Cities: Skylines

Do you use a lot of metro? I think maybe before I build anymore I need to sort out public transport, I'm a bit put off using buses due to traffic.

I built a large industrial area as it was in demand and the city suddenly rocketed from 40,000-80,000 and counting.
 
Just really started playing this and I have came across a problem. My transport system is not making any money. Last time I looked it had a turnover of $7k and about 1k loss, Now it's $0k and about 9k loss. Any ideas?
 
Metro, to me anyway, is vital to get Cims to where they need to go.
Buses can take them to the Metro stations and then the Metro to key points of where there final destination is.
I use the AVO mod to alter vehicle capacity, that way you do not have buses clogging up the roads. I do that for all forms of Public transport.
Quite funny seeing 180 people on a bus instead of 30 :D

I never look to making money from Public Transport, it always runs at a loss. The biggest issue, IIRC, is the cost of rail. But it always ends up costing more overall than I make. In the long past I used to use mods to raise ticket prices. But you have to be very careful of that as it is a fine point between raising it a little and forcing them back to cars. I still used to lose money then.
Maybe it is because I build too extravagantly...? But that is what I like to do :)

Always separate your freight lines from passenger services or your rail will grind to a halt.
 
Only public transport that ever made any cash on mine was the tube network, busses were break even but trains ran at a massive loss. To keep traffic down I run free public transport and raised the tax prices by 1% on everything. I'm running vanilla (only mods are official DLC) with 13k weekly passengers, 8.5k on tube and 3.5k on busses with over 100 lines (250k pop). Lots of smaller bus lines then the amount of busses manually modified depending on passenger loads, some only running 50% of the amount of busses needed.

Train lines run my main areas (corner to corner), tubes connect everything (it's a real mess under there) and busses manage all the gaps in between.

Freight needs its own train network, goods travel between industrial sites and to commercial buildings so a good train network can take a lot of long distance load off the roads.

Fully agree with the road suggestions, as daft as it sounds look at how Milton Keynes is laid out on google where you have a few motorway junctions leading to large long wide roads with roundabouts, to narrower roads then on to the estates. Less junctions increases traffic flow (less stopping), reduce the amount of narrow through roads, create a network of footpath/cycle routes to reduce short distance journeys. I'm running about 84% traffic flow and the bottlenecks are early development of industrial where I placed sites based on resources available (oil/forest/ore).

At 250k pop I'm finally getting slowdown in game running on a gtx970 at high graphics.

I tried having a single site for landfill based on the highway network but it was taking too long for trucks to get from one side of the map to the other (even at 80% flow) so I now run 3 evenly spaced out dumping zones. This doesn't work the same for cemeteries because it's a public service that increases land value and cim happiness so it's best to distribute those evenly through your city, especially near industrial zones to boost them to the level 3 category.
 
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This mornings contribution.

Great thing about Move It! mod is that once you have created these things, then can be easily copied and pasted, I can grab that entire pharmcy/gas station combo and copy the whole thing and plop it down somewhere else.

This little thing is great cus the pharmacy counts and healthcare and the gas station is actually a park - so the residents love it.

20180413110627_1.jpg
 
Directly connecting all my freight to the outside network would fill up the rail network to the point where nothing could move as I'd have dozens of trains with only 7% load. Instead I have 2 industrial estates on the edge with long straight lines that can take a queue that feed direct to some industrial then a couple of transfer stations that only move cargo from the external sources (pink) to an internal ring (red) that supplies my industrial sites and inner city commercial. Rough drawing in paint but it gives the basic idea (based on a 9 tile map). Nothing is to scale, I'll try and get some screenshots up later. Most of my road network is imported goods to commercial zones so could probably do with more trains.

trainline.jpg
 
Sorry if I am anoying anyone with my constant screenshots please let me know and I will stop.

So, this is a few industrial blocks, I will make more but looking on google maps seems it is quite common to have these square industrial blocks, I notice quite a few of them are just parking lots, or some of them just wasteland (as below) but mostly warehouses. I will do a little more detail to the left of the warehouse on the foreground on that concrete, but I am trying to jugle my little ginger diablo at the same time (2 week old baby boy) - not complaining, paternity leave is awesome, bourbon, rock music, cities skylines, youtube vids, walking and the cool little guy. Paradise.

20180413211950_1.jpg


Vegas_Instry.png
 
Sorry if I am anoying anyone with my constant screenshots please let me know and I will stop.

So, this is a few industrial blocks, I will make more but looking on google maps seems it is quite common to have these square industrial blocks, I notice quite a few of them are just parking lots, or some of them just wasteland (as below) but mostly warehouses. I will do a little more detail to the left of the warehouse on the foreground on that concrete, but I am trying to jugle my little ginger diablo at the same time (2 week old baby boy) - not complaining, paternity leave is awesome, bourbon, rock music, cities skylines, youtube vids, walking and the cool little guy. Paradise.
20180413211950_1.jpg
I have nothing against your screenies, think they great and very inspiring. Although, saying that I am not playing Cities for the moment. One little thing though, you got to fix that fence, the closest corner looks absolute terrible ! :p
 
Thanks man I wll fix it now you point it out.

Been looking on google maps - I wanted to look a few things to try and build, turns out the "Cyberdine" building that featured in Terminator 2 is owned by mattson inc, in fremont, . (if you put in "mattson inc fremont" in google maps you'll find it) turns out that is accross the road from the Corsair Components Inc , which way before I started cities skylines I had previously already looked around on google street view! Thought I recognised the place! And the "Pescadero" mental hospital is actually the Atascadero State Hospital - although looking at this is doesnt appear something I would desire to try and put in my map.

I am so tempted now to do an airbase now also, Miramar (if you dont already know - firstly shame on you, but secondly this was the airbase most of Top Gun was filmed which is just North East on San Diego), it's actually realtively small, need to see if there are the assets but this would be a very cool.

EDIT: Seems there are assets, F15, F14, F18 etc, airbase is on!
 
Does these custom made warehouses have use in game and also does the game look that smooth when playing as in no jaggies

Yes, so you need to download a mod called RICO (Ploppable RICO is the correct name) but generally just known as RICO. Anyway, you can then download assets from the workshop (such as these warehouses) that you can just plop down, like a park, or other building you could just plop down. But these ones count as industry and do provide jobs.

You can also configure RICO quite a bit, so alter the number of jobs each building creates, and you can also set it up with all the vanilla buildings, including the growable ones, so you can just "plop" down any building without having to zone it first, and you can donwload loads not just industry, some of the commercial assets are really great, as I feel the vanilla ones, the low density commercials and generic industry, are horrible.

Secondly I then use Move It! mod to merge buildings in to one another, the warehouse on the top right is actually 2 clipped in to each other. You need to play around with it, the above is a simple example, but there is actually a lot you can do by clipping buildings in to each other to create your own designs in to your map - it also means you can move the building away from from being right next to the road, and believe it or not the building will still operate including even the little cars or trucks etc interacting with the building as normal, they will drive over whatever you have between the normal road access point and the building interaction point.

The roads look like that becuase I use another mod to change the colour and road markings, called Roads united Core+, with the North America PLUS theme.

Finally, the textures on the concrete are partly a combination of custom map theme (Arrowhead Junction - which by the way, I highly recommend watching that series on youtube) and then ploppable decals on top.

You do need to absolutely mod the living crap out of the game to get it to do what I have done in some of these screenshots, IMO it's well worth it, although you have to be a little careful with which mods you use as there is a risk it can break your game, you gotta think about which ones could possibly conflict with each other, that is where you will run in to problems.
 
Budforce - Some pretty amazing screens there :)

You are right, you do have to apply lots of mods to not only get the building type you want, as well as the decals and props, but also visually. That can a lot of work and sometimes you can be so close to the game having issues with the mix of mods etc. RICO can have its stability moments, could do with being updated. It often seems to generate error reports for some.
I guess that you have seen the assets created by KingLENO....? He does a lot of American type of buildings. His latest seem to be an abandoned set of shopping malls.
 
@BUDFORCE are you playing like a sandbox or did you start a normal game?

Any easy way to start a sandbox game? I assume unlimited money and a unlock all tiles from start?

Oh yeah no I am completely hacking the game on that side of things.

I did play this game normally years and years ago not long after it was released and made a big ugly city with bent roads etc haha, then came back to it just recently but this time I fully admit to going with form over factor, and quality over quantity.

Mods I am using that affect that side of the game:

Unlimited money
Unlimited Soil
81 tiles (unlocks entire map) - you also need the fog remover to properly use this one, but makes it look amazing
Unlimited Oil & Ore
Unlimited outside connections (this was actually a side affect of a bug I encountered to fix not having any!)
Unlock all progressions, buildings, landmarks etc

Other than that the rest of my (now vast collection!) of mods are building/design/visual aids and do not alter the actual gameplay as such.

I do intend when I have the city finished, to have the city profitable, it currently is about -£16,000 - although that is reducing the more I build, I put in all the infrastructure first so I can plan everything out, obviously empty roads, rails etc all cost money until it is all developed.

Let me know if you want a full mod list I have 49 currently, I will get a few more once the city is nearly done - there is a vehicle effects one that you can change your trains and buese with etc to replace the vanilla trains which I do eventually want as I removed all the catanarys (power lines etc) above the rails, but I am hesitant to add more now as each time it comes with a risk, my game is already starting to get a bit "janky" for lack of better terminology.
 
@BUDFORCE I have a fair few MODS myself, I just enjoy the challenge of keeping happines and money afloat. Though money is very rarely an issue in Skylines.

But I've found a map I quite like and I might have a go at what your doing with your city. I just struggle to outlay such a big patch, everytime I do it everything looks ugly!

Just not sure what theme to use. Going through my asset list is going to be a nightmare, removing everything I don't want :(

Oh do you use the MOD to increase demand too?

Eurgh I don't know what map to use, any ideas? Something with most of the highways and rail done already?
 
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