Building Oblivion

I have now run into a problem, and an annoyance.

The problem is that when I previously followed the guide everythign worked and when I waited for a reasonably long period of time anywhere the game would load at the end of it, resulting in all the people going to the right places. Now when I wait the game doesn't load and I end up with havign to wait and wait and wait on people showing up where they should be.

Anyone know how to fix that? It's causing me to spend, for example, 30 minutes real time trying to get Raminus Pollus to appear.

The annoyance is that I accidentally clicked through and installed the bit that causes quest prompts to be hidden. I'm not sure how I re-enable them.

It's part of Darn.
 
Do i always need to update Git after installing a mod?And how do i do this?Like this?And running a char through the dungeon?Every time you use a new mod??Please,say it isn't so...

Finishing Up

All done installing utilities, I suggest updating Git and then running a character through the Tutorial dungeon, you'll need a character in the outside world to see the changes made.

As a reminder:


Code:
git add –v .
git commit -m 'Original Installation + Utilities'


??
 
Do i always need to update Git after installing a mod?And how do i do this?Like this?And running a char through the dungeon?Every time you use a new mod??Please,say it isn't so...

Finishing Up

All done installing utilities, I suggest updating Git and then running a character through the Tutorial dungeon, you'll need a character in the outside world to see the changes made.

As a reminder:


Code:
git add –v .
git commit -m 'Original Installation + Utilities'


??

Just run the char through once, and save. Use that as a test person to run around with. Update Git whenever you like, it's a convenience.
 
It's part of Darn.

Indeed. Think you have to just deactivate/reactive Darn to get it to do the 'initial' set up again.

You don't have any plans to do something similar for Fallout 3 do you? I started a character yesterday with the intention of playing a VATS only playthrough though for some reason it now crashes every time i try and save... regardless of location. Might have to deactivate the save manager...
 
Just run the char through once, and save. Use that as a test person to run around with. Update Git whenever you like, it's a convenience.


When i try to update Git the Git add -V command doesn't seem to work?Or do i need to copy all lines that are used in the openingspost of this thread?

Many thanks already :D
 
Indeed. Think you have to just deactivate/reactive Darn to get it to do the 'initial' set up again.

You don't have any plans to do something similar for Fallout 3 do you? I started a character yesterday with the intention of playing a VATS only playthrough though for some reason it now crashes every time i try and save... regardless of location. Might have to deactivate the save manager...

Didn't like Fallout 3 so no.
 
So i best use Bash patch after every mod i install?But what do i need to check on the right pane?

Go with what sld put but i don't think theres any need to run it after EVERY mod you install. The only thing you need to make sure is that the merged patch is run everytime you add or remove something so its 100% up-to-date or it could cause problems too.

Heh, doesn't matter, i finally remembered what program to use to update the merged patch for FO3 and loaded a quicksave from a few slots back (shame CASM doesn't work as well as Streamline but seems to do the job). Then i made sure to get the hell away from the area (just going near it seemed to be causing problems with saving), now its running fine again.
 
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thanks for the guide :) appreciate the work youve put into it, inspired me to install oblivion one last time, after watching some 'lets plays' on youtube as well

Have downloaded all the stuff from your guide, hoping to install all that then I havn't decided whether to play shivering isles and the dlc as default (havnt played them before) or go and try something a bit more drastic like fcom
 
sldsmkd,
First off I would like to Thank You very much for posting this guide. Being a newbe (from across the Pond) at Elder Scrolls Modding I can just begin to apprieciate how much work went into the writing much less the testing that you have done to produce this.
You may want to put a note at the beginning to make sure that Oblivion is installed in a folder other than Program Files or Program Files (x86) on a Win 7 64-bit machine. Something like C:\Games seems to work well. That little fact got me into all kinds of trouble even when trying to run all of the exe's with Admin privilages.
Thanks again for the Great Guide,
Danny Wentzell aka OldMan44
 
Thanks for putting this together, it helped me learn quite a bit about the mods.
Took me a day to install everything off your post then took another day hunting through mods to install on top ^^

A few things though. git doesnt work when any of your mod files have japanese / korean text. So after a few mods I was unable to use git anymore :(

Once I have all my mods etc installed can I simply copy the oblivion directory and thats it, it will all be backed up and I could take it else where and run it from the oblivion exe and all the mods would work?
 
If Oblivion is on sale on Steam I might well add these mods to it. Unless Skyrim is out by then :p

I just bought it off steam despite having it boxed because theres a digital deluxe edition now with shivering isle expansion. Thats £20 or you can buy the bethseda pack and get that plus morrowind plus fallout 3 for £37. :)
 
I just bought it off steam despite having it boxed because theres a digital deluxe edition now with shivering isle expansion. Thats £20 or you can buy the bethseda pack and get that plus morrowind plus fallout 3 for £37. :)

Mighty tempting for £20! Not even sure where my original retail copy is. Might still wait though :p
 
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