Soldato
Oil power station, this ties in with my theme of a casino city run on oil production, makes sense they would have an oil power plant.
I noticed that on your previous screens, considering that you have removed street lights, you might want to look at the deciduous trees....?
That is if I am right about them being deciduous....?
Have you managed to find enough buildings and houses for the theme of the map you are making as that can be a trawl..?
Some of the Unique Buildings and Monuments in this game are more suited to a futuristic Anno game imo.
Now at 110k cims, with 75%ish traffic flow
https://steamcommunity.com/sharedfiles/filedetails/?id=522776740
I 'cheat' and use intersections from the workshop.
Yea 75% is good, I have about that although much less population right now so we'll see.
That guide is awesome by the way but couple of things mentioned which I would highlight:
Footpaths - so important. Make them over large roads, highways, connect areas to each other, between roads etc, they are also great space fillers for gaps etc which in effect add detail whilst being primarily functional.
Juctions - as mentioned try to space these out, particularly on larger roads that will have more traffic.
Also I don't think using downloaded intersections is cheating, I use a few myself although I do try and make my own also, sometimes it just saves time as making nice lined up intersections does takes ages.