This is what PC sim physics should look like in 2012, can shift 2 graphics engine (never mind the actual physics) adapt?
This is what PC sim physics should look like in 2012, can shift 2 graphics engine (never mind the actual physics) adapt?
not sure if serious? This looks rubbish the only thing that looks good is the tyre physics the rest is not much different to rfactor. shift/2/cars are way nicer to look at
Terrible Sim, had the beta and asked for my money back, looks like it was made in 2004.
I would say the two cars and tracks that are the furthest along in development are the Asano x4 Touring car, Formula B, Connecticut Hill and Bologna so I would say we could have two?
Formula B - Bologna
Asano X4 Touring - Connecticut Hill
We wouldn't need proof of times or assists, its only a bit of fun
This is what PC sim physics should look like in 2012, can shift 2 graphics engine (never mind the actual physics) adapt?
Nice driving , thanks for posting!
I can see that the "overly dark cockpits" bug made its way from Shift2 as well...
I can see that the "overly dark cockpits" bug made its way from Shift2 as well...