Project Cars is not Shift2.
You're right. It's Shift 3.
They've improved and altered the code a lot, minimising visual lag and that controller disconnect separating CARS from a "normal" sim. But for me at least, they still have further to go before they can leave Shift in the rear view mirror.
Whether they will need to make that effort now that many people are satisfied with the code, and when they have to consider the console versions which will make the
real money, I'm not sure.
I am sure though that it's a great project to keep an eye on, and although I'm not sure I'll be putting any more money in, I don't begrudge them the £23 I've spent, and I certainly think everyone who enjoys racing games/sims should cough up enough to at least take a look. If you cut details and keep the frame rate up in the solid, 60fps range even someone as OCD about controller precision as myself can forget the niggling issues (issues many no longer feel at all) for long enough to have some real fun.
The problem for me is that when I fire up the other sims on my HD -- whether that's iRacing, rF2, or NKPro -- I rediscover a sense of connection with the tarmac which I can't find in CARS no matter how hard I try.
But then CARS offers me something in exchange... the best looking graphics in any PC sim. If I could cut & paste the "feel" from rF2 or iRacing into CARS I'd be very happy indeed. Still, it's still early days and I may get my wish granted eventually.
Or, more likely, I'll blow a gasket when Asseto Corsa comes out and I have to try and master another sim engine.