*******C.A.R.S - Community Assisted Race Sim*********

Really? I have obviously only watched a couple of videos but it was starting to look very immersive with reasonable handling from what you could tell. It was a GT3 race I think.
 
I'm really enjoying it, more so than assetto corsa, which had the most ghetto interface. My only gripe with this is the crazy cpu usage. My 290s are very heavily bottleneck by my 3570k at 4.5ghz, so either you need an i7 to make use of xfire or my settings are way off
 
Succeeded in giving me a chubby.

Looking so damn good, yet so many say it's still rubbish.

It's not rubbish at all.

I played it yesterday and the FFB and physics were fine.

The graphics and sound are good and there's a lot of tracks and a decent selection of cars. A lot more than than in Assetto Corsa.

The UI is much better than it was.

The only thing is the AI is a bit rubbish at the moment and tends not to be able to avoid hitting you if your a touch earlier on the brakes.

Triple screen support still isn't there and it's prone to crashing sometimes.

I've only ever played with a wheel, so can't comment on how it plays with a gamepad.
 
I've not played on with my xbox controller so I cannot comment on that.
I've maybe put in about 20 hours in the passed 2 weeks and it is really enjoyable imo.

I'd like to see a few things change:
UI overhaul (which I think is on the cards) it is terrible, as bad as assetto corsa if you want a comparison.
Saving setups and the way the setup screen is laid out. I do not know why they have tried to reinvent the wheel here. Setup are the most complicated part of any sim/racing game and shouldn't be made anymore stressful. All you need is 4 tabs (web browser style) Tyres/Chassis/Areo/Drivechain with a button to save and a button to load.

The narrator is annoying
i cant seem to turn off the G-force effect. I like a still cockpit.

They are my standout negatives which has nothing to do with the driving.

There are a couple of cars that are rubbish, the Mercedes A45 is my standout 1 and they have done something to the Caterham r500 where you can't rear wheel steer anymore(maybe just a setup thing). There are also a couple of cars that you just cannot drive without the 'real driving aids' in the wet.

Apart from that I REALLY like it. Almost all the cars I've tried feel good, (I AM USING THE FORCE FEEDBACK TWEEKER) I know what the car is doing through the wheel.

Most importantly it is fun too
 
The game will no doubt be polished for release but even now its excellent to play and the graphics are simply amazing. With downsampling AA and all settings on max, its gorgeous.
 
Physics are still off, one guy with Mitsubishi Evo of the same spec as in the game recently posted that it is completely wrong in the game, I also dont like that the vast majority of cars are race cars, there are very few civvy road cars which are much more fun to drive as well easier to relate to imho.


NFS:Shift2 Rear wheel steering cabbie style is still in the game as well eg @0:31


Look forward to the release/demo verison regardless , hopefully they will put it right and it will be a good competitor to Assetto Corsa. Competition is always a good thing :)
 
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My thoughts...

Fired this up for the first time since becoming a junior member way back when....

I LOVE IT.

Go Karts with 37 other AI drivers around Donnington, felt great, even with a pad.

Dare I say it reminds me of the original TOCA BTCC games from many moons ago, a sim/arcade hybrid if you will?

I love the idea of hardcore "sim" racing, I love being at the mercy of real world physics, tyre marbling, dry racing lines, laser scanned tracks etc etc.

The problem for me, is that this does not always lend well to a "gaming" experience.

Also, most of these experiences only "work" with a wheel/pedal setup and personally, even though I have wheel stand pro for my G25, it is still a chore to set it up and even when setup, there is compromise on the seating, pedal position etc as you can only really get that right if you have a dedicated racing chassis.

So, you are ready to race your uber realistic sim racing "game" with your compromised seating position, fancy stand and lets be honest, even spending £200+ gets you a bottom of the pile wheel/pedals combo for those who are serious.

You then find out that after all that, it just does not feel "right".

Sometimes I just want to run a pickup race, with a gamepad (Yes sim fans, a gamepad "shock horror").

The problem here is that only a few of these titles can be played with a gamepad.

Sure, there are MANY titles which fully support gamepads but they insult our intelligence with their stupid handling and physics.

What is wrong with wanting to use a gamepad yet not be insulted with a diluted racing experience.

Project Cars on a personal level is a raucous Sim/Arcade hybrid and gets the basics right (from the pre-release I have played thus far) yet has depth missing from the majority of titles, and yes, can be played VERY well with a gamepad which is not surprising seeing as the PC release is being shared with consoles.

Another point I would like to touch on is mods.

I love the openness of the PC platform although games which allow modding are not always the better off for it.

I have no objection to paying for a game and having a good selection of cars and tracks to master with no wiff of modding if the stock content is upto standard.

Will I miss a potential library of thousands of mods of which I will try to download all and play for 3 laps and go "nice" then not touch again. Sure, you will get the odd "killer" mod but with enough stock content, is this really a problem? Not for me.

Project Cars, I salute you. You may well be able to fill a space in my gaming heart which has been empty for a LONG time.
 
Testing out my recording setup and snapped a lap of silverstone. Struggling to get my settings right, as I had to record at 720p/30fps to get it smooth (playing at 1440p). No idea how you guys are recording 1080p 60fps!

 
I'm using msi afterburner. mpeg is the best performance, but x264vfw has crazy good compression (that video above was only 84MB comparfed to 1.5GB for the mpeg) although it is a bit hungrier for resources. Overall the issue is that pCARS runs like balls for me. GPUs chill at 26% while my cpu does all the work. You'd think a 3570K at 4.5GHz would cut it.
 
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