*******C.A.R.S - Community Assisted Race Sim*********

ok, i take it back Dj_Jestar, the mods comment about no code being shared apart from low level suspension code was about the ISI engine. weather that is the engine used for shift i dont know.

either way, its miles better than shift 2
 
even if it does share something with shift2 what does it matter? as long as its the good/working stuff who cares? easier for devs to get the good/working code out instead of rewriting everything :) in my eyes the final product is what will matter to me.. this alphas/betas/test blah is just to "feel" the direction the game is heading to :) and in my eyes its the right direction :)
The point being made is that the code from Shift2 is rubbish for a sim. :) Shift2 is an arcade game. I'm not knocking it. It's not a sim, though. :)
 
With the new builds now you need to delete old profiles and use the in game calibration tool. Make sure that when it asks you to turn your wheel to 90 degrees that the indicator on the screen says 900.

I tried that but thats too much turning of the wheel, always had my wheel set at 240 for any game. I dunno why its so hard to set everything up.
 
Project Cars is not Shift2.
You're right. It's Shift 3. ;-)

They've improved and altered the code a lot, minimising visual lag and that controller disconnect separating CARS from a "normal" sim. But for me at least, they still have further to go before they can leave Shift in the rear view mirror.

Whether they will need to make that effort now that many people are satisfied with the code, and when they have to consider the console versions which will make the real money, I'm not sure.

I am sure though that it's a great project to keep an eye on, and although I'm not sure I'll be putting any more money in, I don't begrudge them the £23 I've spent, and I certainly think everyone who enjoys racing games/sims should cough up enough to at least take a look. If you cut details and keep the frame rate up in the solid, 60fps range even someone as OCD about controller precision as myself can forget the niggling issues (issues many no longer feel at all) for long enough to have some real fun.

The problem for me is that when I fire up the other sims on my HD -- whether that's iRacing, rF2, or NKPro -- I rediscover a sense of connection with the tarmac which I can't find in CARS no matter how hard I try.

But then CARS offers me something in exchange... the best looking graphics in any PC sim. If I could cut & paste the "feel" from rF2 or iRacing into CARS I'd be very happy indeed. Still, it's still early days and I may get my wish granted eventually.

Or, more likely, I'll blow a gasket when Asseto Corsa comes out and I have to try and master another sim engine. :-)
 
They don't want another "Shift 2" they are aiming this closer towards Simulation rather than Arcade. Yes it's currently a bit on the Arcade side of things, but they've made it clear they intend to change this.

If you are buying it now, don't expect a full ready to go Sim racer. This can't be compared to iRacing, rFactor.

It is PRE-ALPHA, and still has a very long way to go.

Each (Friday) this has been getting better every passing week, The future of this game imo is looking very promising.

I for one already have already received my £20 worth, and so far I'm very pleased with the progress the game is making.
 
This is where feel becomes subjective, because I never liked the feel if rFactor, even with the Real Feel mod and even though I played it quite a bit. I also find myself frustrated with iRacing because I sometimes feel as though some of the handling characteristics aren't true to life. Which is a problem all sims suffer from, they are in reality harder than real driving. Ex Stig, Ben Collins has played pCARS and had said in many aspects the game gives drivers less grip and stability than the real cars the represent. But you can bet that a lot of players will say the game has "arcade" handling if the games tyres had as much grip in game as they do in real life.
 
They don't want another "Shift 2" they are aiming this closer towards Simulation rather than Arcade. Yes it's currently a bit on the Arcade side of things, but they've made it clear they intend to change this.

If you are buying it now, don't expect a full ready to go Sim racer. This can't be compared to iRacing, rFactor.

It is PRE-ALPHA, and still has a very long way to go.

Each (Friday) this has been getting better every passing week, The future of this game imo is looking very promising.

I for one already have already received my £20 worth, and so far I'm very pleased with the progress the game is making.

The "its pre-Alpha!" talk is justified, but history has seen examples like Live for Speed that never got out from alpha or beta during its entire 7+ years of existence. People are still waiting for it to be patched :rolleyes: JUst hope this does not happen to Project CARS.
 
Just played a bit more, got the wheel and ffb working a bit better. They Asasno touring car thing around Connecticut Hill is great fun, had a good race with the AI as well - they are much better than now its nice seeing the AI making mistakes instead of driving perfect all the time, first corner is a bit dodgy still.

The Formula A car is completely nuts but really fun :D
 
Anyone know if this is destined to be a 'steering wheel required' game?

I liked their earlier stuff (GT Legends best racer ever), but i don't do wheels these days.
Gamepad only so i'm hoping this game is not going to spit out non-wheel users.
 
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