Cities: Skylines

Just had to buy this for my 8 year old, he is already telling me the issues with my zoning.

Excellent!

Going to start again tonight, cannot settle into a planning design that I like! It's driving me mad.

Yeah me too!

I just want the perfect city.
 
Im still stuck in the simcity mindset that the map is small so i have to pack everything in. Road traffic is killing my cities :(

The level is so huge now though so i need to work on my spacing
 
traffic problems are my biggest headache.

not sure how to deal with them :/

when first building the roads, i dont have enuff cash to make the big ones..and all the roundaouts r too big too.


hmm...
 
this is were I'm at right now. Any suggestions? am I bunching stuff up to much?

You don't need those long power lines, your wasting money having them and they look ugly :)

When you are on the power view you just need to ensure all the white areas reach each other, which it looks like it will. If an area is not connected then just run the power line from the nearest white area.
 
You don't need those long power lines, your wasting money having them and they look ugly :)

When you are on the power view you just need to ensure all the white areas reach each other, which it looks like it will. If an area is not connected then just run the power line from the nearest white area.

Thx mate, they are they from the start when I was trying to provide electricity to my new city.
 
traffic problems are my biggest headache.

not sure how to deal with them :/

when first building the roads, i dont have enuff cash to make the big ones..and all the roundaouts r too big too.


hmm...

If you're looking for suggestions, it helps if you let us know what sort of population you're at, because dealing with say 0-5k population is vastly different to when you're at 10-20k+

I got to 50k yesterday and im about 3/4 capacity on 4 tiles. I realised late last night that i hadnt built a single roundabout yet. I wouldnt mind trying to, but i dont think they're essential.

You mention not having the highway unlocked yet, what i did was identify that i wanted a highway running straight up the middle of my city from the highway entrance, so after linking the 2 highway entrance/exit roads and getting the 1-ways, i just ran a 1 way up the center of the map, up & back down, and then left a load of room either side, for the noise, but to make sure when i could put highway down, i didnt have to rebuild anything. I built my city either side of the highway. Residential & commercial on one side, industrial on the other.
I put buses on, with one loop to collect the workers, and then another loop which went from 1-2 close points in the residential area, and dropped them off at various spots in the industrial area.

These 2 pics should show what i mean. The layout has expanded, but it hasnt really changed since the beginning. It shouldnt matter how you lay it out, whether its minmaxing or free flowing, it should still work. Theres a metro loop under there too, but its the same principle just covers more area and stops more spread out, but placed conveniently for people to transition from a bus to metro. The more you help them, the more it'll help you, and you'll only really have to deal with lorries and service vehicles (police, garbage etc)

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I've gave up for tonight really cant decide how to start off and its stressing me out lol and i thought ide be able to sit back and relax while playing this game


I'd say just go for it, make some mistakes and then start again. :)

I'm tempted to re-start, especially after seeing other peoples cities such as Lt Reds, but I think I'm gonna plough on with what I have for now.
 
I spent a few hours having a go at creating a map. Its really not as easy as you'd think. Its like firing up paint and trying to create a masterpiece :D

Theres a few things which are a lot harder than they should be, its pretty much impossible to do small rivers as the smallest brush size is still pretty big and it wont do small sharp drops. You could do a huge rock-face 100 high, but at 10-20 the game insists on smoothing the corners out, so best case scenario you get a 45 degree angle, but to have flowing water it needs to be reasonably deep, which means it has to be fairly wide due to the 45 degree aspect. Instead of what should be a stream, you've got a decent river.

It might not help that ive designed my map to be sloped to the sea. Its not a heavy slope, but i suspect it encourages the water to rush and slop over the edges, which results in taller banking. I dont think the water simulation in the editor is quite the same as in-game too, its much faster and manipulating land near water causes tsunami's! So its very finicky.

The 2 biggest things ive discovered from it all is that
A) Build everything right hand drive! The game automatically flips the road directions for LHD, so if you put in highways for LHD all the assets (junctions/interchanges etc) are RHD.
B) Its so so easy to get lost in the scale of building a map. The only thing which really brings you back to scale is dumping down a few trees. Its so easy to forget your working on a map about 49 tiles in size (7x7, 5x5 playable with 1 all the way around) and you end up working on something which seems correct for 1 tile, but its huge and so are all the rivers, lakes & mountains etc.

I've only really spent time in the top left corner, 90% of which is outside of the far boundaries :D I can see it being something that takes quite a long time to make something with a little character.
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