Cities: Skylines

I created car parks in my last map and they were getting used, just added no parking restrictions all good. I remember what Rush Hour is for now, it's so traffic level is quieter at night, might get rid of that. So Rush Hour,Automatic Bull Doze, then hope FPS is ok and start adding assets and graphic tweaks as I deleted them all.

I find when mods get updated in the content manager there is the old version of the mod and you can't remove it, just messes the list up.

Do you use the 81 tiles mod?
 
I used to use Rush Hour in the past and liked the idea behind it. IMO the game was not designed around what RH offered and it never seemed to be implemented that well without a performance hit, as well as throwing other things out of balance. I just dropped that one a long time ago.

I did start testing out the 81 tile mod, and it does have its limitations and issues. Again performance being one of them. I try and pick a decent enough map that is playable within the 25 tiles that the game does officially support. I kinda reckon that even a huge single city or many smaller hamlet type cities on a 25 tile map isn't going to fill that so I see little point in pushing things further for the sake of 81 tiles.
Each to their own playing style tho.
 
Loads of essential mods, look at my list, as already said they're not all "essential", but definitely recommended. I'm wanting to add some variation, have certain quarters of the city with a different character, so will look to get the district themes mod, but I'm a little cautious about this one as last time I tried using it there was tons of assets that failed to use and crash the game.
 
^^^^ That looks very nice indeed , wll done so far.

What I have found when subscribing to a large list like that is that you do sub to each one but if you then open each one individually you will sometimes see that they in turn require some extra subs.

For example.....

https://steamcommunity.com/sharedfiles/filedetails/?id=1430804442

the above is in your "big" list but then further needs those extra two items noted in that assets required list.

It can get messy but helped by the loading screen mods report when you click on it.
 
At least you can get all the extra assets that you need from the report on the loading screen mod - hopefully.

I have tended to need that to get those extras not accounted for. Sometimes assets get renamed or removed, then you might have a problem.
 
New DLC announced : Industries.

Cities: Skylines - Industries Inbound on October 23, Along with Synthetic Dawn Radio and New Free Update

Captain your own industry in the newest update for the best selling city-builder from Paradox and Colossal Order


STOCKHOLM - Oct. 11, 2018 - We're thrilled to announce the next industrial update for Cities: Skylines on PC, Mac and Linux. Industries, launching October 23rd will put one of the game’s three zones in the spotlight for the first time.

To help you get a grip on your industry sector we're launching a new tutorial series on YouTube with new videos everyday until launch! https://www.youtube.com/user/Paradoxplaza

“With this expansion, players can make more meaningful choices in their cities’ industry by managing their production chains from grain to bread.” said Sandra Neudinger, Product Manager from Paradox Interactive. “The players have been asking for an industrial expansion for a while, so we’re excited to finally offer a full featured approach.”

In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this DLC. Players can build unique factories and customize their industrial areas with supply chains for the four different resource types. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more.

Key Features:
  • Make It Happen - Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities.
  • Captain Your Own Industry - Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements.
  • Build it up, Buttercup - New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large quantity of workers, water and electricity as well as input from your industries.
  • Ship It - Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport.
  • Go Postal - Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.
  • Wonk Hard - Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation.
  • Five New Maps - Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff.
  • Four new hats for Chirper!

But wait! There’s more! Coinciding with the Industries expansion, Cities: Skylines is getting a new radio channel and a free content update.

Synthetic Dawn Radio is the most far-out radio station to land in-game ever! It features 16 original new songs across four genres: 80s Electro, Vocoding Electro, Breakbeats and Futuristic Synths. Players can tune in and zone out to some stellar tunes as synth-spin master DJ Jessica Statler brings the funk.

The free update coming alongside Industries will introduce toll booths (and road tolls, naturally), which will slow traffic’s roll a bit, but generate extra income for the city. Players will also get the option to mark zoned buildings as historical, preserving their style, and the ability to create custom name lists for citizens, districts and spawned buildings.

Trailer.....


.... be prepared for mods needing to be updated on that date of release due to the game update as well.

This DLC seems to have very good potential and it seems that I will be buying another to add to my growing collecting for this game.! Just when I thought that nothing else of interest could be released.

The clincher for me are the four new hats for chirper :rolleyes:


£10.99 for the DLC and £2.89 for the radio pack.
23rd Oct release date.
Pre orders possible over at Paradox
 
Will this mean starting a new city from scrstch? Generally after new DLC I always feel I need to start a new city as everything breaks and things never fully get back working in the city. Took about 3 weeks to feel playable after Park Life update
 
^^^ Usually does, if you buy the DLC especially.
For me it always does as I do not play the vanilla game and so some of the mods tend to be an issue until updated.
The notes concentrate on the DLC, as you would expect, but it is also the patch and fixes which can also cause issues, and the free content, that could also mess up a Cities game in progress.
I assume that we will get a patch and fixes, usually applies at the time of a big DLC release.

With the heads up I'll need to rethink my thoughts of starting a new city just now, or at least not do a mega type build.
 
I'm going to try and not touch my current save until everything is updated, and duplicate it to check periodically if everything is all working. I really like the map I'm on at the moment, but I can never turn down new DLC!
 
How do you guys start your new cities? I’m talking about a brand new map with the two roads just appearing into your build area, I am never happy with how I build off these 2 roads.
 
^^^^^^It doesn't seem to matter how many hundreds of hours that I have played this game it is the starting of a new map which often confounds me.

I try and take some inspiration from one or two YT players, Sam Bur being one of them He is an Australian based city planner whose style and build of his cities is quite refreshing.
He does have a few series uploaded and worth watching.

The more that as I try and be organic with my build the more that it ends up in a grid type system...!
 
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