Looking forward to this. My biggest concern about DLC heavy games is when they do a new base game they end up stripping a ton of content and reintroducing/implementing it as DLC and its often hard to go backwards, like trying to play vanilla CS when you've got used to mods fixing many issues. Looking at the trailer it actually seems like they're being pretty reasonable with what it'll launch with. Seasonal weather conditions, day/night cycles, and 'Industries' all seem to be present rather than stripped and sold later.
From what i was reading on reddit last night, it sounds as though they've brought in many of the CS mod creators and/or implemented many of the solutions that improved the experience, which i think is a big step forward. Its great that we have the modding community able to fix things, but having it present in the base game reduces the chances of bugs and incompatibility issues when you start laying in dozens of gameplay mods. I also read someone saying that the tiles (map plots) were slightly smaller than in CS1, but CS2 will have 144 tile maps (12x12, compared to 5x5 in CS) you can expand out into, which sounds like it'll be a considerably larger play area.
From what i was reading on reddit last night, it sounds as though they've brought in many of the CS mod creators and/or implemented many of the solutions that improved the experience, which i think is a big step forward. Its great that we have the modding community able to fix things, but having it present in the base game reduces the chances of bugs and incompatibility issues when you start laying in dozens of gameplay mods. I also read someone saying that the tiles (map plots) were slightly smaller than in CS1, but CS2 will have 144 tile maps (12x12, compared to 5x5 in CS) you can expand out into, which sounds like it'll be a considerably larger play area.