Building Oblivion

Nice work and good guide, any chance of including one of the big mods like OOO, could probably figure it out on my own, but theres no harm in asking for it

Adding in just OOO is fairly trivial really since you'd just follow its instructions. Its when you start adding in multiple large scale mods like FCOM that things get complicated. Also think he was trying to leave gameplay mods out of it since most were just graphic and stability enhancements which just improve the look rather than how it plays.
 
Nice work and good guide, any chance of including one of the big mods like OOO, could probably figure it out on my own, but theres no harm in asking for it

Like Evilsod said, this is really just about making the game look better and not crash so much. I didn't want to drastically overhaul the gameplay or balance of the game. Note some of the mods I suggested either have OOO compat mods build in (that were disabled) or you need to hunt around for them. Boss is helpful for tracking these down.
 
I'm guessing the 4gb patch wont work on the Steam version as it would modify the checksum of the exe?

As far as I can tell it doesn't affect Steams operation, Git notices the file changing to 64bit but not Steam changing it back - maybe Git just saw it as a file reversion *shrugs*. Don't have a disk based install to test it against. Most likely just hitting the limits of the Internal memory manager.

Have been playing it all day on my laptop with 8600GT 256MB with smaller texture packs, and exactly the same mods (minus LOD) and it hasn't crashed once.
 
Oblivion seems to be one of the games that Morphological filtering works nicely on. Most the jagged lines are gone, no real performance change, and little or no blur (that I can see so far).
 
i've ran into another problem :p

because of all the extremely high res textures being used my video memory on my gpu seems to be thrashing abit causing the gpu to idle inbetween processing it or whatever its doing causing me to get low gpu usage and lower framerates, any idea how to fix this?
 
If you are using Really Almost Everything Viewable When Distant 1.9, try turning that off. Even on my unlocked overclocked 6950 2GB it kills the FPS.
 
Great guide.i've reinstalled oblivion with some mod,running great apart from outside it seem capped to 30fps anyway to remove this
have following mods installed
obscuro
quarls
unique landscapes
natural enviroments
enchanced veg
enchnaced water

zia
 
Stutter Remover caps it at 30FPS, if you go into \Oblivion\Data\obse\plugins, you can edit sr_Oblivion_Stutter_Remover.ini and change Maximum FPS to 60
 
not got raevwd on at the moment because it kills my fps too much but i think the problem is either with video memory or just the fact that the engine isn't made to cope with this much and all the scripts, ect
 
I dialled down the texture sizes in the original guide as it was stretching the game to its limits and causing instability.
 
Ive messed up and outside of a city i move incredibly slow.

How do I use Git to go back to original state?

edit: found out how no worries.
 
Restarted the mod and everything is fine except the characters dont have eyes? :S

Anyone know where I might of gone wrong?

I havnt done the Distance mod, clock or castle mod but everything else.
 
I would love to give this ago but I played Obv to destruction and despite this guide I just know it wouldn't do it for me.

Super effort though. I can believe how much time this must have taken, there are just SO many mods out there.
 
Restarted the mod and everything is fine except the characters dont have eyes? :S

Anyone know where I might of gone wrong?

I havnt done the Distance mod, clock or castle mod but everything else.

Not seen anything like that before. Ren's pack might change it (but not sure if it does eyes?). DK Imperials and the Lineage Elves change eyes, but those are limited to the custom races.

Try rebuilding your Bashed patch and read through what BOSS says, you might have 2 conflicting mods.
 
Ive messed up and outside of a city i move incredibly slow.

How do I use Git to go back to original state?

edit: found out how no worries.

For others who want to know:

Delete everything but the .git folder.

Code:
git reset --hard

That will take you back to your last commit. Going further back in time, it's probably easier to use the GUI.
 
Personally gameplay mods are a priority but this is a great guide for prettifying.

One thing I'd say is that anyone new to modding shouldn't be too put of by this:

'Modding Oblivion is not for the faint hearted, you can very easily make the game into a bigger unstable mess than it already is.'

Personally I think Oblivion is pretty easy to mod. I knew very little about it but I had little trouble installing scores of mods. Of course you can have issues but as the O/P has pointed out, there are great tools available.

Also...wouldn't it make more sense to steer clear of Steam or are there no real issues with modding that version?
 
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