasant shooting one of them was shooting from the hip and hitting the birds.

I was quite surprised. Not tried it myself, don't fancy dropping the gun after the first barrel goes off to have the second one take out the back of my head.
 
I'm looking forward to the free running quite a bit. The tech demo stuck in my brain a few years ago, which was pretty impressive and very fluid.
 
Eh my NUS student discount doesnt apply to brink =/ how did you get it?

Umm just added it to my basket, clicked the button that said "NUS Student?" or something similar, put in the 18 digit number, voila.

Sold out there now though I think
 
#1 your aiming itself is without the assistance of sights which would effect long range shooting accuracy
But in a game this makes no sense because you aim with the hud crosshair, you should always have a perfect shot if your crosshair is lined up with the enemy.

Shots becoming more accurate when you look down the sight in games is just weird and wrong.
 
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