Cities: Skylines

Well seeing this thread has encouraged me to get back at it, just started to detail my new power station and rather pleased with the results so far :)

W236EdO.jpg

Sorry I know the above was posted ages ago, but how do you get your ground textures to looks like that?

I am using a desert map I downloaded from the steam workshop, one of the Las Vegas ones (I cannot remember exactly) - but I downloaded the Arrowhead map theme plus light correction, but my ground texture still look very plain.

Anyway, I started playing this, I am making a desert map with a Las Vegal/Albuquerque kinda theme (basically American city in a desert) - the idea is that I am going to have a main city surrounded by micro villages but mainly have an oil producing areas all around the outskirts, with the Oil Derrricks that rotate around like you see in Texas spread thinly in desert/wasteland. The whole cities ecomony will be based on oil production.

I posted a few screenshots below although really I have only just started, this projection is going to take a while.... - also I need sort out some better anti-aliasing so forgive me.

20180318065209_1.jpg


Greener in the central areas.

20180318065640_1.jpg


City Cemetary

20180318065301_1.jpg


Railyard and indusry area (need to sort out those plain looking textures!!!)

20180318065457_1.jpg
 
I'll check them out later (downloading on Steam means I can't do anything else :p), I'm assuming if you zone industrial around these "arrowhead junctions" then all the freight builds itself excluding the freight terminal on the left?
 
Hah fixed it!!!!!

Couple of things I didn't realise, firstly I was always clicking "continue game", where as if you go to load up your save, there is an option to load the map theme.

Did that and still didnt work which bugged me for a while, until I tried playing with the Terrain Theme mod and realised it wasnt doing a hell of a lot - so disabled that and boom!

Sooooooooo much nice. The Arrowhead Junction theme adds loads of nice textures.

Compare the ground textures to that screenshot from earlier:

20180318122512_1.jpg


And now the desert doesnt look like a plain yellow texture: (a couple of those buses I added, blended in some grass texture)

20180318122612_1.jpg
 
Which of the DLC for this is worth getting, I haven't played since it was just the original game.

Mass transit and After Dark are the only 2 I've got - there are also a couple of free ones but I only downloaded the Match Day one.

To be honest.....they dont do all that much, you can do most of what you need through the steamworkshop although that being said, the mass transit one unlocked tons of assets.

They add things like tram lines and monorails and stuff, which tbh, I dont plan on having in my city anyway! But having the various roads unlocked is worth it just for that.
 
Which of the DLC for this is worth getting, I haven't played since it was just the original game.

Two of my least valued DLC's is the Natural Disasters, need no help in destroying my city, and Snowfall. I assumed Snowfall added dynamic seasons but it doesn't. However it does add trams, not sure why they were not added in the follow up DLC Mass Transit, which I do like.
So for trams alone Snowfall is worth it to me.

Each of the DLC's add to the game, with either policies buildings or vehicles. Whilst they are not strictly necessary I have enjoyed each that I have bought, except ND but even that adds helicopter pads for the three services and the fire watch tower.

When I last checked Instant Gaming had then cheap

Bottom line is that apart from some of the cheap ones like the Jazz DLC I find value in them all, when bought cheaply.
 
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Hah fixed it!!!!!

Couple of things I didn't realise, firstly I was always clicking "continue game", where as if you go to load up your save, there is an option to load the map theme

Did that and still didnt work which bugged me for a while, until I tried playing with the Terrain Theme mod and realised it wasnt doing a hell of a lot - so disabled that and boom!

Sooooooooo much nice. The Arrowhead Junction theme adds loads of nice textures.

Compare the ground textures to that screenshot from earlier:

20180318122512_1.jpg


And now the desert doesnt look like a plain yellow texture: (a couple of those buses I added, blended in some grass texture)

20180318122612_1.jpg

Very impressive.

I have never bothered to try a desert or a winter themed map Not sure why but they do not appeal to me, until I saw your screenshots.

The desert ones seem so plain generally and hard for me to imagine the colourful buildings blending in with the theme.?
 
The desert ones seem so plain generally and hard for me to imagine the colourful buildings blending in with the theme.?

It's all personal taste of course, one thing I dislike about temperate maps is open spaces , I mean is in surrounding your city, any spaces left end up as huge areas of plain green grass and imo just look horrible as the land would always be used for something.

Where as if you look at cities like Las Vegas, they are literally surrounded by empty desert wasteland. So for me personally I think desert maps look better, unless you are prepared do so something with every inch of open space in your temperate maps, which for me would make the project just too huge.
 
It's all personal taste of course, one thing I dislike about temperate maps is open spaces , I mean is in surrounding your city, any spaces left end up as huge areas of plain green grass and imo just look horrible as the land would always be used for something.

Where as if you look at cities like Las Vegas, they are literally surrounded by empty desert wasteland. So for me personally I think desert maps look better, unless you are prepared do so something with every inch of open space in your temperate maps, which for me would make the project just too huge.


You make a valid point which I hadn't considered that much. You are right the green flattened areas of blandness do seem to make me feel the need to fill them as they do not look that great. My rather bland temperate map had already got beyond 280k pop and yet it is just filling the entire green of the land, and would continue to do so, as it otherwise looks sort of artificial.

But there are maps like this.....

http://steamcommunity.com/sharedfiles/filedetails/?id=1290571224

which already seem to be a completed work of art that might suit the building of smaller connected towns with the detail going beyond the flat green blandness typical in a temperate map.

Have you seen the Kansas City collection of brownstone (and other) buildings.....

http://steamcommunity.com/sharedfiles/filedetails/?id=811747044

not sure how well they would look on a desert type map as I have never used one.

I have never felt that the games own set of buildings compliment a desert themed map, but I know there is the workshop, and that can lead to asset collecting issues....!
 
Yea asset count already rising past 800 :s

I do agree about the buildings, I have ended up placing lots using RICO already, you can add them on manually then place them all, but only my low rise stuff around the edges. I'll take a look at those you posted.

Also that map you posted does look awesome, but I can see something like that ending up being tons of work if you wanted to build anything substantial. If I'm honest the landscaping element of the game isn't my strong point, I struggle even on my relative flat desert map.
 
Apparently with X79 it doesn't work like that? It's a quad channel mobo, and they're running in dual channel currently, I am looking for 2*8 but at the moment with prices I'm not sure it's worth it.

I'm using 6*2gb slots, it's an 8 slot mobo, one channel is 2 slots.
 
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