Building Oblivion

comparem.jpg

What is the hairstyle in the right hand picture, is it the high imperials? I can't find it 0.o
 
Unfortunately they aren't my files to distribute. The authors put them on tesnexus / where-ever and that's where they should stay imo.

I found that out after I made the offer to host them. It seems it's pretty universal for Oblivion mods that there's no re-distribution etc etc.

It's a bloody stupid thing, but it's the authors right to insist on.

It also explains why there's not some kind of ubermod where gradually over time stable mods are added to form a great big mod that virtually re-creates the game the way it should have been. This happens for other games - although they don't get modded to the extent that Oblivion has - and people aren't as overprotective of their work. All credit goes to you for not only opening up these mods to a whole bunch of people who would find them inaccessable otherwise, but you have also put a sensible and liberal license on it - Creative Commons.
 
I installed it like you asked but never was asked of 'merging plugins' or 'clocks of cyrodiil' etc.

My city looks like this and i can't even figure out if its different =P

Its not installed. Remember you need all 3 parts, Better Cities, Permanent Resources & Resources installed in that order.

ever since i downloaded
TES4LodGen 2.2.2 by ElminsterAU My oblivion has missing textures in a lot of placeshttp://steamcommunity.com/id/1moe7/screenshot/540636501500205969?tab=all

TES4LodGen won't change any of the local textures, which you seem to be having problems with - so I suspect the extra geometry from displaying distant objects is using too much memory on the Video card, blocking textures. Delete Data\DistantLOD and see if that helps.

It also explains why there's not some kind of ubermod where gradually over time stable mods are added to form a great big mod that virtually re-creates the game the way it should have been. This happens for other games - although they don't get modded to the extent that Oblivion has - and people aren't as overprotective of their work. All credit goes to you for not only opening up these mods to a whole bunch of people who would find them inaccessable otherwise, but you have also put a sensible and liberal license on it - Creative Commons.

Some guy did one for Morrowind, and it caused a massive ****storm on the Internet. I can understand it, making mods can take a huge time and talent investment.
 
Some guy did one for Morrowind, and it caused a massive ****storm on the Internet. I can understand it, making mods can take a huge time and talent investment.

Could you please tell me the hair in the quoted picture above please:p

I've checked rens 20 different models and can't find it.
Cheers for reply about cities, I did the original mod incorrectly.
 
Some guy did one for Morrowind, and it caused a massive ****storm on the Internet. I can understand it, making mods can take a huge time and talent investment.

It's a shame, really, because all that would really be required is listing the authors and their mods to assign appropriate credit. Would make things much, much easier for people if it was just one OMOD file they could download which contained absolutely everything in the correct structure and a set of instructions for which ESPs to remove, things to check in Wrye Bash etc. :/
 
Could you please tell me the hair in the quoted picture above please:p

I've checked rens 20 different models and can't find it.
Cheers for reply about cities, I did the original mod incorrectly.

It's one in the High Imperial pack, don't know exactly what.
 
Some guy did one for Morrowind, and it caused a massive ****storm on the Internet. I can understand it, making mods can take a huge time and talent investment.

There was a similar situation with a poster called pahncrd and a 'mega mod' that he made for Oblivion using other people's mods. Many supported him in that but I can see the modders' point of view.

That's not to say there aren't compilation mods that modders have collaborated and given permission to use their mods. Obscuro's Oblivion Overhaul is one. That includes a stack of merged mods.

http://devnull.sweetdanger.net/OOO/OOO_133_readme.pdf
 
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I don't see any mention of editing the Oblivion.ini in the guide. Stored in \Documents\My Games\Oblivion.

Here are the changes I made from reading the Oblivion TweakGuide.

uInterior Cell Buffer=16 (testing 32 at the moment)
uExterior Cell Buffer=102 (testing 204)
iPreloadSizeLimit=262144000
bUseHardDriveCache=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iBackgroundLoadLoading=1
bBackgroundPathing=1

Also

Change this:
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik

To this:
SMainMenuMovieIntro=
SIntroSequence=

To remove intro videos.

Make a copy of the original ini first of course.

Edit: Also if you want your keyboard's media keys to work: bBackground Keyboard=1. At least I had to do this for my G15.
 
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Awesome guide.

Although its a shame for me, if I saw this 2 years ago I would have been all over it. But after probably 250+ hours of game play and modding, I'm spent with oblivion :p

I havent got another playthrough left in me. I'm just going to hold out for Skyrim now :)
 
I'm now getting very regular crashes.. around 50% of the time when trying to load the waterfront I get a crash.. I also have a graphics glitch, where everything goes yellow, but if I move around a little goes back to normal.

This is the problem with the mods... things can go wrong. I'm about to start the thieves guild quests which means loading the waterfront lots. :/
 
I'm now getting very regular crashes.. around 50% of the time when trying to load the waterfront I get a crash.. I also have a graphics glitch, where everything goes yellow, but if I move around a little goes back to normal.

This is the problem with the mods... things can go wrong. I'm about to start the thieves guild quests which means loading the waterfront lots. :/

Only getting the waterfront problem but yes, very tedious :P
 
I shuffled some mods around and got rid of the yellow problem, it's just the random crashes. I guess it's a result of putting a huge amount of work on a game engine not designed for it.

The better cities I'm in two minds about. They make the cities look considerably better. But they also attempt to add content.. which seems to mainly be useless shops and tons of NPCs with no interaction.
 
Oblivion has always been crashy on zone transition, especially zoning from an Indoor area to an Outdoor area. (That means city to the waterfront). I suspect it's the LOD that does it, but not sure.

Try disabling all of the Oblivion engine saves (save on rest, transition) - and have Streamline save instead. That helps.

Didn't notice extra shops really in Better Cities, don't mind extra NPCs.
 
I'm going to try again, I've just wiped Oblivion and unrarred the fresh rar I made before I started :)

This time around I'm going to avoid better cities and the more complicated of the mods - window lighting, Frostcrag reborn (the mod is immense and impressive and also utterly ridiculous). I didn't put Kvatch rebuilt in the first place... I'm also goign to skip all the body mods, and unique landscapes.

So basically I'll just head for the stability mods (and properly disable saves this time) and Quarls textures, and patches. I am also using OOO which may affect things.

The key is striking a balance between the original Oblivion experience and the enhanced one without introducing too many crashes and glitches.

I do not recall Oblivion ever crashing for me before unless I installed mods. I'm not saying it's never crashed, I'm just saying I don't remeber it, which must mean it hasn't happened very often :)

Edit : I did it all again - since I had the OMODs I'd made it was pretty easy.

Mods I took..

Alluring Potion Bottles
Atmospheric Oblivion
Book Jackets
DarNified UI
Enhanced Vegetation High Res + Plugins
Fast Exit
Oblivion Stereo Sound Overhaul
Oblivion stutter remover
Oscuro's Oblivion Overhaul
Quarl Texture Pack 3 Redimized etc
Streamline
Universal SilentVoice
Unofficial Oblivion Patch, Mods patch, SI patch, Supplementals
weOCPS

I've had 0 crashes so far. Everything runs smooth. As much as some of the other stuff adds to the game, it's purely cosmetic.

The better cities extra NPCs who did nothing do add to make things look busy. But there's a lot of downsides. They crowd places, exposing the engine as imperfect when you see a bunch of 20 spreading in different directions when you enter an area. They really don't add anything special since they are just there for clutter. The extra size on the towns detracts a little as well since it just means more searching around for what you're looking for. The extra shops add little as they're mainly shops that either already exist or sell stuff you're not interested in - clutter, or food etc. A much better mod would be one which added no NPCs and didn't expand the towns, instead it just tarted them up and fixed/improved things.

I may add back in the better looking faces/bodies etc.

Your guide revitalised Oblivion for me though!
 
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I have now run into a problem, and an annoyance.

The problem is that when I previously followed the guide everythign worked and when I waited for a reasonably long period of time anywhere the game would load at the end of it, resulting in all the people going to the right places. Now when I wait the game doesn't load and I end up with havign to wait and wait and wait on people showing up where they should be.

Anyone know how to fix that? It's causing me to spend, for example, 30 minutes real time trying to get Raminus Pollus to appear.

The annoyance is that I accidentally clicked through and installed the bit that causes quest prompts to be hidden. I'm not sure how I re-enable them.
 
VOTE FOR STICKY...

Cause i already tried 7 times to reinstall oblivion with a gazillion mods and or it crashes at startup,or i have missing textures :(
 
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