Cities: Skylines

So we just need residential directly next to industrial then?

That guys huge city he posted the other day seemed to have his industrial zone a good distance away from everything else and he was doing fine.
 
still cant get my roads right, I've figured out how to get my industrial zone to run smoothly but the fire and police services are doing my head in they never seem to cover any ground where ever i place them.

This is the furthest I'e got with any build I'm earning around 15K normally I've restarted by now
 
Why do roads never place, well hardly enough go straight sometimes they are slightly wonky and does my head in! Even from starting a new games linking a road doesnt look straight, am I doing something wrong!?
 
One the subject of traffic problems I have come to the conclusion one of the biggest problems is adding new areas. When you add a new block of residential then the people move in by car - industrial then the factory has a lorry come. If you build too much in one go you have all those vehicles coming through in a go. Leave the game running with no new zoning and things then settle.

My conclusion is don't pause and build once you have done the design designate the zones over time.

Can it be done?

Yes it can there is an achievement associated with it.

Why do roads never place, well hardly enough go straight sometimes they are slightly wonky and does my head in! Even from starting a new games linking a road doesnt look straight, am I doing something wrong!?

Are you on the straight road tool or the curved or spline one in the bottom left. I've only ever had this problem when joining roads and in that case you just bulldoze the end of the one you are joining to and then line that one up after.
 
Good transport links? I'm only reporting what I was reading on /r/citiesskylines when people kept asking about why there were not enough workers.

Just to elaborate on my own experience, now I've got more time to post.

In a new area I built an industrial zone, and fairly close by a residential zone (not right next to it but close and with great transport links). I didn't build any schools in this area. Industry mostly had enough workers though a few were complaining. I cranked down the education budget and after some time it all seemed good. I then built loads of schools and cranked up the budget for good measure, I now have pretty much every industrial building complaining about a lack of workers and half the buildings abandoned. Nothing has changed besides education.
 
Just to elaborate on my own experience, now I've got more time to post.

In a new area I built an industrial zone, and fairly close by a residential zone (not right next to it but close and with great transport links). I didn't build any schools in this area. Industry mostly had enough workers though a few were complaining. I cranked down the education budget and after some time it all seemed good. I then built loads of schools and cranked up the budget for good measure, I now have pretty much every industrial building complaining about a lack of workers and half the buildings abandoned. Nothing has changed besides education.

Sounds like the education 'engine' makes everyone of a higher quality and therefore not suitable for that industry, perhaps like in real life, they need to have a percentage of lower performers and higher performers (low city/area educations = higher percentage of lower educated; high city/area education = higher percentage of higher educated but still with low educated people).
 
For some reason I'm not getting this game. I fail at it badly, I run out of cash and I'm on my 6th city and I have not managed to reach 4000 ppl. Any pointers?
 
For some reason I'm not getting this game. I fail at it badly, I run out of cash and I'm on my 6th city and I have not managed to reach 4000 ppl. Any pointers?

Keep it basic at first, don't spend all your cash so you have very little left. Pause the game if things go badly. Watch some youtube tutorials for good pointers on how to get a city going.
 
Start off just making a boring grid section. Use that to unlock high density stuff and then build a new section and when that is stable bulldoze the boring layout.

So to start - close to water and linked to a highway. Say 8 rectangles of 8 squares x 24 squares (insides the roads). Do the tops two as industrial (closer to the highway), the next two as commercial and the last 6 as residential. Don't give them any services bar garbage removal till you unlock the high density stuff.

Then make a high density residential/office area. This time you want the inner dimensions (excluding roads) of 9 x 32 - or something like that. The middle unzoned on the 9 dimension you can use a pedestrian walkway (found from the tree icon) use those up and over the roads to along the other edge. Now give it good service coverage especially education so you can get workers for the offices. The workers will use the walkways and not cars to move around and you'll get no traffic problems. After sometime this will do that well that you can delete the rubbish first area and carry on building.

Here is a screenshot of the layout so you can see: https://www.dropbox.com/s/xvvk43frng3fsh1/Screenshot 2015-03-17 23.35.01.png?dl=0, https://www.dropbox.com/s/bemg8myke64ge0n/Screenshot 2015-03-17 23.37.54.png?dl=0
 
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Thought I would try and show some forward planning on my next city that seems to be going well enough...

1. Here's the basic "egg shaped" city layout that I had tried before but failed - this time with plenty of room left during the initial planning phase after I got established. Everything is two way at the moment, but the main two streets down the middle are one way with 3 squares in between them, with the intention of making them highways later. In the far distance is the industrial zone...
new2_zpsop9kzi3p.jpg

2. Here's the view at the same time from the industrial zone, specialised to ore production which happened to be available here. This is a main one way system in and through the system, looping back out to the motorway to the right. There is a low educated residential zone linking into the industry with no links to the main city other than the motorway link (the three prongs between the industry and the motorway). You have to keep your industry fed with low educated workers, whilst your high educated workers are needed for the commercial and eventally the office workers. You need a slum...
new1_zpsmqydpkwc.gif

3. A few hours later on and my main city is booming. I have reworked the highway interchance (its not finished yet) removed the one way roads through the center and replaced them with main roads and elevated highways - hence the planning for space earlier. I am slowly shifting the commerce and resi to high density working from the middle out as demand requires and the egg shaped roads are now one way - acting like a number of huge roundabouts which will eventually lead from the highway junction. Eventually my city will encircle around the highway roundabout providing the main feeder into the system.
new5_zpspacu7r2z.jpg

4. And here's the expanded Industrial zone at this time. The Ore is running out and I have expanded into an area that is Oil rich, slowly reducing the ore industry as it starts to show low on resources. They can only get into the indy sector from the elevated highway roundabout and can only get out after passing the freight train station and back onto the highway. The resi slum in between is being expanded and upgraded to high density.
new4_zpsyaztxcj7.jpg

You have to think ahead when planning your city and even now I'm not sure this will be enough....
 
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Sounds like the education 'engine' makes everyone of a higher quality and therefore not suitable for that industry, perhaps like in real life, they need to have a percentage of lower performers and higher performers (low city/area educations = higher percentage of lower educated; high city/area education = higher percentage of higher educated but still with low educated people).

Yeah, exactly this.

Every job tells you exactly what sort of worker you need, offices favour high education, industry wants low/no education. For every citizen you educate, you're taking a potential worker from industry.

When they're saying theres no workers, they mean 'suitable workers', if every person is a genius and they need mindless drones, they're screwed.


What i find works best is to often create an industrial area and an area for residential & commercial where they're not given access to schooling. By creating them at the same time, what tends to happen is the 'job for life (unless workplace is destroyed)' means that the person moves into the area and theres new work nearby in need of uneducated people.
If you build a huge industrial area and no new homes, you'll end up pulling people from existing homes across the map, and they'll have to travel that distance to get to work - more traffic.
 
Yeah, exactly this.

Every job tells you exactly what sort of worker you need, offices favour high education, industry wants low/no education. For every citizen you educate, you're taking a potential worker from industry.

When they're saying theres no workers, they mean 'suitable workers', if every person is a genius and they need mindless drones, they're screwed.


What i find works best is to often create an industrial area and an area for residential & commercial where they're not given access to schooling. By creating them at the same time, what tends to happen is the 'job for life (unless workplace is destroyed)' means that the person moves into the area and theres new work nearby in need of uneducated people.
If you build a huge industrial area and no new homes, you'll end up pulling people from existing homes across the map, and they'll have to travel that distance to get to work - more traffic.

This is exactly my issue atm, as i separated stuff to much i think so a lot of business close down due to no workers, and or they are too educated and don't even bother :(
 
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