Building Oblivion

Good mod that alt start by ship. Nice variety of starts you can choose. Decided to start again using a pure thief who used Alchemy for poisons to kill things so I opted for a wealthy Alchemist (Academic, Other) which starts me off with a set of Apprentice alchemy gear.

Only strange part was when I headed to the waterfront to wait for Armand and was randomly interrupted by a Conjurer who attacked me in the middle of the waterfront ><
 
Yes, will see how it's going once all the graphics stuff is done and i've hooked up the shaders - then take grass distances & such beyond normal distances and do some more ini tweaking. Going too run a lot of these mods through PyFFI this weekend also, optimise the meshes which should help framerates.

I would knock down a lot of the settings mate. Its not your cant run this game. Its just this game is very buggy and never like max settings. Turn down shadows. turn off self shadows, Drop a lot of the sliders down to 50s and your fps will stay nice and high.
 
I thought FSX was super-nerdy in its modding but TESO leaves it in the dust. Probably the most enthusiastic mod community out there. I dont play Oblivion but I used to and I remember the fantastic mods like Qarls Texture Pack. Constantly amazed by the amount of work put in by people and they then give it to us free...Props to them I say!

One of the most fun mods ever was a bow & arrow tweak that gave them RIDICULOUS power. Cant remember the name but it had this kinda effect:


Bwahahaaa :D
 
Gotta say that looks very tedious... the sort of thing that would keep you amused for 5 minutes before you quit and either didn't play the game again or removed it.
 
The arrow thing looks ridiculous.

I would knock down a lot of the settings mate. Its not your cant run this game. Its just this game is very buggy and never like max settings. Turn down shadows. turn off self shadows, Drop a lot of the sliders down to 50s and your fps will stay nice and high.

The only area I have problems with is the Imperial city, particularly the docks. Steady 30fps (capped by OSR) everywhere else. I'm going to pull the Imperial city out of my better cities install and replace it with the lighter ImpeREAL city. Still need to get OBGE working for Godrays/SSAO/Water etc.

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D389AC9674ED354B4190172A0A66E9E21E789634
 
Gotta say that looks very tedious... the sort of thing that would keep you amused for 5 minutes before you quit and either didn't play the game again or removed it.

Its just meant for a bit of fun if you just wanna tramp around havin a blast. You can always unequip and go back to the default "serious" weaponry anytime :D
 
sldsmkd said:
The only area I have problems with is the Imperial city, particularly the docks. Steady 30fps (capped by OSR) everywhere else. I'm going to pull the Imperial city out of my better cities install and replace it with the lighter ImpeREAL city. Still need to get OBGE working for Godrays/SSAO/Water etc.

Note, I was getting slowdowns all over the place before optimising the core Oblivion BSA files with PyFFI - afterwards framerate was much better. Apparently the original meshes were made entirely out of triangle strips whereas it's much more efficient to use meshes. Most of the user generated stuff seems to be a lot better.

I've also tracked down the source of my crashes, a combination of the Waterfront & Anvil Docks areas in conjunction with RAEVWD/Ted4LodGen and QTP3 basically overloads the engine and causes the CTD. (city areas in the world space) - i'd imagine the Open Cities option of Better Cities also makes other areas a bit more prone to problems.

I'll be installing the non Open Cities / non Merged version of Better Cities skipping Anvil and the Waterfront, then manually improve those areas. I'll also use the Redimized + Reduced version of QTP3, and then selectively improve certain areas with other Texture Packs. There's also some LOD files that can be manually deleted from those specific areas that can help with it but i'll see if the other stuff fixes the problems first.
 
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Its just meant for a bit of fun if you just wanna tramp around havin a blast. You can always unequip and go back to the default "serious" weaponry anytime :D

I know... but its the kinda fun that always keeps you amused for a very short period of time before you either stop playing the game entirely or just delete it and forget it ever existed.

Everything you just said then sldsmkd went completely over my head :D I'm sure the next time I have a clean install (PC not Oblivion) either from a new pc or formatting this one, I'll give Qarls 1 more try and it'll still not work like it always does ><
 
Everything you just said then sldsmkd went completely over my head :D I'm sure the next time I have a clean install (PC not Oblivion) either from a new pc or formatting this one, I'll give Qarls 1 more try and it'll still not work like it always does ><

Blowing more brain cells :) While you wait for the rewrite here's some Eye Candy.

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Those sorta skins always look so out of place in the game ><

I agree, tesnexus became so overrun with those crappy mods along with the numerous argonian/khajit sex mods it was intolerable, there should be one site for "proper" players and another site for all the lingerie, and bestiality tat.
 
The arrow thing looks ridiculous.



The only area I have problems with is the Imperial city, particularly the docks. Steady 30fps (capped by OSR) everywhere else. I'm going to pull the Imperial city out of my better cities install and replace it with the lighter ImpeREAL city. Still need to get OBGE working for Godrays/SSAO/Water etc.

7D0A6338BD75AE9393C11960D0191FA12213C3E7

0098416D0A6D0E73A4AD7B3AB0EC0DE7060584C6

09C77A1D225A3BC4640357615C98FAAC1A758128

D389AC9674ED354B4190172A0A66E9E21E789634


Trust me before you do try what i said. I too had the same issues and dropping a number of settings help. The settings you drop will not affect your graphical experience and you will keep open cities.
 
Trust me before you do try what i said. I too had the same issues and dropping a number of settings help. The settings you drop will not affect your graphical experience and you will keep open cities.

Don't quote images :) It's a bug in Better Cities - there's a big thread about it on Tesnexus. Humour me on this ;)
 
Is there something that can extend the distance that grass and trees are rendered? If i try to change the ini file beyond 8000, 7000 then the grass starts to 'pop' in rather then fade in and it's very annoying and to top it all off it doesn't actually seem to extend the distance of the grass!
 
Is there something that can extend the distance that grass and trees are rendered? If i try to change the ini file beyond 8000, 7000 then the grass starts to 'pop' in rather then fade in and it's very annoying and to top it all off it doesn't actually seem to extend the distance of the grass!

This is the only thing that I hate about the Oblivion (and looks like Skyrim) engine. It's all very well rendering the mountains all the way to the horizon, but most of it is flat land with no foliage and just a few trees. What's the point in standing on a tall vantage point to look at the scenery only to see flat, coloured land? :( I WANT GRASS DAMNIT.
 
*has grass set to zero view distance*

I know what you mean. Landscapes does look a bit dull without grass but it is just incredibly intensive and then you get the odd time you're wandering around trying to find a corpse in long grass... no I just got rid of it.
 
Don't quote images :) It's a bug in Better Cities - there's a big thread about it on Tesnexus. Humour me on this ;)

Fixed my crash to desktop(s) I hope, I did a bunch of Fast Travels to and from the suspect areas and nothing fell over. There were two specific areas of Better Cities that caused an overload on the Engine which is somehow related to a combination of Better Cities, RAEVWD & QTP3. None of those mods were particularly at fault, it's just the combination.

To fix this I installed QTP3 Redimized, and then a modified version of QTP Reduced for the Redimized version (just the Lite level).

I installed Better Cities, but chose not to use the merged plugins or open cities options. I installed all areas except Anvil and Imperial City Waterfront and corresponding FPS patches.

I then improved Anvil by installing:
Pretty Anvil (city only)
ImpeREAL unique castles for Anvil
** these are the core mods Better Cities is based on, Pretty Anvil (docks) causes the same CTD so i'm running this Vanilla.

I improved the Docks by installing
ImpeREAL city - waterfront
** again this is the core of Better Cities, it's missing a couple of shacks and the Elven boat. I can live with that.

I will next add in the two new lands, and some new areas and test for stability but it's looking much better so far. I have all of the character improvement mods ready to go in, but they never hurt stability then it's just a case of tuning the shaders and adding in some gameplay stuff and it should be done.

I'm getting ~30fps (capped by OSR) everywhere except the Waterfront currently - but even a Vanilla install has terrible framerates there. This is with all sliders maxed (except self shadowing which looks awful).

Gameplay wise i'm going to look at putting in either Oblivion XP or fGCD and bug fix type mods. I may put in Francescos mod also, but undecided on this as it doesn't really fix the level scaling issues I have with the game and unbalances it a lot.

Sadly there isn't an overhaul I like. Maybe i'll go look at Levelled lists and see about making specific kinds of caves support specific level ranges - i.e. a Bandit cave always scaling between level 5 & 15, the Wilderness capping at level 5 or something. Make it more like Morrowind (except for Cliff Racers!) so some places will destroy you if you go in too early, and other places just being trivial if you go in too late. Oscuros does this, but changes far too much in addition.
 
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I agree, tesnexus became so overrun with those crappy mods along with the numerous argonian/khajit sex mods it was intolerable, there should be one site for "proper" players and another site for all the lingerie, and bestiality tat.

:(

I thought that skin was fine, could use some simplification maybe but fairly fitting for a Pirate / Swashbuckler. All that bondage / fan service gear has no place in my game tho.
 
It still sticks out like a sore thumb, though tbh I think thats more related to the pretty abysmal looking default skins than anything else. They always look so drab and just... dull.

Doesn't help that I seem to have picked up a mod somewhere that also made it into a nude mod so all the body skins look ridiculous and don't match the head at all. Argonians in particular look ridiculous.

Seems I'm having problems with some items in game atm. Some new weapons and armour thats been added doesn't seem to be working properly and is giving giant exclamation marks instead. I don't recall seeing it before... wondering if theres something I need to sort out in OBMM/Wrye.

Not to mention inside some dungeons the enemy spawning is getting ridiculous. Its REALLY getting stupid on the Thieves Guild line. For Springheel Jack I've got to kill about 15 enemies inside his tomb. Vampire Initiates and higher ranked vampires. Shadow Wolves. Boneflayers. Once I get tired of the game this time I'll probably wipe it clean.
 
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