*******C.A.R.S - Community Assisted Race Sim*********

I use Logitech G25, i did afew hours with the L4-RS and i almost got the WR but it's getting late now so i am of to bed, should have it by tomorrow i hope.
guess i'll use your setup next week then, because i'll be picking up my shiny new logitech G27 on the weekend :D

also, just so that no one misses the amazing screenshots of the tweaked lighting engine on the previous page, take a look at this: http://forums.overclockers.co.uk/showpost.php?p=21484236&postcount=780
 
Saw these on the WMD forum, looking great. I have no idea what this live edit suite thing is supposed to be though. If it means we can edit things wont everyone's game look different?
 
If this used to be the case....
"For the price of the minimum Tool Pack therefore, you'll be able to see the game being made, speak directly to the developers, and play a new version of the game each month.

Then, when the game is released you'll receive a free copy and potentially money back based on its success and your position in the company."[/I]

When did they change it so that Junior and Team member's don't get the game, only credit towards the game? And what is the price of Full Membership?
 
If this used to be the case....


When did they change it so that Junior and Team member's don't get the game, only credit towards the game? And what is the price of Full Membership?

It was changed when the majority voted to release it as a boxed product and not a free to play product.

So the Full Member tier was introduced.
 
Yet another two tracks added in todays build, Monza (Milan) and Zhuhai (Jin Din).

They've also added a new vehicle (Palmer Jaguar).

Changes since last Team Member+ Build below..

Build 174 (16/3/12, Team Member +)

MUST START A NEW PROFILE WITH THIS BUILD

Shadowcontrol (DX11) multithreading fix
Bug fixes for missing forces and software effect mixer issues
Change default date to 22nd June
Fixed spawning on the grid from a practice/qualify session when no pit lane exists
App Support camera fix for crash when closing down the track camera manager
Readded rumble strip effect for gamepads and missing marble vibe
Added cockpit exposure interpolation factor to environment manager, to allow balancing between fully in-cockpit and fully external exposure settings
Debug menu functions added to allow in game control of cockpit exposure interpolation factor
Added in setup for Weather Descriptions
Fix for crash on exit, when exiting from in-game to desktop
Enable weather option
We now animate between weather conditions
Increased default gain for Logitech wheels
New setups for hazey and overcast. clear setup dusk tweaked
Added cam filesfor Jin Ding
Additional track logos/maps and login screen reverted back to the black diagonal background
Formula A: suspension animations
Formula A: Removed extra custom liveries
Racer: started CPIT optimization (10k polys cut), setup changes for display illumination
Cloud shadows slower
New Anhalt exports
New Badenring exports
New Besos exports
New Derby exports
New Florence exports
New Jin Din export
New Milan exports

Build 173 (15/3/12, Senior Manager)

MUST START A NEW PROFILE WITH THIS BUILD

FFB : Major update to integrate AJ's Mz algorithm
Restored spawning of particle effects on impacts
DX11 core StretchRect helper made multithreading safe
Fix pit lane limiter enabing in free practice when the track does not have a pit lane
FFB stationary spring rewritten. Vehicle sets updated with stationary spring tweaker (new profile required)
Switched ROOF CAM to use higher res driver model
Changes to the dynamic weather system:
Enviroment Manager now takes inputs such as long , lat and date.
From this we now work out the suns Azmulth and Elevation from any place on Earth at any time.
The suns information now feeds into the Weather system to give us our weather state.
Our weather data keys are now keyed against the suns elevation based on if its rising or falling.
Note the date will tick when clock goes past midnight.
Milan and Rouen Short logos/maps added
Add grid position option to profile and GUI.
Added environment sounds to Bologna track
Activated patch profile deletion for 0173
New Atom exports
New Rouen exports
Milan GP and Short added

Build 172 (14/3/12, Senior Manager)
Latest FFB deadzone updates
Updating default gain for Logitech wheels. Copied some settings from G27 to Momo
Reworked DX11 MSAA handling of resolves
- fixes MSAA 2x DX11 corruption
- 4% perf increase in MSAA 4x
- 2% perf increase in MSAA 2x
Support for -1.0 -> 2.0 in AI min/max sliders to help extend range
Adjusted defaults for AI min/max sliders
New midday sky textures less cyan
UV seam in sky textures removed
Classic Driver back in the F68
New AIW with grid size of 36, 18 pit spots.. Calcualted fueluse, checked lines and corridors. TRD updated for new grid size at Badenring and Anhalt
Palmer JPLM: UV mapping fixes at the rear
New AIW's with grid size of 36. Twekaed AI corridors and driving lines. Editied TRD's for grid size of 36 at Badenring Historic and Besos
Fixed cut tracks being 1/3 the way across the track at the 3 waypoints near the end of the esses at Bathurst
New Ariel Atom 3 export
New Asano X4 export
New Asano LM11 export
New Northampton export
New Wisconsin Raceway export

Known Issue: Game asserts when exiting from the GUI

Build 171 (13/3/12, Manager+)
Bug fixes regarding wheel lock and circular deadzone
Windscreen reflection strength scaled up and made dynamic, so that as time of day changes it can adjust to match
Fix for 'looking back' camera incorrectly using the cockpit settings (when in the cockpit)
Fix leaking shadow rotation textures
Added cobbles terrain to cut track valid test
Added lods for kart tracks
Vehicles: ambient shadow update on all cars for larger projection area and set texture to read as linear instead of sRGB
Leonus F68 full 360 steering. Palmer JPLM pass1 animations
New physics pass on the Leonus 68
Updated all TRD's with Longitude, Latitude and Timezone data
Fix for Dark Cockpit bug!
Skyrings now properly occlude the sun. (this means that as the sun dips behind this horizon it will fade off nicely)
Aries: New HUD Mini element
Formula A: added livery names
Palmer JPLM updated: animations, driver position, camera position
Racer: updated unlit display textures, new lit display textures added
Changed the intro background and top bar in preparation for further improvements
New Racer exports
New Palmer export
Annhalt GP and National added
Besos GP and National added
Florence GP and Short added

Build 170 (12/3/12, Senior Manager)
Removed two code asserts which were not necessary as they kicked in when loading cockpit meshes
Added support for concurrent competitions with different start/end times. Events are sorted into end time order and default view to the first available 'open' competition. Competitions are described by the server and can be locked down by car, track and forced default setup flag at this time. Basic work complete, refinement of GUI required, and car select system needs to be made available to the Events screen.
Competitions/Events: when the required content is not installed, allow the player to view the event details but display DLC text and disable relevant buttons to prevent participation.
Fixed bugs in PC session volume query to avoid disk space check on CDROM drives and avoid duplicate drive names
New liveries for Forumla A
Crowds/billboards and track textures updates
Fix for external cameras Racer engine audio
Added Palmer Jaguar to the game
Bologna Long Lat and Timezone settings adjustments
New modern Badenring exports
 
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i feel dirty
the home of boring racing is not boring to drive around.
besos = aka barcalona is pretty fun
palmer car has a really good setup out the box. just grips like crazy. :D
 
Has anyone had any problems with Formula A custom liveries? They were working perfectly last build but towards the end of that I tried changing the livery and it would just show up as a dark red livery in game, tried multiple liveries and same thing happens, also tried reinstalling after deleting the folder but no change. Any ideas?


EDIT- Never mind. Turns out it's a bug in this build, patch being made for it I believe.
 
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Really thinking about the full member package, just from the screenshots alone I really want to give it a try... Can anybody help with a couple of questions that are holding me back, which the website couldn't answer...?

Support for Crossfire?
Xbox360 control pad - Will this be pointless to use? Is a steering wheel 100% necessary, as I don't have £200 atm for a G27

File sizes and download speeds from their servers?
 
Really thinking about the full member package, just from the screenshots alone I really want to give it a try... Can anybody help with a couple of questions that are holding me back, which the website couldn't answer...?

Support for Crossfire?
Xbox360 control pad - Will this be pointless to use? Is a steering wheel 100% necessary, as I don't have £200 atm for a G27

File sizes and download speeds from their servers?

Works fine with a 360 pad for me, but im crap at driving so I can't tell :p Should be fine to use until you get a wheel though!

Download seemed fine for me... it was running at my max DL speed all the way :)
 
Works fine with a 360 pad for me, but im crap at driving so I can't tell :p Should be fine to use until you get a wheel though!

Download seemed fine for me... it was running at my max DL speed all the way :)

any info on the crossfire usage?
 
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