Soldato
Does CS prefer cores or GHz? Does it do much with hyperthreading? I'm thinking of my next PC and whilst I'm not going to fully base it around CS it would be good to know!
From what I have noted and read the game utilises cores well.
I have a 6700k at 4.7ghz and all my cores are being used in this game.
Some have written similar with AMD's, upto 8 cores.
I run with a 1080Ti at 1440p using high settings for the graphics.
It is not the FPS that will be the issue but the time it takes for the day cycle to run.
I remember toying with the idea of thinking how much of a difference would a change of CPU etc make to what I already have. From chatting with others who did just that I realised that at the times of my biggest cities the speed was more limited to the game engine being able to process all the agents etc than my hardware.
Mods and assets do make a difference in slowing the game down, as does the size of the map and your population.
I remember thinking that when I had a city of about 600k and it was running quite slow. I download a comparable sized city made from the vanilla game, my goodness it ran so much smoother
Then again vanilla is this game is too boring for me